Advanced Heroquest: Quest II: The Tomb of Dragomir - Completed

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Maturin
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Mon Aug 27, 2018 8:40 am

Since the Skaven won the SURPRISE ROLL (meaning the heroes effectively miss their turn) they immediately move west to attack their counterparts.

The Skaven Warrior attacks Bellis, but can't deal with his superb weapon skills.

The Skaven champion attacks Bellis' trusty man-at-arms, again missing terribly:
Spoiler
Image

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Maturin
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Mon Aug 27, 2018 8:42 am

HERO PLAYER PHASE

There is a sequence of moves that would mean 5 out of 6 of you would be able to make attacks here. For example, you could have Legs O'Glass move down below the wizard first, then let Bellis' henchman attack the northern warrior diagonally, then he moves 2 spaces down, etc...

Remember when it's Bellis and Gamrolin's turn they must decide what to do with BOTH characters under their control, they can't split them up and have them move at different times of the combat round.

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Sly Boots » Mon Aug 27, 2018 8:54 am

Maturin wrote:
Mon Aug 27, 2018 8:42 am
HERO PLAYER PHASE

There is a sequence of moves that would mean 5 out of 6 of you would be able to make attacks here. For example, you could have Legs O'Glass move down below the wizard first, then let Bellis' henchman attack the northern warrior diagonally, then he moves 2 spaces down, etc...

Remember when it's Bellis and Gamrolin's turn they must decide what to do with BOTH characters under their control, they can't split them up and have them move at different times of the combat round.
Given what Doug, Mantis and Tich have said about their moves, I think it's logical to assume they want their henchmen to attack here.

So, if no objections, I would propose:

- I move behind Angron - assuming I have LoS on the champ I'll take a shot
- Bellis attacks the champ
- Bellis' henchman attacks champ diagonally then moves 2 tiles down
- Gamrolin fires at the champ over Bellis' shoulder
- Gamrolin's henchman moves one tile to the right and attacks the champ. If the champ is dead before this happens then keep him where he is I guess.
- Angron has another hour before flooring starts, so if he comes on maybe he could say what he wants to do following the above :)
- If not, and as we don't need healing, and as lobbing a fireball at probably just one remaining mob feels a waste, maybe lob a dagger at the surviving skaven?

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Tichinde
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Tichinde » Mon Aug 27, 2018 9:05 am

See 6 :D
Yeah, a dagger throw is fine for this situation.
As much as making overgrown rats explode is hilarious, I'll save my limited explosions for the moment.
"Religion, shit it" - Stephen Fry

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Maturin
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Mon Aug 27, 2018 9:07 am

Just one thing Legs, unfortunately you can't move and fire with a bow or crossbow weapon, only with a thrown weapon. So if you moved below Angron, you'd have to be the one who misses out on an attack this turn.

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Sly Boots » Mon Aug 27, 2018 9:09 am

Maturin wrote:
Mon Aug 27, 2018 9:07 am
Just one thing Legs, unfortunately you can't move and fire with a bow or crossbow weapon, only with a thrown weapon. So if you moved below Angron, you'd have to be the one who misses out on an attack this turn.
That's a shame. But it will leave me in a good position to mop up any survivors on the next round, so that aside let's stick with the above plan.

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Maturin
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Mon Aug 27, 2018 9:15 am

Sly, the warrior is the one above, the champion below, can you just confirm what you think Bellis and his henchman should do?

The champions a tad stronger than the warrior , but not by much.

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Sly Boots » Mon Aug 27, 2018 9:16 am

Maturin wrote:
Mon Aug 27, 2018 9:15 am
Sly, the warrior is the one above, the champion below, can you just confirm what you think Bellis and his henchman should do?

The champions a tad stronger than the warrior , but not by much.
I thought the champ was the top one? I must have misread that post D:

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Sly Boots » Mon Aug 27, 2018 9:22 am

Ok, in that case I think people (other than Tich) may need to come back and say how they want to deal with this.

My suggestion:

- I move as previously stated
- Bellis attacks the warrior in front of him
- If warrior still alive his henchman attacks then moves south (if Bellis killed the warrior then if his henchman has LoS on the champ from the tile one south perhaps best to do that?)
- Has Gamrolin got LoS on the champ? If so he fires on him.
- His henchman holds position.
- Angron lobs dagger at the champ.
- If I've planned that right there's a space in front of the champ with Bellis north and the two henchmen south and west of that tile?

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Mantis
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Mantis » Mon Aug 27, 2018 10:04 am

This course of action seems fine to me.

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Sly Boots » Mon Aug 27, 2018 10:07 am

Let's start by moving me then.

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Maturin
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Mon Aug 27, 2018 10:10 am

Sounds like a good plan guys.

Legs O'Glass backs off to take up position behind Angron before Bellis strikes at the filthy Skaven warrior in front of him.

Bellis, please roll a D12.

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Mantis
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Mantis » Mon Aug 27, 2018 10:13 am

Roll(1d12)+0:
10,+0
Total:10

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Maturin
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Mon Aug 27, 2018 10:14 am

You hit easily!

Please now roll 3 x D12 for damage.

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Mantis
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Mantis » Mon Aug 27, 2018 10:14 am

Roll(3d12)+0:
10,6,10,+0
Total:26

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