Space Crusade: Introduction & Player Setup
Space Crusade: Introduction & Player Setup
So, here we find ourselves in an enemy-infested sector of the Imperium! There is much to fear but also great opportunity for glorious victories.
Three "chapters" of the Legiones Astartes - the Blood Angels, Ultramarines & Imperial Fists - have each nominated one of their best sergeants to compete for the ultimate glory; to bring fame to their chapter by clearing this sector of Alien scum & achieving the renowned rank of Captain Senioris.
Blood Angels: Sly Boots - Sgt. Hicks
Ultramarines: Mantis - Sgt. Valius
Imperial Fists: Animalmother - Sgt. Maximus Trusst
Each of you shall be given access to the best marines and equipment available, for you will need them if you are to stand a chance against the Alien Overlord dominating this corner of the Imperium.
Last edited by Maturin on Tue May 28, 2019 5:57 pm, edited 5 times in total.
Re: Space Crusade: Introduction & Setup
Mantis, Sly Boots and Animalmother have bravely put themselves forward. The three of you will need to choose your chapter & provide the name of your sergeant. Also, if you want to, you can provide me with a different face you'd like to see on your commander's icon.
The only thing that differentiates the 3 chapters in the game (apart from the pretty colours) are the Order Cards and Equipment Cards that are available to you each mission. Otherwise, you all have access to the exact same weapon loadouts.
Don't worry about actually selecting weapons/cards right now, we'll do that at the start of the mission itself (you'll get to pick 1 Order card and 4 Equipment cards), but feel free to peruse what's available to each chapter to get a flavour of things:
Weapons:
Once the 3 of you have chosen your chapters (first come, first serve!) I'll go through the basic gameplay. You'll pick the rules up very quickly once we start playing.
The only thing that differentiates the 3 chapters in the game (apart from the pretty colours) are the Order Cards and Equipment Cards that are available to you each mission. Otherwise, you all have access to the exact same weapon loadouts.
Don't worry about actually selecting weapons/cards right now, we'll do that at the start of the mission itself (you'll get to pick 1 Order card and 4 Equipment cards), but feel free to peruse what's available to each chapter to get a flavour of things:
Weapons:
Spoiler
Cards:
Spoiler
Once the 3 of you have chosen your chapters (first come, first serve!) I'll go through the basic gameplay. You'll pick the rules up very quickly once we start playing.
Re: Space Crusade: Introduction & Setup
Blood Angel!
Sgt Hicks (I gave him a promotion ¬_¬)
Heavy bolter
Sgt Hicks (I gave him a promotion ¬_¬)
Heavy bolter
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Re: Space Crusade: Introduction & Setup
Cool.
There are some subtle differences to how the 3 chapters play - Imperial Fists for example are the only ones who have access to Suspensors, which allow all heavy weapon marines to move the full 6 squares the whole mission. Plus they have the Heavy Weapon order card & Combi-weapon Equipment card.
But the Blood Angels & Ultramarines have more protection for their Commander; Force-field and Medi-kit. So the Imperial Fists commander is a little more exposed, to balance out the extra firepower he has.
There are some subtle differences to how the 3 chapters play - Imperial Fists for example are the only ones who have access to Suspensors, which allow all heavy weapon marines to move the full 6 squares the whole mission. Plus they have the Heavy Weapon order card & Combi-weapon Equipment card.
But the Blood Angels & Ultramarines have more protection for their Commander; Force-field and Medi-kit. So the Imperial Fists commander is a little more exposed, to balance out the extra firepower he has.
- Animalmother
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Re: Space Crusade: Introduction & Setup
Imperial Fists
Sgt Maximus Trusst
Axe & Bolter
Sgt Maximus Trusst
Axe & Bolter
Re: Space Crusade: Introduction & Setup
By the way, when I start the first mission and you choose your weapons/equipment, you might find the heavy bolter isn't the most desirable weapon for your commander. But we'll come to that.
The way hand to hand combat works in this game is utterly brutal for the Space Marines and the majority of people actually go for the power glove and sword just to ensure the commander can survive the mission.
We'll talk about how combat dice and hand to hand combat works a bit later.
Re: Space Crusade: Introduction & Setup
Will be guided by you mate, as I've no idea what I'm doing
I only chose the rifle through some misguided attempt at role-playing it, anyway
I only chose the rifle through some misguided attempt at role-playing it, anyway
I have a Youtube channel now! https://www.youtube.com/channel/UC6kVsr ... Q/featured
Re: Space Crusade: Introduction & Setup
Actually here's a brief rundown on how each mission will play (I'll go into the combat separately):
* I will give you a primary objective to achieve, which is worth a large chunk of points to the player who achieves it. A secondary objective may be revealed during the mission.
* You then choose your weapon loadout & Order/Equipment cards.
* You'll then each take turns to move & attack (or attack & move) with each of your units on the map - You can move diagonally. Then the Aliens get to move/attack.
* Each time a marine moves onto a new map quadrant for the first time, the alien player will place a series of 'blips' onto that quadrant which represent the enemies. If you step into line of sight of one of them, I will then reveal that enemy.
* The enemies you kill will each have a points value, which will get added up as we go along, but you will also lose points for each of your marines which die; -5 pts for a Bolter marine, and -10 pts for a Commander or heavy weapons marine.
* The mission ends when each squad moves all its surviving units back into their docking claw. We will then de-brief and decide whether any promotions or Honour Badges can be given. Any lost marines are automatically refreshed from the chapter's ranks.
* I will give you a primary objective to achieve, which is worth a large chunk of points to the player who achieves it. A secondary objective may be revealed during the mission.
* You then choose your weapon loadout & Order/Equipment cards.
* You'll then each take turns to move & attack (or attack & move) with each of your units on the map - You can move diagonally. Then the Aliens get to move/attack.
* Each time a marine moves onto a new map quadrant for the first time, the alien player will place a series of 'blips' onto that quadrant which represent the enemies. If you step into line of sight of one of them, I will then reveal that enemy.
* The enemies you kill will each have a points value, which will get added up as we go along, but you will also lose points for each of your marines which die; -5 pts for a Bolter marine, and -10 pts for a Commander or heavy weapons marine.
* The mission ends when each squad moves all its surviving units back into their docking claw. We will then de-brief and decide whether any promotions or Honour Badges can be given. Any lost marines are automatically refreshed from the chapter's ranks.
- The Jackal
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Re: Space Crusade: Introduction & Setup
Bugger, missed it... Oh well, I'll watch and see how it works for next time.
Mighty Horse Rocks The Fat Ass.
Re: Space Crusade: Introduction & Setup
It's okay, I'll happily run some more missions after the current 3 have played it. I'm not sure yet how many missions we'll need to get a winner - maybe 6 or 7? The mission book has 12 missions but we won't need to do as many as that.The Jackal wrote: ↑Tue May 28, 2019 5:01 pmBugger, missed it... Oh well, I'll watch and see how it works for next time.
Re: Space Crusade: Introduction & Player Setup
Actually, we're still waiting on Mantis but I guess he's busy today. Being a forum-only game, we could play during the daytime if some of you can access a browser tab while at work and have enough quiet moments. I seem to recall Sly & Mantis used to be able to spare the odd hour here and there during the day.
The 3 of you can dip in and out and take your turn, since you won't really need to discuss tactics with eachother (although it's more fun if we'll all on at the same time). I'm going to be around pretty much all day every day over the next couple of months, so I'll have GA open in a tab most of the time. Probably only takes about 5 minutes for each of you to play your turn, which will decrease rapidly once I start whittling down your marines.
The 3 of you can dip in and out and take your turn, since you won't really need to discuss tactics with eachother (although it's more fun if we'll all on at the same time). I'm going to be around pretty much all day every day over the next couple of months, so I'll have GA open in a tab most of the time. Probably only takes about 5 minutes for each of you to play your turn, which will decrease rapidly once I start whittling down your marines.
Re: Space Crusade: Introduction & Player Setup
Yeah, I work from home so I can probably respond pretty quickly each time it's my turn and keep things moving.
I have a Youtube channel now! https://www.youtube.com/channel/UC6kVsr ... Q/featured
Re: Space Crusade: Introduction & Player Setup
I'm here now for the rest of the evening. Sergeant Valius of the Ultramarines ready for duty.