Space Crusade: Mission 2 - Clearing Action - COMPLETED
Re: Space Crusade: Mission 2 - Clearing Action
You score 2, which easily beats the Gretchin's 0 armour.
Where would you like to place your remaining 2 marines?
Where would you like to place your remaining 2 marines?
Re: Space Crusade: Mission 2 - Clearing Action
Bolter to U14 and Plasma to X13.
Re: Space Crusade: Mission 2 - Clearing Action
ALIEN TURN
Event Card:
Ooooh... I don't have any revealed Ork's on the map right now to use this card. Would have been nice.
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Okay, the South East sector:
The corner room door slides open and an Ork instantly takes a shot at Commander Valius. He scores 4 & 2, just missing. He moves out of the way and a Chaos Marine then tries the same, scoring 1 & 5. Too low again.
Finally a Gretchin pops his head round the corner and fires:
Roll(2d6)+0:
1,2,+0
Total:3
He scores 3 against the Commander's 2 armour and takes away 1 life point. Commander Valius now has 5 life points left.
In the other room, a Gretchin storms out and fires at the Imperial Fists Missile Launcher, scoring 6 & 4, missing badly. The Android shuffles forward and fires at the same target with his 3 white dice: 4 + 4 + 5. A terrible score!
Event Card:
Ooooh... I don't have any revealed Ork's on the map right now to use this card. Would have been nice.
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Okay, the South East sector:
The corner room door slides open and an Ork instantly takes a shot at Commander Valius. He scores 4 & 2, just missing. He moves out of the way and a Chaos Marine then tries the same, scoring 1 & 5. Too low again.
Finally a Gretchin pops his head round the corner and fires:
Roll(2d6)+0:
1,2,+0
Total:3
He scores 3 against the Commander's 2 armour and takes away 1 life point. Commander Valius now has 5 life points left.
In the other room, a Gretchin storms out and fires at the Imperial Fists Missile Launcher, scoring 6 & 4, missing badly. The Android shuffles forward and fires at the same target with his 3 white dice: 4 + 4 + 5. A terrible score!
Spoiler
Re: Space Crusade: Mission 2 - Clearing Action
Northeast sector:
A Gretchin runs down the corridor and fires at the Ultramarines Bolter but scores 5 & 4, missing terribly. Amongst the other blip movement, 2 Orks move into position - again both miss their target, scoring 4&5 then 6&3 respectively. They need some damn shooting lessons.
A Gretchin runs down the corridor and fires at the Ultramarines Bolter but scores 5 & 4, missing terribly. Amongst the other blip movement, 2 Orks move into position - again both miss their target, scoring 4&5 then 6&3 respectively. They need some damn shooting lessons.
Spoiler
Re: Space Crusade: Mission 2 - Clearing Action
When this happened last time they suddenly remembered how to shoot when they came up against the Blood Angels >_<
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Re: Space Crusade: Mission 2 - Clearing Action
Southwest sector! Surely this is when my enemies start to find their range..
the door swings open on the Blood Angels and a Gretchin and Ork open fire immediately, both rolling 1&5 remarkably and missing. Another Android makes an appearance and fires on the Plasma gunner with his 3 dice: 1+5+3. Sigh.
Finally a Gretchin scoots down south and fires at the Imperial Fists Assault Cannon marine, scoring 5 & 3.
So the grand sum of all that shooting was 1 life point off Commander Valius. Can't wait till my heavy weapons arrive...
The Blood Angels can breath a sigh of relief, and it's their turn to move...
the door swings open on the Blood Angels and a Gretchin and Ork open fire immediately, both rolling 1&5 remarkably and missing. Another Android makes an appearance and fires on the Plasma gunner with his 3 dice: 1+5+3. Sigh.
Finally a Gretchin scoots down south and fires at the Imperial Fists Assault Cannon marine, scoring 5 & 3.
So the grand sum of all that shooting was 1 life point off Commander Valius. Can't wait till my heavy weapons arrive...
Spoiler
The Blood Angels can breath a sigh of relief, and it's their turn to move...
Re: Space Crusade: Mission 2 - Clearing Action
And breathe we do!
Hudson takes two steps to his left and launches a missile due north to catch the gretchin and android with the splash damage.
On the laptop on the sofa tonight so using the dice rolling site:
Roll(2d6)+0:
3,2,+0
Total:5
Hudson takes two steps to his left and launches a missile due north to catch the gretchin and android with the splash damage.
On the laptop on the sofa tonight so using the dice rolling site:
Roll(2d6)+0:
3,2,+0
Total:5
I have a Youtube channel now! https://www.youtube.com/channel/UC6kVsr ... Q/featured
Re: Space Crusade: Mission 2 - Clearing Action
Your highest dice roll of 3 is enough to get past the Android's 2 armour, so your missile barrage eliminates both enemies in one fell swoop!
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Re: Space Crusade: Mission 2 - Clearing Action
How in the name of balls did my team survive that unscathed?
Re: Space Crusade: Mission 2 - Clearing Action
Sweet, Hudson mkII avenges his namesake
Vasquez to B20 and fires at the ork:
Roll(2d6)+0:
3,4,+0
Total:7
Vasquez to B20 and fires at the ork:
Roll(2d6)+0:
3,4,+0
Total:7
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Re: Space Crusade: Mission 2 - Clearing Action
Again, the heavy weapon dice proving their worth. That 3 frazzles the Ork instantly.
Spoiler
Re: Space Crusade: Mission 2 - Clearing Action
This may well be a lunatic idea, but Gorman, spurred on by the success of his squaddies gets a rush of blood to the head and charges to G14 and opens the door.
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Re: Space Crusade: Mission 2 - Clearing Action
Fortune favours the bold! A Gretchin and Chaos Marine are lurking behind the door!
Spoiler
Re: Space Crusade: Mission 2 - Clearing Action
Hrm, can I attack H2H on a diagonal?
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Re: Space Crusade: Mission 2 - Clearing Action
Unfortunately not, only your Bolters can do that with their Close Assault Blades.