Space Crusade: Mission 2 - Clearing Action - COMPLETED

Exciting adventures IRL.
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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Sat Jun 08, 2019 7:25 pm

So, both Imperial Fists and the Ultramarines have now suffered a casualty, but the primary objective has been located!

Don't forget, there are still somewhere around 50 points up for grabs in the north west sector. Still all to play for, even if your squad doesn't get the Chaos Commander.

So that completes the Alien Turn, and when Sly is next available he may start his turn. Remember to pick an extra Order Card guys!

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Sly Boots
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Sly Boots » Sat Jun 08, 2019 7:55 pm

Hotting up! :o

I will take the Move it! order card, and will also play it this turn.

Bolter Apone to E10, but not opening the door just yet.

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Sat Jun 08, 2019 7:58 pm

Copy that. Just so you know, Apone won't be able to move again. He has to complete his move fully before the sector is scanned.

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Re: Space Crusade: Mission 2 - Clearing Action

Post by Sly Boots » Sat Jun 08, 2019 8:00 pm

Maturin wrote:
Sat Jun 08, 2019 7:58 pm
Copy that. Just so you know, Apone won't be able to move again. He has to complete his move fully before the sector is scanned.
I mean, it's going to end someone's turn, so it may as well be him :)

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Sat Jun 08, 2019 8:07 pm

SCAN REPORT:

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Sly Boots
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Sly Boots » Sat Jun 08, 2019 8:11 pm

Damn, I was kinda hoping for some corridor action there. Regret blowing my movement order now as it's going to go a bit wasted here I think.

Remind me about doors, can marines move through them as part of their turn, or does it end that move when they stop to open one?

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Sat Jun 08, 2019 8:12 pm

Yes, opening doors is free and can be done mid-move. Although you need to be standing in one of the 2 squares next to the door to open it.

If a door is open you can move diagonally through it.

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Re: Space Crusade: Mission 2 - Clearing Action

Post by Sly Boots » Sat Jun 08, 2019 8:15 pm

Well, may as well carry on with my emboldened Gorman strategy :)

Gorman to F7 and open that door.

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Animalmother
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Animalmother » Sat Jun 08, 2019 8:16 pm

A man named Krupp Wulframmer deserved better than that, bastards!! :cry:

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Sat Jun 08, 2019 8:17 pm

Poor Krupp!

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Sat Jun 08, 2019 8:19 pm

A Gretchin stands before you, but looming behind is an Android! You can move again.

Spoiler
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(The door next to Apone is open by the way, forgot to remove it)

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Re: Space Crusade: Mission 2 - Clearing Action

Post by Sly Boots » Sat Jun 08, 2019 8:24 pm

Gorman rushes forward and does a flip over the head of the gobsmacked gretchin, landing gracefully in square B8. The doughty CO then takes on the android in H2H combat. Having just looked up the android's stats this is foolhardy in the extreme, but in a for penny etc...

Red:

Roll(2d6)+0:
4,3,+0
Total:7

Reroll the 4 = 1

White:

Roll(2d6)+0:
2,4,+0
Total:6

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Sat Jun 08, 2019 8:26 pm

Your acrobatics confuse the Android! He rolls 1+1 and is easily demolished by your Power Glove.

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Re: Space Crusade: Mission 2 - Clearing Action

Post by Sly Boots » Sat Jun 08, 2019 8:28 pm

:D

Drake decides he's had enough of watching his team-mates get all the glory, and he charges to E5 and fires on the startled gretchin.

Roll(2d6)+0:
1,1,+0
Total:2

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Re: Space Crusade: Mission 2 - Clearing Action

Post by Sly Boots » Sat Jun 08, 2019 8:29 pm

Edit: sorry, could I make that D5 instead please?

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