The Skaven Warrior attacks Bellis, but can't deal with his superb weapon skills.
The Skaven champion attacks Bellis' trusty man-at-arms, again missing terribly:
Given what Doug, Mantis and Tich have said about their moves, I think it's logical to assume they want their henchmen to attack here.Maturin wrote: ↑Mon Aug 27, 2018 8:42 amHERO PLAYER PHASE
There is a sequence of moves that would mean 5 out of 6 of you would be able to make attacks here. For example, you could have Legs O'Glass move down below the wizard first, then let Bellis' henchman attack the northern warrior diagonally, then he moves 2 spaces down, etc...
Remember when it's Bellis and Gamrolin's turn they must decide what to do with BOTH characters under their control, they can't split them up and have them move at different times of the combat round.
That's a shame. But it will leave me in a good position to mop up any survivors on the next round, so that aside let's stick with the above plan.
I thought the champ was the top one? I must have misread that post D: