Advanced Heroquest: Quest II: The Tomb of Dragomir - Completed

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Mantis
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Mantis » Fri Aug 31, 2018 7:25 pm

Roll(3d12)+0:
4,6,1,+0
Total:11

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Maturin
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Fri Aug 31, 2018 7:25 pm

Tichinde wrote:
Fri Aug 31, 2018 7:25 pm
¬¬

You were keeping that just for me weren't you....
I think that still leaves you with 1 fireball though doesn't it?

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Sly Boots » Fri Aug 31, 2018 7:26 pm

:x

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Tichinde
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Tichinde » Fri Aug 31, 2018 7:27 pm

It does, how do I target you?
:x
"Religion, shit it" - Stephen Fry

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Maturin
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Fri Aug 31, 2018 7:29 pm

Mantis wrote:
Fri Aug 31, 2018 7:25 pm
Roll(3d12)+0:
4,6,1,+0
Total:11
Bellis scores 1 damage, taking the Skeleton down to 2 wounds.

The Skeleton moves towards Angron and attacks with his scythe! He rolls a 4 and misses.

Dragomir moves his 6 spaces.

The Undead Champion moves to attack Legs, rolling a 7, which is a hit! He rolls 4 damage dice:

Roll(4d12)+0:
7,12,4,7,+0
Total:30

Legs O'Glass is Knocked Out and falls to the ground, his weapon skill now reduced to 1.

Would you like to use a fate point to reverse this?

(EDIT: The rerolled 12 was a miss by the way)
Last edited by Maturin on Fri Aug 31, 2018 7:31 pm, edited 1 time in total.

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Sly Boots » Fri Aug 31, 2018 7:30 pm

Yes. Yes I would. -_-

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Sly Boots » Fri Aug 31, 2018 7:31 pm

I thought Angron was going to cast that toughen spell on us ¬_¬

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Mantis
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Mantis » Fri Aug 31, 2018 7:33 pm

Is anything still within my range?

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Tichinde
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Tichinde » Fri Aug 31, 2018 7:33 pm

You wanted fire. One spell per turn :)

Get into this skeleton Bellis. Make it count I need to move to save Legs :)
"Religion, shit it" - Stephen Fry

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Maturin
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Fri Aug 31, 2018 7:33 pm

Legs O'Glass calls on the gods to save him, leaving him with 1 fate point remaining...

Spoiler
Image

Your move! (At least you know there are no fate dungeon counters left for me to use...)

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Maturin
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Fri Aug 31, 2018 7:34 pm

Mantis wrote:
Fri Aug 31, 2018 7:33 pm
Is anything still within my range?
The Mummy is...

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Sly Boots » Fri Aug 31, 2018 7:34 pm

MAGIC HALBERD TIME

11!

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Tichinde
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Tichinde » Fri Aug 31, 2018 7:35 pm

Ahh, you can't get to my Skele. Go save legs, then he can move and save me! :D

Edit: or yeah. You do you :D
Last edited by Tichinde on Fri Aug 31, 2018 7:36 pm, edited 1 time in total.
"Religion, shit it" - Stephen Fry

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Maturin
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Fri Aug 31, 2018 7:35 pm

A critical hit! Please roll another D12 for a free attack.

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Mantis
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Mantis » Fri Aug 31, 2018 7:36 pm

Yeah, sorry chaps, but I don't think I can shoot anything else to help you. I don't much fancy the look of that Mummy shambling towards me either, so I will promptly shoot it with another arrow.

Surely if I move into the room now then I will be in the Mummy's death zone, so I wouldn't be able to pass and get close to Legs?

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