Space Crusade: Mission 2 - Clearing Action - COMPLETED

Exciting adventures IRL.
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Animalmother
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Animalmother » Thu Jun 06, 2019 9:02 pm

Shit, I did mean K24.

Assault to O18 and bolter to N22

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Thu Jun 06, 2019 9:06 pm

Well this is shaping up nicely. Quite even between you two, but Ultramarines are yet to take their turn.

You've been a tad fortunate with my dice rolls, but you've been bold enough to take advantage of that. (Much better to move forward than hang back in this game)


Mission Map (note the Ultramarines life points have been lowered):
Spoiler
Image
Last edited by Maturin on Thu Jun 06, 2019 9:08 pm, edited 1 time in total.

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Mantis
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Mantis » Thu Jun 06, 2019 9:08 pm

Commander to W22 and attack the Chaos Marine.

Roll(4d6)+0:
3,1,1,2,+0
Total:7

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Thu Jun 06, 2019 9:10 pm

The most I can score is 4, so that means you've instakilled him!

Commanders with Power Glove & Sword are so deadly in this game.

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Mantis
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Mantis » Thu Jun 06, 2019 9:10 pm

Missile to fire at W5.

Roll(2d6)+0:
3,2,+0
Total:5

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Thu Jun 06, 2019 9:13 pm

That wipes them both out. I knew they shouldn't have stood next to eachother. :lol:

Spoiler
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Mantis
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Mantis » Thu Jun 06, 2019 9:17 pm

Plasma to fire at R13.

Roll(2d6)+0:
4,2,+0
Total:6

And sorry, forgot to move my missile guy after shooting. I'd like him at T10 please.

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Thu Jun 06, 2019 9:19 pm

Sure thing.

The Gretchin is toast. Do you want to move the Plasma gunner?

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Mantis
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Mantis » Thu Jun 06, 2019 9:21 pm

To V15 please.

Then U14 to T16 and fire at W17.

Roll(2d6)+0:
2,6,+0
Total:8

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Thu Jun 06, 2019 9:23 pm

Yep, that's another successful score. I think all 3 of you have killed every single alien you've fired at so far in this mission. :lol:

So you have one Bolter left Mantis.

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Re: Space Crusade: Mission 2 - Clearing Action

Post by Sly Boots » Thu Jun 06, 2019 9:25 pm

Maturin wrote:
Thu Jun 06, 2019 9:23 pm
Yep, that's another successful score. I think all 3 of you have killed every single alien you've fired at so far in this mission. :lol:

So you have one Bolter left Mantis.
I won't deny I punched the air after my last bolter's throw, thought for sure my luck would run out at that point. :lol:

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Mantis
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Mantis » Thu Jun 06, 2019 9:26 pm

Finally, V11 to U14 and fire at V20.

Roll(2d6)+0:
1,3,+0
Total:4

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Thu Jun 06, 2019 9:30 pm

Yep, that 1 is enough to finish off the Gretchin. Well you've all decimated my lovely aliens!

Give me a moment to update the scores and I'll play out the Alien turn before wrapping things up for the night.

Spoiler
Image

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Thu Jun 06, 2019 9:48 pm

Alien Turn:

Event Card:

Image

My Orks and Gretchins can't move this turn!

My blips move (apart from one of them) and an Android shuffles into view! It raises its weapon at the Ultramarines Missile Launcher marine and fires with 3 white dice:

Roll(3d6)+0:
2,3,2,+0
Total:7

Finally, the Space Marines luck has run out. That 4 damage penetrates his armour and scatters the brave marine into several shiny blue pieces. Plus lots of blood.

Spoiler
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Sly Boots » Thu Jun 06, 2019 9:50 pm

:o

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