Advanced Heroquest: Quest II: The Tomb of Dragomir - Completed
Re: Advanced Heroquest: Quest II: The Tomb of Dragomir
Right at the end, I guess. I'm going to search for secrets once combat is resolved so wherever is the best position for that.
Re: Advanced Heroquest: Quest II: The Tomb of Dragomir
You can take up any position within the section to search the walls.
Shall we say the middle then? And Legs OGlass to the right of Bellis. That sound okay?
If so I'll start the enemy's turn.
Shall we say the middle then? And Legs OGlass to the right of Bellis. That sound okay?
If so I'll start the enemy's turn.
Re: Advanced Heroquest: Quest II: The Tomb of Dragomir
Make it so.
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir
The one remaining Skaven charges towards the doorway but can't deliver a blow.
Next Combat turn:
AMBUSH!
I use my ambush dungeon counter, and roll up a group of wandering monsters, placing them accordingly. 4 Skaven Warriors have appeared in the main passage way...
The plot thickens... I think that's a good time to leave it there for this evening. Pop on tomorrow and we'll see what happens.
Next Combat turn:
AMBUSH!
I use my ambush dungeon counter, and roll up a group of wandering monsters, placing them accordingly. 4 Skaven Warriors have appeared in the main passage way...
Spoiler
The plot thickens... I think that's a good time to leave it there for this evening. Pop on tomorrow and we'll see what happens.
Re: Advanced Heroquest: Quest II: The Tomb of Dragomir
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir
Assuming we get to go first, I vote we go back to form a wall next to the open doorway, we can stop enemies from moving straight through and attacking our team. Perhaps put my henchman four tiles east and one north, and I'll stand one square south of him; then Sly can stand behind whoever and we'll shoot them with arrows assuming we get a chance.
Re: Advanced Heroquest: Quest II: The Tomb of Dragomir
I'll probably hold position where I am so I can get a shot off next round, I've got pretty decent range on this longbow.Mantis wrote: ↑Mon Aug 27, 2018 10:11 pmAssuming we get to go first, I vote we go back to form a wall next to the open doorway, we can stop enemies from moving straight through and attacking our team. Perhaps put my henchman four tiles east and one north, and I'll stand one square south of him; then Sly can stand behind whoever and we'll shoot them with arrows assuming we get a chance.
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir
Oh yeah. We'll form a wall. My henchman and I. We got this.
By the way, did y'all see how I walked right into that room and shot that guy on the throne?
Yeah? Well, I updated my character sheet:
Spoiler
Between tedium and fright
Such is the song of the nether world
The hissing of rats
And the jarring chants of angels
Such is the song of the nether world
The hissing of rats
And the jarring chants of angels
Re: Advanced Heroquest: Quest II: The Tomb of Dragomir
Yeah, Mantis, you and your henchperson can go ahead and block that doorway now, I reckon -_-
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir
So if I'm right in thinking, Legs will take a shot first before Bellis and Hench will come past to form a wall somewhere?
Let me know which of the two rat-scum you want to go for and roll a D12.
Let me know which of the two rat-scum you want to go for and roll a D12.
Re: Advanced Heroquest: Quest II: The Tomb of Dragomir
I shall take on the foe directly ahead of me, and rolled a 10.
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir
And that's a hit. Please roll 4 x D12 for damage...
Re: Advanced Heroquest: Quest II: The Tomb of Dragomir
10, 4, 9, 7
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