Raid wrote: ↑Tue Mar 28, 2023 9:45 pmSo Wizards showed off their new Unreal Engine 5-powered VTT today.
Anyone else think that looks vaguely unsatisfying? I can't quite put my finger on it as to why. Maybe it's partially because they've got 4 friends sharing a table and they're all staring at their laptops (which, granted, is basically the same as how we play), but there's just something that doesn't sit quite right with it being rendered in that much detail. I know plenty of work goes into creating 2D maps for our games, but they still leave space for imagination, and this feels like it takes away from that somewhat.
The problem for me is going to be limited assets. Typically when I create a map, I’ll take the base background map image and then add things to it, be it rubble to block off a stairwell I don’t want or a specific object, etc, and because you can add literally any image you want, it’s usually trivial to find something appropriate.
If you try and do that in a 3D environment, you either need your required item to be in the asset library or (if I’m being generous and assume there’s an option to import assets) someone needs to have created a model of what you want. I suspect that’s going to be limiting very quickly.