Space Crusade Mission 1: Seek & Destroy - COMPLETED

Exciting adventures IRL.
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Mantis
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Mantis » Wed May 29, 2019 5:49 pm

Excellent. Might as well make my first move then.

Bolter Gadreel to move to D18 and open the door.

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Maturin
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Wed May 29, 2019 5:55 pm

MULTIPLE ENEMY CONTACTS!

By the way, alien blips can move 5 squares in the Alien turn. Until they're revealed, in which case they can fulfill their full movement allowance.

Mission Map:
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Maturin
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Wed May 29, 2019 5:57 pm

Also, I can't place blips in line of sight of a Marine.

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Mantis
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Mantis » Wed May 29, 2019 5:58 pm

Squad Valius ponders that it may have picked the wrong career path and detaches the landing claw to return to base.

Not really. Squad Valius charges proudly into battle as only Ultramarines would.

Missile Fane to D19, opens the door and fires at the blip on D22!

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Maturin
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Wed May 29, 2019 6:01 pm

When you open a door with blips behind, I usually inform you of their identities straight away. (Since it might affect which blip you want to be the main target).

In this case, they're both just Gretchins. Please roll 2 x D6.

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Mantis
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Mantis » Wed May 29, 2019 6:02 pm

Roll(2d6)+0:
3,2,+0
Total:5

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Maturin
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Wed May 29, 2019 6:03 pm

That's a great roll. You score a massive 5 damage on one Gretchin, and 3 damage on the other, blowing them up instantly.

Our first kills of the mission! That's 4 points total. (I'll keep track of these).

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Mantis
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Mantis » Wed May 29, 2019 6:06 pm

Good stuff. Plasma Ortez to move to C18.

Why do I get the feeling that is the best roll I will get all game and my marines will fail spectacularly at killing the tougher enemies.

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Maturin
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Wed May 29, 2019 6:08 pm

It was rather overkill. It's the type of score that would get a hit on a Dreadnought.

Feel free to roll off your 2 remaining move orders, then I'll update the map.

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Mantis
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Mantis » Wed May 29, 2019 6:09 pm

Bolter Ruhiel to move to C19 and Sgt Valius to B18.

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Maturin
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Wed May 29, 2019 6:16 pm

Something I should mention, In the Alien turn I pull a random Event Card each time. Rarely, some of these cards contain special abilities that allow me to use Missile Launcher type attacks against you. So generally you might want to think about keeping your Marines separated a bit more as the mission develops.

Map Update:
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Maturin
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Wed May 29, 2019 6:17 pm

I'm just gonna have a bite to eat. I'll be back in half an hour or so.

Nice gentle first turn. :)

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Sly Boots
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Sly Boots » Wed May 29, 2019 7:00 pm

So, my turn?

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Maturin
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Wed May 29, 2019 7:01 pm

Sure thing Gorman/Hicks.

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Re: Space Crusade Mission 1: Seek & Destroy

Post by Sly Boots » Wed May 29, 2019 7:02 pm

Cool... Marine Apone (bolter) to V19 and open the door.

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