Ghost Recon: Breakpoint

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ManBearSquid
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Re: Ghost Recon: Breakpoint

Post by ManBearSquid » Sun May 16, 2021 4:59 pm

Snowy wrote:
Sat May 15, 2021 8:31 am
If you are playing on the PC, add OriginalSnowy, PW_Raid and SolitaireG to your friends list on Ubi and jump on the TGA discord channel.

Plus, got to love the attention to detail on the CQC kills...

I'll be sure to do just that. I won't often be available during the week as I am up at 4:30 every morning for work so I'm rarely gaming much past 20:30. I sometimes have free time over the weekends if my good lady is working and would definitely enjoy some co op action.

I can't even remember what my ubi tag is but I'll post here once I've sent the friend requests. Currently away for a long weekend.

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Re: Ghost Recon: Breakpoint

Post by Snowy » Mon May 17, 2021 2:03 pm

I am married to a nurse so keep some fairly odd hours myself as far as eating patterns etc are concerned. I tend to be available between a window of about 5-8pm most days, so you aren't as out of sync as you might think. Look forward to getting you into the Preys World Ghost Squad (old names, like habits, die hard...) :)

I don't know what your preference is but we have kinda aligned roles in our little band. Todd (Solitaire) keeps us all alive with sniping overwatch, Chris (Raid) is the medic* keeping us buffed as well as carrying around a ludicrously violent auto-shotgun, I have gravitated to assault so bring my beloved chunter cannon as a fallback to a nicely tooled 416 ASR main. No need to take any role but equally if you fancy it, get stuck in :)

*Chris is also a keen flight sim buff, so tends to pilot us around too. You just need to be careful what you let him fly, as if it is armed then a stealthy approach is not guaranteed ;)
RCHD wrote:Snowy is my favourite. He's a metal God.
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Mantis
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Re: Ghost Recon: Breakpoint

Post by Mantis » Mon May 17, 2021 2:05 pm

Annoyingly I have only managed to get on for a single game so far. I might be able to squeeze some sessions in later in the week.

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Re: Ghost Recon: Breakpoint

Post by Snowy » Mon May 17, 2021 2:07 pm

Going by the usual success rate of online gaming as a group on this forum, we have had unprecedented success Dave. I have been playing Breakpoint with at least one other, often two others, almost daily for the last few weeks.

I have said it now - so we will never see one another online again :D
RCHD wrote:Snowy is my favourite. He's a metal God.
08/10/2003 - 17/08/2018
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Re: Ghost Recon: Breakpoint

Post by Raid » Mon May 17, 2021 4:29 pm

Snowy wrote:
Mon May 17, 2021 2:03 pm
Chris (Raid) is the medic* keeping us buffed as well as carrying around a ludicrously violent auto-shotgun
I like to think of the shotgun as a diagnostic tool. The quickest way of ensuring a patient's organs are in the right place is by opening a gaping hole in their chest. It also works as a cure-all for a number of common ailments, including breathing, high heart rate, excessive blood pressure and difficulty breathing.

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ManBearSquid
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Re: Ghost Recon: Breakpoint

Post by ManBearSquid » Mon May 17, 2021 8:29 pm

Snowy wrote:
Mon May 17, 2021 2:03 pm
I am married to a nurse so keep some fairly odd hours myself as far as eating patterns etc are concerned. I tend to be available between a window of about 5-8pm most days, so you aren't as out of sync as you might think. Look forward to getting you into the Preys World Ghost Squad (old names, like habits, die hard...) :)

I don't know what your preference is but we have kinda aligned roles in our little band. Todd (Solitaire) keeps us all alive with sniping overwatch, Chris (Raid) is the medic* keeping us buffed as well as carrying around a ludicrously violent auto-shotgun, I have gravitated to assault so bring my beloved chunter cannon as a fallback to a nicely tooled 416 ASR main. No need to take any role but equally if you fancy it, get stuck in :)

*Chris is also a keen flight sim buff, so tends to pilot us around too. You just need to be careful what you let him fly, as if it is armed then a stealthy approach is not guaranteed ;)
Ah that sounds grand, I can definitely be around at those times fairly often.

I'm totally up for designated roles and I'm happy to play as Pathfinder (finally remembered its name) which is handy for providing some ordinance and distraction from above for a short time; it's particularly good for taking out a generator once spotted, or as a precursor to an assault, if you haven't been able to rig it with C4. I'm not so sure that Panther would lend itself as well to a squad role, it's got a bit more of a solo vibe to it, although it's cloaking spray is handy for getting close to drones. I'm also more than happy to be taxi'd about!

Do you fellas often opt to go in loud or is it a start quietly and see how it goes kind of approach? Best laid plans and all that...

Edit: I often run with either a DMR/ASR + a backup shotgun/SMG, depending on how I'm feeling. The auto shotgun is indeed devastating and they're handy against flying drones too. I ran with a silenced one for a bit which was ridiculous.

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Re: Ghost Recon: Breakpoint

Post by Raid » Mon May 17, 2021 8:46 pm

We tend to err on the side of caution and go in quietly, but we've been known to take the full-frontal assault from time to time. We play with the difficulty right up, and going in guns blazing does tend to end badly if it's a big base.

SMG / DMR is my preferred combo, but I decided I'd try something new with the characters we started last week. The assault rifle (the 416 with underslung launcher is my current weapon, but I'm not necessarily attached to it) is like a swiss army knife, and allows for me to carry something a little more specialised as a secondary. The auto-shotgun is a beast of a weapon, but it's easy to get caught in a situation where it's unsuitable, as it's useless at anything beyond about 70m. My preferred DMR did at least have a refire rate that allowed it to be used against multiple targets in a pinch, and I had a variable magnification sight on it for that purpose.

...but assault rifles are boring. They're too sensibly balanced, and I just don't find myself interested in using them really. You could play through every situation holding the same weapon if you wanted, and I don't see the fun in them. The grenade launcher adds a bit of spice, but to me they're just a bit bland.

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Re: Ghost Recon: Breakpoint

Post by Solitaire » Tue May 18, 2021 1:04 am

I think I'd speak for all of us that are playing regularly together that anyone, with any play style, is welcome to come in! We almost always make a plan of some sort, with equal input, and cheerily go forth with whomever throws out the first idea. We are quite egalitarian in our killing sprees, I'd say.

There have been some sublime moments thus far, taking down entire bases with almost no EI (enemy infantry) shots coming our way. Then there's the 'best laid plans' where everything goes nuts, silencers come off, and we tear into, and get torn up. Some missions or situations are just written that way, with mass destruction and cartoonish amounts of enemies.

MBS, we frequently switch up tactics, often to get those extra skill points! Whatever tactical role you'd choose can be made good use of. I've ended up with a sniper rifle (not a DMR), and every skill possible to buff it's use. I just need some high-end weapon parts and I'll have topped out my Sniper weapon buffs. Now I'm using solo time to practice my first-shot kills, kills while EI is on the move, mil dot distances, that sort of thing. Furthest kill thus far is 502m, whoop :D Being up above and giving overwatch to my team just feels amazing sometimes. The teamwork is everything I love about playing this game.
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Re: Ghost Recon: Breakpoint

Post by Snowy » Tue May 18, 2021 6:51 am

For me, it is silent stealthy mission successes that make my tactical heart sing, but that is just probably too many years of playing R6 games. When the balloon goes up, taking off the silencer or switching to an LMG brings its own satisfaction, just slightly less for me than the perfect silent mission execution.

Playing the first round of DLC (which Todd and I both have and you can play as long as one of us hosts) sees you having to kill a number of named enemies, many of whom tend to have triggered responses. These tend to be awesome firefights against waves of enemies which are great fun and really challenging.
RCHD wrote:Snowy is my favourite. He's a metal God.
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Re: Ghost Recon: Breakpoint

Post by ManBearSquid » Tue May 18, 2021 10:24 am

I've got the dlc's too, I just haven't played any of it - I've literally done about 4/5 main missions. Most of my game time has been spent doing the odd faction mission as I scope out bases, gather some blueprints, and loot whatever else is around. There's still so much of the map that I have yet to see.

This all sounds really fun and I'm looking forward to finding my niche within the squad. I'll definitely start as Pathfinder first and see how it goes. I'll also up my difficulty to extreme so that we all face the same challenge.

I agree that ARs are a bit too useful (almost sounds daft saying that) in every situation, I like to have some variety. My DMRs of choice are ones that I can still attach a laser sight to, makes them more viable in a close quarters situation when I don't have time to switch.

What do you guys do with regards to dying and respawning? If you're not revived do you just wait until either everyone is down and reload, or until the last survivor(s) clear the objective? Or do you just jump back in?

It really is a game that can offer up some brilliant moments, even if it's not without its flaws. I infiltrated a base at night and managed to reach the building where my loot was stashed, only to be spotted on the staircase and unable to violently knife the fella until after he alerted everyone. Cue me blowing the generator with my C4 that I'd planted earlier, placing a mine at the first staircase (this bought me enough time to grab the blueprint), whipping out my pump action shotgun, thermal vision on, holed up in this multi-storey building whilst picking off enemies in the dark. I eventually managed to shoot my way out and flee into the surrounding marshes before any surviving soldiers could find me. It was a good moment.

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Re: Ghost Recon: Breakpoint

Post by Animalmother » Tue May 18, 2021 12:48 pm

I only ever seem to run an AR and sniper rifle combo, there's little point in doing otherwise. I'm determined to start using shotguns or LMG'a just to mix it up a bit in the future though.

I tried the dlc about the Russians but one of the missions is glitched and won't proceed which is very annoying.

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Re: Ghost Recon: Breakpoint

Post by Snowy » Wed May 19, 2021 9:23 am

@MBS don't worry too much about the settings, we can walk you through what we use when we hook up (incidentally I am out tonight but should be back around tomorrow onwards). We use advanced rather than extreme enemy difficulty though, as we found that gives a more realistic delay between getting spotted (or someone witnessing a kill etc) and the alert going up that allows you as a team a fighting chance to rescue the situation.

Dying and respawning we either wait to be revived or respawn. Occasionally if one of us makes a mistake at the start of a mission and dies or causes an alert, the team will decide to go full Rambo and die in a hail of bullets in order to restart the mission and try and make a better fist of it.

@AM we had the same problem with the DLC mission but it seems to have been resolved (or maybe we were lucky and it triggered for us).

On weapons, when playing solo a sniper/DMR plus assault rifle is the ideal combo, no question. When playing as a co-op fireteam it opens up the options nicely, giving viable roles for the different weapon classes.
RCHD wrote:Snowy is my favourite. He's a metal God.
08/10/2003 - 17/08/2018
10501 :-({|=

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ManBearSquid
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Re: Ghost Recon: Breakpoint

Post by ManBearSquid » Wed May 19, 2021 2:44 pm

Ah cool, Advanced is what I currently have it set to and I fully agree with your assessment of it compared to Extreme.

I don't think I'll be around until Friday, myself. I'll be sure to get you guys added by then.

I'm also now thinking that I may run as Echelon and see how that goes (totally forgot that it existed). I have it at level 6 and had yet to actually use the shock pistol (I seem to always forget that that exists as well) but it looks fun and sounds useful against drones.


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Re: Ghost Recon: Breakpoint

Post by ManBearSquid » Thu May 20, 2021 4:03 pm

Ok, that's me all set up and good to go, hopefully be around tomorrow for some co-op. I've sent those friend requests, my tag is LongPlodVanDam.

I've settled on the Echelon class after having a little solo play to make me slightly less rusty at the game - I stilled died a fair few times.

Looking forward to deploying some tactically tactical tactics. Or running away from a hail of bullets, I'm easy pleased.

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Re: Ghost Recon: Breakpoint

Post by Animalmother » Fri May 21, 2021 1:57 pm

New glitch has appeared. The class that gets the uplink drone hacking thingy is broken. When you select the class the special equipment slot is filled with something from another class like the gas grenade or stun gun etc, means you can't progress it. Plus that Russian DLC mission is still knackered.

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