DOOM: Eternal [PC, PS4, Switch, XBone] - 2019?
Posted: Fri Aug 10, 2018 7:13 pm
Sequel to quite possibly my favourite shooter of all time, Doom: Eternal had its proper reveal at Quakecon earlier today. Hopefully this'll link to the right point, but if not, skip to the 27 minute mark:
It's not massively different looking to the 2016 game, but they're clearly enhancing some aspects like player mobility, something that was key to how good the game felt when you got into the swing of things. The Doom Slayer now has an air dash move for extra mobility, and the super shotgun now has a grappling hook allowing you to very quickly close in on enemies to turn them into bloody chunks. At the end of the first gameplay demo, they reveal that there's a multiplayer function where you can spawn into another player's campaign as a demon and attempt to kill them.
The second gameplay segment shows more of the worldbuilding they're doing, and honestly I'm not too sure about it. While there *was* worldbuilding in the first game, it was something the player character clearly cared nothing about so it was hidden away in the PDA menu, and he made his frustrations clear. It was refreshing for a protagonist to be there solely to kill things, and really not care about the objectives of other characters. Now it looks like they're doing what they did with Halo 2; expanding massively on the universe they built the foundations of. There are other humans, and spaceships, and there's maybe some sort of war happening. Hopefully this is just window dressing, and you can ignore it if you want.
It's not massively different looking to the 2016 game, but they're clearly enhancing some aspects like player mobility, something that was key to how good the game felt when you got into the swing of things. The Doom Slayer now has an air dash move for extra mobility, and the super shotgun now has a grappling hook allowing you to very quickly close in on enemies to turn them into bloody chunks. At the end of the first gameplay demo, they reveal that there's a multiplayer function where you can spawn into another player's campaign as a demon and attempt to kill them.
The second gameplay segment shows more of the worldbuilding they're doing, and honestly I'm not too sure about it. While there *was* worldbuilding in the first game, it was something the player character clearly cared nothing about so it was hidden away in the PDA menu, and he made his frustrations clear. It was refreshing for a protagonist to be there solely to kill things, and really not care about the objectives of other characters. Now it looks like they're doing what they did with Halo 2; expanding massively on the universe they built the foundations of. There are other humans, and spaceships, and there's maybe some sort of war happening. Hopefully this is just window dressing, and you can ignore it if you want.