Advanced Heroquest: Quest II: The Tomb of Dragomir - Completed

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Maturin
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Mon Aug 27, 2018 10:16 am

You've taken the Skaven warrior down to his final wound!

I take it you would like your henchman to now attack diagonally?

If so please roll a D12.

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Mantis
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Mantis » Mon Aug 27, 2018 10:16 am

Roll(1d12)+0:
6,+0
Total:6

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Sly Boots
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Sly Boots » Mon Aug 27, 2018 10:17 am

:o

Beast Bellis is back!

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Maturin
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Mon Aug 27, 2018 10:18 am

You just manage to scrape the bare minimum and hit!

Please roll 4 x D12

(Henchmen can deal a surprising amount of damage if they manage to hit)

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Mantis » Mon Aug 27, 2018 10:19 am

4!? Damn, the henchman does more damage than I do.

Roll(4d12)+0:
5,9,7,11,+0
Total:32

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Sly Boots » Mon Aug 27, 2018 10:19 am

We really need that :shock: smiley to return...

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Maturin
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Mon Aug 27, 2018 10:20 am

You score 3 damage, utterly obliterating the Skaven warrior. Would you like your henchman to move 1 or 2 spaces south?

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Sly Boots » Mon Aug 27, 2018 10:21 am

Also, I'm wondering whether, after Doug has fired at the champ, his henchman should move a tile to the west rather than hold ground? Just gives Doug a bit more movement flexibility on the next turn, I think...

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Mantis » Mon Aug 27, 2018 10:21 am

I think one square south would be enough.

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Maturin
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Mon Aug 27, 2018 10:23 am

Actually, looking at the map, 2 squares south would potentially give Legs OGlass a partially obscured ranged shot at that champion next turn. Just saying..

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Mantis » Mon Aug 27, 2018 10:23 am

Sly Boots wrote:
Mon Aug 27, 2018 10:19 am
We really need that :shock: smiley to return...
:shock:

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Mantis » Mon Aug 27, 2018 10:23 am

Maturin wrote:
Mon Aug 27, 2018 10:23 am
Actually, looking at the map, 2 squares south would potentially give Legs OGlass a partially obscured ranged shot at that champion next turn. Just saying..
2 squares it is then.

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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Sly Boots » Mon Aug 27, 2018 10:24 am

Mantis wrote:
Mon Aug 27, 2018 10:23 am
Sly Boots wrote:
Mon Aug 27, 2018 10:19 am
We really need that :shock: smiley to return...
:shock:
:shock:

:o

\:D/

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Maturin
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Mon Aug 27, 2018 10:26 am

Okay, your henchman moves 2 squares south along side Legs O'Glass.

So now it's Gamrolin and his henchman. Would you like to fire with his crossbow?

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Maturin
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Mon Aug 27, 2018 10:27 am

Actually, you could throw Angron's dagger right now while the path is clear?
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Last edited by Maturin on Mon Aug 27, 2018 10:29 am, edited 1 time in total.

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