Advanced Heroquest: Quest II: The Tomb of Dragomir - Completed
Re: Advanced Heroquest: Quest II: The Tomb of Dragomir
If I move one east, one south and three east and then attack the one that will be on my immediate right; will that be in Dwarf-Wizards way?
Re: Advanced Heroquest: Quest II: The Tomb of Dragomir
Just noticed the door isn't south of me
But yeah, anywhere I can drop fire on the trio of goons at the far right.
But yeah, anywhere I can drop fire on the trio of goons at the far right.
"Religion, shit it" - Stephen Fry
Re: Advanced Heroquest: Quest II: The Tomb of Dragomir
That'll be fine Bellis. If you're happy to do that please roll a D12.
Re: Advanced Heroquest: Quest II: The Tomb of Dragomir
I get the feeling that I'll be targetting one of the zombies intended for fireballing, but nevermind.
Roll(1d12)+0:
7,+0
Total:7
Roll(1d12)+0:
7,+0
Total:7
Re: Advanced Heroquest: Quest II: The Tomb of Dragomir
That's a hit! Please roll 3 x D12.
Re: Advanced Heroquest: Quest II: The Tomb of Dragomir
Roll(3d12)+0:
8,2,6,+0
Total:16
8,2,6,+0
Total:16
Re: Advanced Heroquest: Quest II: The Tomb of Dragomir
You've taken the Zombie down to 1 wound.
Angron, would you like me to move you into that position on the left wall? Your fireball placed in the middle of those 3 zombies will get all of them.
Please roll 3 sets of 5 x D12 if you're happy to do that. We'll go from left to right.
Angron, would you like me to move you into that position on the left wall? Your fireball placed in the middle of those 3 zombies will get all of them.
Please roll 3 sets of 5 x D12 if you're happy to do that. We'll go from left to right.
Re: Advanced Heroquest: Quest II: The Tomb of Dragomir
Uh oh, my dice failed me! Fireball, please, Mr Angron.
Re: Advanced Heroquest: Quest II: The Tomb of Dragomir
Roll(5d12)+0:
10,1,7,2,11,+0
Total:31
Roll(5d12)+0:
2,4,10,4,5,+0
Total:25
Roll(5d12)+0:
10,6,12,9,7,+0
Total:44
10,1,7,2,11,+0
Total:31
Roll(5d12)+0:
2,4,10,4,5,+0
Total:25
Roll(5d12)+0:
10,6,12,9,7,+0
Total:44
"Religion, shit it" - Stephen Fry
Re: Advanced Heroquest: Quest II: The Tomb of Dragomir
All dead! Zombies are very weak, even weaker than Skaven...
The remaining undead swing into gear.
The champion attacks this bald, bearded thing in front of it. He rolls a 6 and misses.
The Zombie shuffles up to him and tries the same. He rolls a 3, a miss again.
Who wants to finish these two off?
The remaining undead swing into gear.
The champion attacks this bald, bearded thing in front of it. He rolls a 6 and misses.
The Zombie shuffles up to him and tries the same. He rolls a 3, a miss again.
Spoiler
Who wants to finish these two off?
Re: Advanced Heroquest: Quest II: The Tomb of Dragomir
Let the wee folk have a shot, then I'll wade in with my MAGIC HALBERD if anything remains upright.
I have a Youtube channel now! https://www.youtube.com/channel/UC6kVsr ... Q/featured
Re: Advanced Heroquest: Quest II: The Tomb of Dragomir
My high dice scores have deserted me this evening.
Re: Advanced Heroquest: Quest II: The Tomb of Dragomir
I'll move in on the champion first, seeing as Doug has gone AWOL.
Roll(1d12)+0:
7,+0
Total:7
Roll(1d12)+0:
7,+0
Total:7
Re: Advanced Heroquest: Quest II: The Tomb of Dragomir
Are you attacking from the north or the east?
It's a hit by the way, please roll 3 x D12.
It's a hit by the way, please roll 3 x D12.
Re: Advanced Heroquest: Quest II: The Tomb of Dragomir
From the north.
Roll(3d12)+0:
8,8,6,+0
Total:22
Roll(3d12)+0:
8,8,6,+0
Total:22