General Chat: Anyone up for CY_BORG?

For Role Playing Shenanigans of the non-video game variety.
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Stormbringer
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Re: General Chat: Anyone up for CY_BORG?

Post by Stormbringer » Thu Oct 23, 2025 3:45 pm

Time to spend some creds! ¤ ¤ ¤

Anything you own that you spot in the list, you can sell for the price it costs and get the full ¤ back.

There's a lot to look at here, so take your sweet, sweet time.

A R M O R
Tier 0 – Styleguard – Looks like clothes (−d2 damage) [100¤]
Tier 1 – Rough – Heavy jacket / Kevlar (−d4 damage) [250¤]
Tier 2 – SmartWear – As above, with Adrenachrome_HST injector (−d4 damage) [1500¤]
Tier 3 – Combat Armor – A_HST injector; +2 DR on Agility tests (−d6 damage) [10,000 - 25,000¤]
Tier 4 – Endgame ExoSuit – Jump ×4; +4 DR on Agility/Defense, −2 DR on Strength/Toughness (−d8 damage) [NOT FOR SALE]

W E A P O N S
Taser – d2 damage (Test Toughness or fall) [20¤]
Shockstick – d4 damage (Test Toughness or fall) [350¤]
Machete – d6 damage [20¤]
Filament Knife – d6 damage [300¤]
Monosword – d8 damage [200¤]
Throwing Knives – d4 damage (Two attacks per round) [30¤]
Power Tool – d6 damage (Breaks on 1) [35¤]
Chainsaw – d6 + 1 (1-in-4 chance to hit self on miss) [40¤]
Pneumatic Glove – d6 damage (Ignores armor on crit) [300¤]
9 mm Pistol – d6a [60¤]
Ancient Revolver – d8 [50¤]
SmartGun™ – d6a (d10a with SmartJack) [100¤]
Pair of Small SMGs – d6a (Autofire only) [300¤]
Assault Rifle – d8a [400¤]
Grenade Launcher – d6 (Hits up to d3 targets; mountable on rifle) [600¤]
Shotgun – d8 [350¤]
Sniper Rifle – d12 (×3 damage on crit; −4 DR, +3 damage when aiming 2 rounds) [1k¤]
Nailgun – d6a > (Autofire only) [400¤]
Laser Turret – d12a [10k¤]
Rocket Launcher – d12 (Hits d4 targets; ignores 2 armor; fires once per combat) [5k¤]
Flashbang (Test Toughness DR 14 or +4 DR for d4 rounds) [25¤]
Hand Grenade – (d6 damage to d3 targets) [45¤]
ePulse Grenade – (d8 damage to tech targets or people with 2+ cybertech) [60¤]

A M M O:
Ammo costs 10% of weapon price

S P E C I A L A M M O ( S I N G L E U S E ):
Inferno - +d3 damage (+d8 on crit) [80¤]
Ill – Test Toughness DR 14 or target can’t heal until treated [50¤]
Armor-Piercing – Ignores d6 armor [80¤]
TagInjector – Plants tracker or drug/poison dose (no damage). [60¤]
Knocker – d2 damage; Toughness DR 12 or KO d3 rounds [30¤]
E/Pulse – +d6 damage vs tech targets or cybered people [100¤]
Nanotrig – Presence DR 14 or trigger random Nano infestation [100¤]
Frag – d4 damage to d3 targets in close range [60¤]
Ricochet – d6 damage around corners (DR 16 to hit) [50¤]
Heatseekers – −2 DR against warm targets [120¤]

G E N E R A L
Backpack – Holds 7 normal-sized items [5¤]
Bio/ID Scanner – Tracks a person within 50 m [250¤] (illegal)
Breathing Mask – Provides oxygen in gas or underwater [70¤]
Crime Scene Kit [250¤]
Crowbar [10¤]
Cyberdeck [100¤]
Cyberdeck+ [1k¤]
DNA Bomb - Fills 10m area with mixed DNA matter [1k¤] (illegal)
Drone Suit – Slow but quiet flight +4 DR on combat tests when airborne [400¤]
Faceblock – Blocks facial recognition and behavioural harvesting [35¤] (Illegal)
Fake ID – Passes random checks, not active searches [300¤] (Illegal)
First-Aid Kit – d4 uses; Stops bleeding/infection and heals d6 HP [50¤]
Flashlight [5¤]
Foldable Ladder (5m) [40¤]
Grappling-Hook Crossbow - d4 damage if used as a weapon [25¤] (Illegal)
Lighter [1¤]
Lockpicks (electronic locks) [300¤] (Illegal)
Lockpicks (mechanical locks) [25¤]
Magnesium Strip [4¤]
Micro Torch Cutter – d3 uses [150¤]
Multitool [15¤]
Noisemaker – Floods 20 m area with fake data for d4 minutes; blocks remote communication [65¤] (Illegal)
Optic Camo Suit – Stationary = invisible; moving = hard to see (d6 uses) [400¤] (Illegal)
Paracord (30m) [10¤]
Pulverized Acid [30¤]
RFID/Keycard Skimmer – 20% cumulative chance (max 60 %) to copy keycard held close [200¤] (Illegal)
Scum Explosive – blows open a reinforced door [100¤] (Illegal)
Silencer [250¤] (Illegal)
Spray Can/Marker [5¤]
Superglue [10¤]
Superlube [15¤]
Surveillance Drone – 300 m range, fly-sized. [250¤] (Illegal)
Visionvisor – [Zoom, heat, night and ultrasound vision] 100¤
Zip Ties [2¤]

C Y B E R T E C H
Retracting cyberclaws - Mollies or Logans, d6 damage [2k¤]
Mule pocket - Big enough for a SmartGun™ [500¤]
Subdermal shockers - d4 damage to anyone grabbing or hitting you in melee. +2DR to avoid electrical damage [2k¤]
Autocamo - Subdermal projection of ever-changing anti-facial-recognition patterns [3k¤]
Additional joints -2DR to all grapple-related tests, able to fit into small spaces [2k¤]
Buzzeyes - Fly-like eyes with 360-vision capabilities [3k¤]
Strangler - Filament wire hidden in a finger, d6 damage each round when grappling [300¤]
Skinhard - Hardened skin providing -d2 armor [3k¤]
Deserter fangs - DR10 bite attack, d6 damage. 2-in-6 risk of a free attack against you [500¤]
SmartJack - Enhanced cerebral/RCD-links enabling you to use Smart-tech™ to its full potential [4k¤]
Muscle-ups - +1 on tests of raw strength such as crushing, lifting, pulling. +4 carrying capacity [5k¤]
PulseWires +1 Agility, Presence, Strength, or Toughness for 2 hours. Each Pulse costs 75¤ [6k¤]
BodyGun - Hidden, single shot, large-caliber gun, 2d10 damage [7.5k¤]
Taurs - Horns, d4 damage [1.5k¤]
Sonic blaster - Deafening sonic wave hitting up to d3 targets for d6 damage. Recharges automatically after 6 hours [6k¤]
Handy bot - Detachable drone hand with a 50m range [6k¤]
Smarthair - Change hairstyle at will [1.2k¤]
Skinslot - Extra App slot for your cyberdeck, hidden beneath your skin [1.5k¤]
Skeleplating - Skeleton covered in a thin metal layer, +10 HP [15k¤]
Brainbox - Black box for your brain. As long as it remains intact at the point of death, the user's mind can be restarted in another brainbox, cloning or otherwise. Getting a new body comes with additional costs and is highly illegal unless you are already rich beyond the reach of the law. [500k¤]

D R U G S
RED-JUICE - Heals d10 HP once per day [40¤]
ADRENACHROME HST - Heal d6 HP, +1 on all abilities for d6 rounds, then -1 until rest [60¤]
SUNSET CHALK - Test Toughness DR14 or be unable to use violence other than in self-defense for d10 minutes [30¤]
AMOK - Test Toughness DR12 or frenzy for d6 rounds, striking at random targets in range with the most effective weapon available. Attacks are DR10 and defense is DR14 [80¤]
RATTLE - Test Toughness DR12 or be unable to stop talking for d6×10 minutes. Users often open up about things they wish to keep to themselves. [30¤]
BULLSEYE - All tests relying on concentration, such as sniping or using Apps, are -2DR for d10 minutes. [70¤]
C / VORTEX - All tests where creativity is important, such as using Nano, are -2DR for d10 minutes [70¤]
BLACKOUT - Toughness DR14 or d6 damage + blinded for one hour. [40¤]
RED PAIN - Toughness DR12 or d10 damage [40¤]
0-SLEEP - Removes the need to sleep and rest and the negative effects of not doing so. After two days of using Osleep, test Toughness DR8 or fall unconscious. Test again each following day with +2DR. [30¤]
PINK OOZE - Stimulates all pain and pleasure receptors. Toughness DR14 or all hits received during the following 5 minutes deal an additional d4 damage [75¤]
DURT - d6 hours of powerful hallucinations shared with other users. [350¤]
Last edited by Stormbringer on Thu Oct 23, 2025 4:37 pm, edited 1 time in total.
"Kingdoms and empires pass away like mist from the sea; the people shout and triumph and even in the revelry of Belshazzar's feast, the Medes break the gates of Babylon."

— Robert E. Howard, The Gates of Bal-Sagoth

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Wrathbone
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Re: General Chat: Anyone up for CY_BORG?

Post by Wrathbone » Thu Oct 23, 2025 3:58 pm

For now I'll just buy a grenade for my grenade launcher, which looks to be 60¤.

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Mantis
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Re: General Chat: Anyone up for CY_BORG?

Post by Mantis » Thu Oct 23, 2025 4:02 pm

Do we have an inventory capacity that we need to worry about?

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Stormbringer
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Re: General Chat: Anyone up for CY_BORG?

Post by Stormbringer » Thu Oct 23, 2025 4:15 pm

It's a bit vague.

You can carry Strength +8 normal-sized items without a problem. After that, Strength and Agility DRs increase by 2. You can’t carry more than twice Strength+8.

What is a 'normal-sized' item?

For me, it's something you can't slip into a pocket, or wrap your fingers entirely around, but not so big it requires two hands to hold.
"Kingdoms and empires pass away like mist from the sea; the people shout and triumph and even in the revelry of Belshazzar's feast, the Medes break the gates of Babylon."

— Robert E. Howard, The Gates of Bal-Sagoth

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Mantis
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Re: General Chat: Anyone up for CY_BORG?

Post by Mantis » Thu Oct 23, 2025 4:25 pm

Goodo.

I was going to buy useful equipment but then I saw there was a drug store.

Zola will buy 2 more mags of ammo for his revolver, one dose of Red Juice and one dose of 0-Sleep.

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Stormbringer
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Re: General Chat: Anyone up for CY_BORG?

Post by Stormbringer » Thu Oct 23, 2025 4:39 pm

Wrathbone wrote:
Thu Oct 23, 2025 3:58 pm
For now I'll just buy a grenade for my grenade launcher, which looks to be 60¤.
Would you like to sell that Superlube to give you enough creds to buy another AR mag too? You only have one.
"Kingdoms and empires pass away like mist from the sea; the people shout and triumph and even in the revelry of Belshazzar's feast, the Medes break the gates of Babylon."

— Robert E. Howard, The Gates of Bal-Sagoth

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Wrathbone
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Re: General Chat: Anyone up for CY_BORG?

Post by Wrathbone » Thu Oct 23, 2025 4:55 pm

I’m kind of attached to the superlube. :lol: I assume it’s exactly what it sounds like?

How many times can I fire with 1 mag?

Also, my inventory says I have a hangover. I assume that’s a joke, unless I can sell it somehow…?

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Mantis
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Re: General Chat: Anyone up for CY_BORG?

Post by Mantis » Thu Oct 23, 2025 4:56 pm

Wrathbone wrote:
Thu Oct 23, 2025 4:55 pm
I’m kind of attached to the superlube.
Sounds like you've bought a defective tube then.

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Stormbringer
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Re: General Chat: Anyone up for CY_BORG?

Post by Stormbringer » Thu Oct 23, 2025 5:25 pm

Wrathbone wrote:
Thu Oct 23, 2025 4:55 pm
I’m kind of attached to the superlube. :lol: I assume it’s exactly what it sounds like?

How many times can I fire with 1 mag?

Also, my inventory says I have a hangover. I assume that’s a joke, unless I can sell it somehow…?
Yep, it's lubricant!

Your hangover is exactly that: a hangover. You were hitting the booze the previous night pretty hard.

Gunfire works like this:

After combat, roll d8 for each weapon you have fired or d6 if you’ve used autofire. A 1-3 result means you are out of ammo and have to reload.
"Kingdoms and empires pass away like mist from the sea; the people shout and triumph and even in the revelry of Belshazzar's feast, the Medes break the gates of Babylon."

— Robert E. Howard, The Gates of Bal-Sagoth

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Animalmother
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Re: General Chat: Anyone up for CY_BORG?

Post by Animalmother » Thu Oct 23, 2025 5:29 pm

I'll get a backpack, crowbar, flashlight and 6 bullets for 50. When one possess the Superlube, all other things are mere trinkets.

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Wrathbone
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Re: General Chat: Anyone up for CY_BORG?

Post by Wrathbone » Thu Oct 23, 2025 6:56 pm

Stormbringer wrote:
Thu Oct 23, 2025 5:25 pm
Gunfire works like this:

After combat, roll d8 for each weapon you have fired or d6 if you’ve used autofire. A 1-3 result means you are out of ammo and have to reload.
On that basis, I will sadly part with the superlube to buy another mag.

(That feels like a sentence that could be unfortunate out of context. :lol: )

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Sly Boots
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Re: General Chat: Anyone up for CY_BORG?

Post by Sly Boots » Thu Oct 23, 2025 7:25 pm

I'll take a backpack, first aid kit, a multitool and superglue - to counteract the frankly upsetting amount of superlube among the party.

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Animalmother
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Re: General Chat: Anyone up for CY_BORG?

Post by Animalmother » Thu Oct 23, 2025 9:10 pm

Image

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Stormbringer
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Re: General Chat: Anyone up for CY_BORG?

Post by Stormbringer » Thu Oct 23, 2025 10:06 pm

Sly Boots wrote:
Thu Oct 23, 2025 1:30 pm
Animalmother wrote:
Thu Oct 23, 2025 1:04 pm
You owe 8,000¤ to a roadrunner clan
Image

Meep meep!
Image
Animalmother wrote:
Thu Oct 23, 2025 5:29 pm
I'll get a backpack, crowbar, flashlight and 6 bullets for 50.
I was terribly worried about your calculations for a moment, then I realised you meant you're buying a 'mag' for 5¤.


Here's your character sheets!

So, basically, Zola and Doze are specialist characters with cybertech installed in their bodies, while Volley and Sen are just random street-punks they've picked up along the way.

Zola effectively is the 'boss' of this new gang, while Doze is the tech wiz.


I should also explain that you all have RCDs (Retinal Communication Device) attached to your heads; these are basically NET-connected mixed-reality headgear that allow you to communicate with one another by text/voice messaging, access emails, make purchases, etc., while also being bombarded with ads from the mega-corporations who run the city.

Image

Those of you with 'Visionvisors' (that give you Predator-style visual enhancements) should consider these as extension modules for the regular RCD.


Are we ready to begin?
Last edited by Stormbringer on Thu Oct 23, 2025 10:36 pm, edited 1 time in total.
"Kingdoms and empires pass away like mist from the sea; the people shout and triumph and even in the revelry of Belshazzar's feast, the Medes break the gates of Babylon."

— Robert E. Howard, The Gates of Bal-Sagoth

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Sly Boots
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Re: General Chat: Anyone up for CY_BORG?

Post by Sly Boots » Fri Oct 24, 2025 9:09 am

Let's go!

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