Space Crusade: Mission 2 - Clearing Action - COMPLETED
Re: Space Crusade: Mission 2 - Clearing Action
Major Bummer, he had all my best gear.
Re: Space Crusade: Mission 2 - Clearing Action
..and I reckon that's a good spot to leave it for the night.
The elusive Chaos Commander is still to be found and carries the mammoth Primary Objective Token, so even if one of you loses more marines, you could still win the mission by killing him.
The elusive Chaos Commander is still to be found and carries the mammoth Primary Objective Token, so even if one of you loses more marines, you could still win the mission by killing him.
Re: Space Crusade: Mission 2 - Clearing Action
My next turn is just about repositioning, I'll post my moves now as I'm still up, but just log them whenever tomorrow
Gorman to C13
Bolter Apone to B13
Bolter Drake to C14
Vasquez to B16
Slowpoke Hudson to B19
/turn
Gorman to C13
Bolter Apone to B13
Bolter Drake to C14
Vasquez to B16
Slowpoke Hudson to B19
/turn
I have a Youtube channel now! https://www.youtube.com/channel/UC6kVsr ... Q/featured
Re: Space Crusade: Mission 2 - Clearing Action
Cool, will do. Thanks for taking part chaps.
- Animalmother
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Re: Space Crusade: Mission 2 - Clearing Action
I won't be around today I'm afraid.
Re: Space Crusade: Mission 2 - Clearing Action
Okay, although it's probably only move positions for you in your next turn so it wouldn't take much time.
Here we are after Sly's move:
Here we are after Sly's move:
Spoiler
- Animalmother
- Local
- Posts: 2916
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Re: Space Crusade: Mission 2 - Clearing Action
My go?
I'll just move my squad up then.
Assault to R15
Rocket to S17
Bolter to P18
Commander to S19
Plasma to O18
And hope no one sends a rocket or plasma beam down that long corridor...
I'll just move my squad up then.
Assault to R15
Rocket to S17
Bolter to P18
Commander to S19
Plasma to O18
And hope no one sends a rocket or plasma beam down that long corridor...
Re: Space Crusade: Mission 2 - Clearing Action
You move your Marines up the Eastern corridor:
What can the Ultramarines do about this pesky Android?
Spoiler
What can the Ultramarines do about this pesky Android?
Re: Space Crusade: Mission 2 - Clearing Action
Plasma to V14 and shoot!
Roll(2d6)+0:
1,3,+0
Total:4
Roll(2d6)+0:
1,3,+0
Total:4
Re: Space Crusade: Mission 2 - Clearing Action
The bolt of plasma pours through the Android and it disintegrates!
Spoiler
Re: Space Crusade: Mission 2 - Clearing Action
U14 to W9 and shoot at Q7.
Roll(2d6)+0:
2,5,+0
Total:7
Roll(2d6)+0:
2,5,+0
Total:7
Re: Space Crusade: Mission 2 - Clearing Action
I can reveal that was a Gretchin hiding round the corner and your 2 damage is enough to kill it.
Spoiler
Re: Space Crusade: Mission 2 - Clearing Action
T16 to V10
W22 to U16
And, Blind Grenades!
W22 to U16
And, Blind Grenades!
Re: Space Crusade: Mission 2 - Clearing Action
Oooh! Wise tactics by Commander Valius.
ENEMY TURN:
Event Card:
Each of you may select one extra Order Card! I know which one I'd go for....
------------------------------------
The door suddenly slides open at the north end of the corridor and the Imperial Fists spot the Chaos Commander! Your primary mission objective...
ENEMY TURN:
Event Card:
Each of you may select one extra Order Card! I know which one I'd go for....
------------------------------------
The door suddenly slides open at the north end of the corridor and the Imperial Fists spot the Chaos Commander! Your primary mission objective...
Spoiler
Re: Space Crusade: Mission 2 - Clearing Action
Shielding his eyes from a strange blinding light to his left, he raises his Heavy Bolter and aims down the corridor - setting his sights on the Missile Launcher marine. He rolls 2 heavy dice:
Roll(2d6)+0:
2,3,+0
Total:5
5 damage. The blazing gunfire rips through the Marine! RIP. Realising how exposed he is at the doorway, he steps to one side to take cover.
Meanwhile, his Chaos Marine bodyguard swings into view and fires his lesser Bolter at the Assault Cannon Marine:
Roll(2d6)+0:
6,1,+0
Total:7
A miss! But he is now terrible exposed.
Roll(2d6)+0:
2,3,+0
Total:5
5 damage. The blazing gunfire rips through the Marine! RIP. Realising how exposed he is at the doorway, he steps to one side to take cover.
Meanwhile, his Chaos Marine bodyguard swings into view and fires his lesser Bolter at the Assault Cannon Marine:
Roll(2d6)+0:
6,1,+0
Total:7
A miss! But he is now terrible exposed.
Spoiler