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Scene V: The Mayor's House

Posted: Wed Jun 11, 2025 9:03 am
by Stormbringer
The Bean Bunch arrive at the mayor's house on their bicycles and survey the grounds from the west, looking eastward.

It's still the finest house in Palace, but the residence has seen better days, and appears to have been damaged from the fire, though some attempt has been made to put this out, suggesting occupancy...

You were here just days ago, where you managed to steal $60 of the mayor's personal effects, so you have a rough layout of the ground floor of the house.


On the outside of the building, there are three smaller structures.

The nearest, not far from your position (to the west of the house), is the outhouse; the latrine. A small wooden hut, just big enough for one man to sit and do his business. This appears wholly undamaged by the blaze.

On the northern side of the house is the mayor's private stables. These seem to have completely collapsed; little more than a pile of smouldering wood.

To the south-east of the house is a smaller hut which you assume must be servants lodgings.


The house itself has two floors, with a veranda (with steps leading up to the front door) and a balcony above this, on the south side. The main entrance has suffered the most from fire damage.

There's a stone chimney stack on the west side of the house, which you know leads into the mayor's sitting room, where you stole most of his goods from last time.

On the north side of the house, broken bay windows lead into the drawing room. Just east of that, a rear entrance (on the north wall) leads into the kitchen.

On the house's eastern side, there's a conservatory. You can't see it from this side, but you know it is there.

West of the conservatory, and east of the entrance hall, you know is the dining room. A staircase, near this, leads up to the second floor...but you didn't make it that far last time, before you were spotted and scarpered.

Re: Frontier Scum, Scene V: The Mayor's House

Posted: Wed Jun 11, 2025 10:09 am
by Sly Boots
Doc's got the hankering to carry out some more experimental chemistry, so he'll head to the latrine first of all, empty bottle in hand, on the look out for 'ingredients'...

Re: Frontier Scum, Scene V: The Mayor's House

Posted: Wed Jun 11, 2025 10:26 am
by Stormbringer
Sly Boots wrote:
Wed Jun 11, 2025 10:09 am
Doc's got the hankering to carry out some more experimental chemistry, so he'll head to the latrine first of all, empty bottle in hand, on the look out for 'ingredients'...
:lol:

Roll me 2d6, Doc (and tell me the numbers)

Re: Frontier Scum, Scene V: The Mayor's House

Posted: Wed Jun 11, 2025 10:27 am
by Wrathbone
I'm thinking the kitchen entrance, on the slim chance that we bump into some servants who may be willing to let us know what the situation is.

Re: Frontier Scum, Scene V: The Mayor's House

Posted: Wed Jun 11, 2025 11:20 am
by Sly Boots
Stormbringer wrote:
Wed Jun 11, 2025 10:26 am
Sly Boots wrote:
Wed Jun 11, 2025 10:09 am
Doc's got the hankering to carry out some more experimental chemistry, so he'll head to the latrine first of all, empty bottle in hand, on the look out for 'ingredients'...
:lol:

Roll me 2d6, Doc (and tell me the numbers)
A 6 and a 5, in that order.

Re: Frontier Scum, Scene V: The Mayor's House

Posted: Wed Jun 11, 2025 11:23 am
by Stormbringer
Sly Boots wrote:
Wed Jun 11, 2025 11:20 am
Stormbringer wrote:
Wed Jun 11, 2025 10:26 am
Sly Boots wrote:
Wed Jun 11, 2025 10:09 am
Doc's got the hankering to carry out some more experimental chemistry, so he'll head to the latrine first of all, empty bottle in hand, on the look out for 'ingredients'...
:lol:

Roll me 2d6, Doc (and tell me the numbers)
A 6 and a 5, in that order.
And a d10, please!

Re: Frontier Scum, Scene V: The Mayor's House

Posted: Wed Jun 11, 2025 11:28 am
by Sly Boots
Rolled a 0 on the die, which I'm pretty sure is 10!

Re: Frontier Scum, Scene V: The Mayor's House

Posted: Wed Jun 11, 2025 11:41 am
by Stormbringer
That's correct!

Doc opens the outhouse door and is immediately assaulted by the expected odours one expects to find in such a place.

However, something catches his attention. Someone has deposited something other than human waste in the latrine!

Looking down into the hole, Doc spies what seems to be an ancient stone tablet, carved with runes from a bygone civilisation.

Test Wits, Doc, to see if you can decipher it! (d20-1)

Re: Frontier Scum, Scene V: The Mayor's House

Posted: Wed Jun 11, 2025 11:56 am
by Wrathbone
Are we about to accidentally summon an ancient Sumerian god to scour souls from the land? :shock:

Re: Frontier Scum, Scene V: The Mayor's House

Posted: Wed Jun 11, 2025 12:00 pm
by Sly Boots
"What have they been eating, around here?" Doc wonders, fishing the tablet out of the pan.

15 (16-1)

Re: Frontier Scum, Scene V: The Mayor's House

Posted: Wed Jun 11, 2025 12:04 pm
by Stormbringer
Doc, despite his dubious medical training, remembers reading about ancient runes in a book he found sometime, somewhere in his mysterious past...

The tablet contains a spell that allows the magician to turn someone, or themselves, into a dog for several hours!

Re: Frontier Scum, Scene V: The Mayor's House

Posted: Wed Jun 11, 2025 12:05 pm
by Sly Boots
:lol:

Does it have to be a willing subject?

Re: Frontier Scum, Scene V: The Mayor's House

Posted: Wed Jun 11, 2025 12:06 pm
by Stormbringer
No...

Re: Frontier Scum, Scene V: The Mayor's House

Posted: Wed Jun 11, 2025 12:10 pm
by Sly Boots
:twisted:

Re: Frontier Scum, Scene V: The Mayor's House

Posted: Wed Jun 11, 2025 12:17 pm
by Wrathbone
I'm guessing it's a single-use spell?