Space Crusade: Mission 2 - Clearing Action - COMPLETED

Exciting adventures IRL.
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Mantis
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Mantis » Thu Jun 06, 2019 9:50 pm

Major Bummer, he had all my best gear.

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Thu Jun 06, 2019 9:52 pm

..and I reckon that's a good spot to leave it for the night.

The elusive Chaos Commander is still to be found and carries the mammoth Primary Objective Token, so even if one of you loses more marines, you could still win the mission by killing him.

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Sly Boots
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Sly Boots » Thu Jun 06, 2019 9:56 pm

My next turn is just about repositioning, I'll post my moves now as I'm still up, but just log them whenever tomorrow :)

Gorman to C13
Bolter Apone to B13
Bolter Drake to C14
Vasquez to B16
Slowpoke Hudson to B19

/turn

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Thu Jun 06, 2019 10:00 pm

Cool, will do. Thanks for taking part chaps.

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Animalmother
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Animalmother » Fri Jun 07, 2019 10:24 am

I won't be around today I'm afraid.

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Fri Jun 07, 2019 10:49 am

Okay, although it's probably only move positions for you in your next turn so it wouldn't take much time.

Here we are after Sly's move:

Spoiler
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Animalmother
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Animalmother » Sat Jun 08, 2019 3:55 pm

My go?

I'll just move my squad up then.
Assault to R15
Rocket to S17
Bolter to P18
Commander to S19
Plasma to O18

And hope no one sends a rocket or plasma beam down that long corridor...

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Sat Jun 08, 2019 4:25 pm

You move your Marines up the Eastern corridor:

Spoiler
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What can the Ultramarines do about this pesky Android?

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Mantis
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Mantis » Sat Jun 08, 2019 6:15 pm

Plasma to V14 and shoot!

Roll(2d6)+0:
1,3,+0
Total:4

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Sat Jun 08, 2019 6:50 pm

The bolt of plasma pours through the Android and it disintegrates!

Spoiler
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Mantis
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Mantis » Sat Jun 08, 2019 6:52 pm

U14 to W9 and shoot at Q7.

Roll(2d6)+0:
2,5,+0
Total:7

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Sat Jun 08, 2019 6:54 pm

I can reveal that was a Gretchin hiding round the corner and your 2 damage is enough to kill it.

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Mantis
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Mantis » Sat Jun 08, 2019 6:59 pm

T16 to V10
W22 to U16

And, Blind Grenades!

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Sat Jun 08, 2019 7:06 pm

Oooh! Wise tactics by Commander Valius.

ENEMY TURN:

Event Card:

Image

Each of you may select one extra Order Card! I know which one I'd go for....

------------------------------------

The door suddenly slides open at the north end of the corridor and the Imperial Fists spot the Chaos Commander! Your primary mission objective...

Image


Spoiler
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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Sat Jun 08, 2019 7:20 pm

Shielding his eyes from a strange blinding light to his left, he raises his Heavy Bolter and aims down the corridor - setting his sights on the Missile Launcher marine. He rolls 2 heavy dice:

Roll(2d6)+0:
2,3,+0
Total:5

5 damage. The blazing gunfire rips through the Marine! RIP. Realising how exposed he is at the doorway, he steps to one side to take cover.

Meanwhile, his Chaos Marine bodyguard swings into view and fires his lesser Bolter at the Assault Cannon Marine:

Roll(2d6)+0:
6,1,+0
Total:7

A miss! But he is now terrible exposed.

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