Space Crusade Mission 1: Seek & Destroy - COMPLETED

Exciting adventures IRL.
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Maturin
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Fri May 31, 2019 9:27 am

Animalmother wrote:
Fri May 31, 2019 9:26 am
I might just get all my squad into that room before opening anything. Cover all the angles in case shit kicks off.
Sure, just give me the grid squares and I'll stick them in there.

Just be wary of grouping Marines too tightly. there are potentially enemies with Missile Launchers round the corner somewhere.... (although in this instance I don't have any aliens to move, but still, it's good practice)

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Animalmother
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Animalmother » Fri May 31, 2019 9:32 am

Yeah I know was thinking that after I posted. I'll need to a think about it, currently in work so doing sneaky typing.

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Re: Space Crusade Mission 1: Seek & Destroy

Post by Sly Boots » Fri May 31, 2019 9:50 am

Maturin wrote:
Fri May 31, 2019 9:24 am

It's just occurred to me: Did you pick the Blood Angels because they're Liverpool colours?
Hah, that would be a decent reason actually. I just liked the name :lol:

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Maturin
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Fri May 31, 2019 10:13 am

I've spent some time reading about other people's experiences with the game online and the general view is the Blood Angels are the best squad for H2H-focused combat, with the Close Assault Blades + Bolt Pistols Equipment card, but because H2H is just so brutal in the game it's still arguably not worth the risk.

The Imperial Fists are the only squad where it's a decent option to go with the Heavy Bolter for the commander - due to the Combi-Weapon equipment card (he gets to use it as if it were a plasma gun or a heavy bolter at will, which gives their squad massive firepower). Of course he's then badly exposed to H2H enemy attack, plus he doesn't have Forcefield or Medikit like the other 2 squads, which evens it out.

There are some interesting tactics & playstyles in the game for sure. It really comes into its own by mission 3 though when alien reinforcements start having a big effect on things.

Plus there are Genestealers hidden in the Alien Event Card deck....

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Animalmother
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Animalmother » Fri May 31, 2019 3:47 pm

Hopefully this works out. Going to arrange my squad at edge of quadrant. This probably covers 2 turns.

Plasma to H7
Rocket to H6 (hope that stairs isn't blocking gun)
Commander to H3
Assault to J3
Bolter to L2

My plan is to have bolter open door and rest of squad can let fly on anything in the rooms.

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Maturin
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Fri May 31, 2019 4:02 pm

Cheers, I've moved your Missile Launcher marine as far as he can get into the room.

ALIEN TURN:

Event Card:

Image

Ooooh, that would have been a good one if I'd had an Ork on the board but alas it's another wasted event card for me. ('Devastator' is a Missile Launcher).

We now swing over to the Ultramarines - could be a good opportunity to use your Order card now Mantis? You had the hardest starting point out of the 3 squads.

Mission Map:
Spoiler
Image

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Re: Space Crusade Mission 1: Seek & Destroy

Post by Sly Boots » Fri May 31, 2019 4:07 pm

Yeah, I was looking at the map earlier and thinking Mantis didn't seem to have a straightforward route to the objective quadrant.

I'll be online most of the evening btw, will aim to do as much as I can (turns allowing) before signing off for the weekend :)

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Maturin
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Fri May 31, 2019 4:13 pm

Some maps get very interesting, with all 3 of you entering one quadrant. I tried to share out the blips in a simple way on this one, just to get you all into the swing of things.

It's the sort of game where the Alien player can be a right bastard if he's playing competitively. You can toy with and gang up on certain players. Not that I would do such a thing...

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Mantis
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Mantis » Fri May 31, 2019 5:47 pm

I'll put my moves in later, can't really spare the time to look at the map right now. Will be using my order card though.

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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Fri May 31, 2019 7:30 pm

By the way Sly, since all Mantis can do is move with his Marines and he can't impact anything at all on the map, we could just as easily sort out your turn now if you'd like. It won't make any difference either way.

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Re: Space Crusade Mission 1: Seek & Destroy

Post by Sly Boots » Fri May 31, 2019 7:37 pm

Maturin wrote:
Fri May 31, 2019 7:30 pm
By the way Sly, since all Mantis can do is move with his Marines and he can't impact anything at all on the map, we could just as easily sort out your turn now if you'd like. It won't make any difference either way.
Ok, sure, just sitting down to dinner though so will do that in a bit if it's ok.

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Re: Space Crusade Mission 1: Seek & Destroy

Post by Sly Boots » Fri May 31, 2019 7:58 pm

Ok, chaps, I'm going in!

My first move will be Marine Apone (bolter) due north to open the door from V8.

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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Fri May 31, 2019 8:04 pm

Cool, give me a few minutes to set up the final map quadrant.

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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Fri May 31, 2019 8:13 pm

MULTIPLE CONTACTS!

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Re: Space Crusade Mission 1: Seek & Destroy

Post by Sly Boots » Fri May 31, 2019 8:16 pm

Well, this is a dilly of a pickle.

As we're waiting for Mantis anyway I shall take a few minutes to think on this...

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