Exciting adventures IRL.
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Sly Boots
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by Sly Boots » Tue May 18, 2021 6:48 am
I feel very seen
The barbarian made me properly laugh out loud

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Raid
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by Raid » Tue May 18, 2021 7:24 am
Wrathbone wrote: ↑Tue May 18, 2021 6:33 am
Worryingly accurate.
No sorcerer though! I suspect Charr would drop the bow and simply command the target to immolate.
Nothing so subtle. I'd command the target to walk over to me, take an arrow out of the quiver, and then jam it into their eye socket. If I'm feeling generous I'd get them to use the pointy end.
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by Raid » Wed May 19, 2021 4:06 pm
Soooo, Mantis? How are you fixed for tomorrow evening?
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Mantis
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by Mantis » Wed May 19, 2021 5:05 pm
Thought I'd replied, my bad. All good for me.
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Sly Boots
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by Sly Boots » Thu May 20, 2021 9:05 pm
Well well.
At 17th level, you gain the ability to magically steal the knowledge of how to cast a spell from another spellcaster.
Immediately after a creature casts a spell that targets you or includes you in its area of effect, you can use your reaction to force the creature to make a saving throw with its spellcasting ability modifier. The DC equals your spell save DC. On a failed save, you negate the spell’s effect against you, and you steal the knowledge of the spell if it is at least 1st level and of a level you can cast (it doesn’t need to be a wizard spell). For the next 8 hours, you know the spell and can cast it using your spell slots. The creature can’t cast that spell until the 8 hours have passed.
Once you use this feature, you can’t use it again until you finish a long rest.

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Wrathbone
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by Wrathbone » Thu May 20, 2021 9:06 pm
Looking at the patron change, in terms of new features from levels 17 to 20 they all look like they're the same regardless of which patron you're with. So I think mechanically-speaking you don't need to alter anything in dndbeyond and it's essentially a role-playing change.
Sly Boots wrote: ↑Thu May 20, 2021 9:05 pm
Well well.
At 17th level, you gain the ability to magically steal the knowledge of how to cast a spell from another spellcaster.
Immediately after a creature casts a spell that targets you or includes you in its area of effect, you can use your reaction to force the creature to make a saving throw with its spellcasting ability modifier. The DC equals your spell save DC. On a failed save, you negate the spell’s effect against you, and you steal the knowledge of the spell if it is at least 1st level and of a level you can cast (it doesn’t need to be a wizard spell). For the next 8 hours, you know the spell and can cast it using your spell slots. The creature can’t cast that spell until the 8 hours have passed.
Once you use this feature, you can’t use it again until you finish a long rest.
I think (hope) that would mean you'd only be able to cast it if it was a spell of a level you can cast. e.g. If it's a level 9 spell and your highest spell slot is level 3 then you wouldn't be able to cast it.
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Mantis
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by Mantis » Thu May 20, 2021 9:07 pm
That makes life a lot easier. The Great Old One benefits I already had are far more interesting than the Fiend ones too.
This is not quite going the way I had imagined.

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Sly Boots
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by Sly Boots » Thu May 20, 2021 9:11 pm
Wrathbone wrote: ↑Thu May 20, 2021 9:06 pm
Sly Boots wrote: ↑Thu May 20, 2021 9:05 pm
Well well.
At 17th level, you gain the ability to magically steal the knowledge of how to cast a spell from another spellcaster.
Immediately after a creature casts a spell that targets you or includes you in its area of effect, you can use your reaction to force the creature to make a saving throw with its spellcasting ability modifier. The DC equals your spell save DC. On a failed save, you negate the spell’s effect against you, and you steal the knowledge of the spell if it is at least 1st level and of a level you can cast (it doesn’t need to be a wizard spell). For the next 8 hours, you know the spell and can cast it using your spell slots. The creature can’t cast that spell until the 8 hours have passed.
Once you use this feature, you can’t use it again until you finish a long rest.
I think (hope) that would mean you'd only be able to cast it if it was a spell of a level you can cast. e.g. If it's a level 9 spell and your highest spell slot is level 3 then you wouldn't be able to cast it.
Yeah, that's how I read it, still I think I can potentially use that to avoid the effects of a spell even if I can't then cast it myself? Any idea how often I'd be able to use that (eg is it limited to a certain number of times per day, or per encounter)?
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by Wrathbone » Thu May 20, 2021 9:13 pm
Yeah, that's how I read it too. It says it can be used once per long rest.
The spell-stealing thing is good, but the real power of that feature I'd say is the ability to negate ANY spell against you and then prevent the creature from casting the spell again for 8 hours.
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Sly Boots
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by Sly Boots » Thu May 20, 2021 9:16 pm
Wrathbone wrote: ↑Thu May 20, 2021 9:13 pm
Yeah, that's how I read it too. It says it can be used once per long rest.
The spell-stealing thing is good, but the real power of that feature I'd say is the ability to negate ANY spell against you and then prevent the creature from casting the spell again for 8 hours.
Yeah, definitely, good to have that one in the back pocket. And potentially useful quite soon!
Incidentally, is there a way to raise spell DC? Is it linked to intelligence or something?
Edit edit: Actually, it went up by 1 when I levelled

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by Wrathbone » Thu May 20, 2021 9:19 pm
It depends on your class - for an Arcane Trickster I think it is intelligence.
EDIT - Yes, it is. From the player's handbook for Arcane Trickster:
Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
It'll have gone up because the prof. bonus raises from +5 to +6 at level 17.
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Sly Boots
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by Sly Boots » Thu May 20, 2021 9:22 pm
Wrathbone wrote: ↑Thu May 20, 2021 9:19 pm
It depends on your class - for an Arcane Trickster I think it is intelligence.
EDIT - Yes, it is. From the player's handbook for Arcane Trickster:
Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
Great, cheers. I think I might belatedly bump up ol' Slythe's brainpower the next time I'm able.
Edit - presuming I get a chance, not sure if there's room in the campaign for another two levels!
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Sly Boots
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by Sly Boots » Thu May 20, 2021 9:24 pm
Wrathbone wrote: ↑Thu May 20, 2021 9:19 pm
It'll have gone up because the prof. bonus raises from +5 to +6 at level 17.
Oh jeez... I've just seen I now have +18 modifiers for stealth and +16 for persuasion
Edit: I've also belatedly realised I have advantage against being charmed. Whoops :/
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by Wrathbone » Thu May 20, 2021 9:31 pm
Sly Boots wrote: ↑Thu May 20, 2021 9:22 pm
Wrathbone wrote: ↑Thu May 20, 2021 9:19 pm
It depends on your class - for an Arcane Trickster I think it is intelligence.
EDIT - Yes, it is. From the player's handbook for Arcane Trickster:
Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
Great, cheers. I think I might belatedly bump up ol' Slythe's brainpower the next time I'm able.
Edit - presuming I get a chance, not sure if there's room in the campaign for another two levels!
If we get to the end of the campaign and you’re all intact, we could always bump you up to level 20 if you’re not there and have a run at the Tomb of Horrors, which is regarded as the most infamous and deadliest dungeon in D&D history...

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Sly Boots
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by Sly Boots » Thu May 20, 2021 9:33 pm
Yeah, that could be a fun little send off for our characters
