Advanced Heroquest: Quest II: The Tomb of Dragomir - Completed

Exciting adventures IRL.
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Mantis
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Mantis » Thu Aug 30, 2018 8:45 pm

If I move one east, one south and three east and then attack the one that will be on my immediate right; will that be in Dwarf-Wizards way?

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Tichinde
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Tichinde » Thu Aug 30, 2018 8:46 pm

Just noticed the door isn't south of me :)
But yeah, anywhere I can drop fire on the trio of goons at the far right.
"Religion, shit it" - Stephen Fry

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Maturin
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Thu Aug 30, 2018 8:47 pm

That'll be fine Bellis. If you're happy to do that please roll a D12.

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Mantis
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Mantis » Thu Aug 30, 2018 8:48 pm

I get the feeling that I'll be targetting one of the zombies intended for fireballing, but nevermind.

Roll(1d12)+0:
7,+0
Total:7

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Maturin
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Thu Aug 30, 2018 8:48 pm

That's a hit! Please roll 3 x D12.

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Mantis
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Mantis » Thu Aug 30, 2018 8:49 pm

Roll(3d12)+0:
8,2,6,+0
Total:16

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Maturin
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Thu Aug 30, 2018 8:50 pm

You've taken the Zombie down to 1 wound.

Angron, would you like me to move you into that position on the left wall? Your fireball placed in the middle of those 3 zombies will get all of them.

Please roll 3 sets of 5 x D12 if you're happy to do that. We'll go from left to right.

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Mantis
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Mantis » Thu Aug 30, 2018 8:51 pm

Uh oh, my dice failed me! Fireball, please, Mr Angron.

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Tichinde
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Tichinde » Thu Aug 30, 2018 9:05 pm

Roll(5d12)+0:
10,1,7,2,11,+0
Total:31

Roll(5d12)+0:
2,4,10,4,5,+0
Total:25

Roll(5d12)+0:
10,6,12,9,7,+0
Total:44
"Religion, shit it" - Stephen Fry

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Maturin
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Thu Aug 30, 2018 9:11 pm

All dead! Zombies are very weak, even weaker than Skaven...

The remaining undead swing into gear.

The champion attacks this bald, bearded thing in front of it. He rolls a 6 and misses.

The Zombie shuffles up to him and tries the same. He rolls a 3, a miss again.

Spoiler
Image

Who wants to finish these two off?

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Sly Boots
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Sly Boots » Thu Aug 30, 2018 9:13 pm

Let the wee folk have a shot, then I'll wade in with my MAGIC HALBERD if anything remains upright. :)

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Maturin
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Thu Aug 30, 2018 9:17 pm

My high dice scores have deserted me this evening.

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Mantis
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Mantis » Thu Aug 30, 2018 9:18 pm

I'll move in on the champion first, seeing as Doug has gone AWOL.

Roll(1d12)+0:
7,+0
Total:7

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Maturin
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Maturin » Thu Aug 30, 2018 9:19 pm

Are you attacking from the north or the east?

It's a hit by the way, please roll 3 x D12.

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Mantis
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Re: Advanced Heroquest: Quest II: The Tomb of Dragomir

Post by Mantis » Thu Aug 30, 2018 9:20 pm

From the north.

Roll(3d12)+0:
8,8,6,+0
Total:22

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