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Re: Space Crusade Mission 1: Seek & Destroy

Posted: Fri May 31, 2019 8:18 pm
by Maturin
Indeed. Getting towards the sharp end now.

Re: Space Crusade Mission 1: Seek & Destroy

Posted: Fri May 31, 2019 8:19 pm
by Sly Boots
Ok, think I shall move Vasquez (plasma) to R16 and fire in a northerly direction.

3 + 4

Re: Space Crusade Mission 1: Seek & Destroy

Posted: Fri May 31, 2019 8:26 pm
by Maturin
As you line up your shot you see that it is a Chaos Marine in your sights. Your score of 3 beats the Armour value of 2 and the Chaos Marine disintegrates.

You also notice an Ork hiding in the corner:

Spoiler
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Re: Space Crusade Mission 1: Seek & Destroy

Posted: Fri May 31, 2019 8:29 pm
by Sly Boots
Great. Would I have LOS on the enemy in R6 from x9?

Re: Space Crusade Mission 1: Seek & Destroy

Posted: Fri May 31, 2019 8:31 pm
by Maturin
Unfortunately no mate, your Bolter marine would be in the way there.

Re: Space Crusade Mission 1: Seek & Destroy

Posted: Fri May 31, 2019 8:37 pm
by Sly Boots
Not to worry, in that case Drake (cannon) shall move to U10 and fire at the dastardly ork before he Roy Batty's Apone through the wall.

5 + 3

Re: Space Crusade Mission 1: Seek & Destroy

Posted: Fri May 31, 2019 8:42 pm
by Maturin
2 of the 3 damage is used in shredding the Ork to pieces!

You've all made mincemeat of the Orks in this mission so far. All that's left is your commander.

Re: Space Crusade Mission 1: Seek & Destroy

Posted: Fri May 31, 2019 8:44 pm
by Sly Boots
Noice. I'll finish up my go by moving Gormless up behind Apone in V9 (I hate to use the word cowering, but...)

And finally this seems like a good time to chuck my blind grenades.

Re: Space Crusade Mission 1: Seek & Destroy

Posted: Fri May 31, 2019 8:49 pm
by Maturin
Nothing wrong with that! Bolter marines are meant to be nothing but meatshields. They're entirely expendable.

Also, excellent tactical use of the Blind Grenades. I'm going to have to look elsewhere for Marines to kill in my next turn now.

Map update:
Spoiler
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Re: Space Crusade Mission 1: Seek & Destroy

Posted: Fri May 31, 2019 9:11 pm
by Sly Boots
Can I just say how it's been killing me trying to decide which of those two rooms the dreadnought is lurking in :lol:

Ended up going trying to cover both bases, which will probably be a terrible decision.

Re: Space Crusade Mission 1: Seek & Destroy

Posted: Fri May 31, 2019 9:29 pm
by Maturin
:lol:

It does get tense towards the end this game.

One thing I don't think I've mentioned yet - once I've placed the blips, I'm not allowed to decide to randomly swap them round & change their identities once they're placed. The aliens that I put there initially have to stay as they are.

Re: Space Crusade Mission 1: Seek & Destroy

Posted: Fri May 31, 2019 9:42 pm
by Maturin
Also, might be a good moment to mention a few things regarding the Dreadnought. It plays a little differently to all the other aliens:

* It's the size of 4 squares on the map (once revealed).
* It has 3 life points and a massive Armour rating of 4. So firing at it is difficult.
* It can't move diagonally or finish its move underneath a doorway.
* It can fire all 3 of its weapons OR engage in H2H combat each turn.
* It's 3 weapons are Missile Launcher, Assault Cannon & Bolter.
* Each life point it loses, it also loses one of its heavy weapons.

Re: Space Crusade Mission 1: Seek & Destroy

Posted: Sat Jun 01, 2019 3:20 pm
by Mantis
Move It!

G20 to P20
F11 to M19
G13 to N22
E18 to L22
C18 to K23

Re: Space Crusade Mission 1: Seek & Destroy

Posted: Sat Jun 01, 2019 3:40 pm
by Maturin
Not wanting to miss out on the action, Commander Valius orders his men to pick up the pace!

(one of your Bolters only used up 11 squares, so I moved him one step further for you)

It's now up to Animalmother to decide how to proceed; does he hang back or charge in there? Where might that Dreadnought be hiding?

Spoiler
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Re: Space Crusade Mission 1: Seek & Destroy

Posted: Sun Jun 02, 2019 9:08 am
by Animalmother
I'm inevitably going to lose someone here. Bolter to Q5 and open door.