Space Crusade: Mission 2 - Clearing Action - COMPLETED

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Sat Jun 08, 2019 8:31 pm

Sure, D5 it is. You shoot him from close range and 2 damage is plenty to put it down.

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Sly Boots
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Sly Boots » Sat Jun 08, 2019 8:33 pm

Cool.

Then just a couple of moves for the heavies - Vasquez to E9 and Hudson to H13.

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Sat Jun 08, 2019 8:38 pm

The Blood Angels take cover:

Spoiler
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I wonder where the Dreadnought might be....

We pass over to Animalmother. Remember you get to pick another Order card.

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Sat Jun 08, 2019 8:45 pm

You know Sly, there was a square you could have moved to where your Bolter could have had a sneaky shot at the Chaos Commander. Was wondering if you were going to spot it or not.

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Sly Boots
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Sly Boots » Sat Jun 08, 2019 8:46 pm

Maturin wrote:
Sat Jun 08, 2019 8:45 pm
You know Sly, there was a square you could have moved to where your Bolter could have had a sneaky shot at the Chaos Commander. Was wondering if you were going to spot it or not.
I just thought that exact same thing :lol:

I think it would have taken a supremely lucky shot on those two white dice to take him down though.

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Sat Jun 08, 2019 8:49 pm

True.

This is where Space Crusade shines. It's the cat & mouse, having several options, not knowing which blips are the most desirable, when to use those Orders wisely...

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Animalmother
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Animalmother » Sun Jun 09, 2019 11:40 am

I'll take the Move it! card.

Is range something that has to be considered?

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Sun Jun 09, 2019 11:50 am

All weapons fire full range, there are no distance penalties.

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Animalmother
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Animalmother » Sun Jun 09, 2019 11:56 am

Assault to S13 and fire at chaos marine

2 & 2

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Sun Jun 09, 2019 11:59 am

You use up 3 of the 4 damage in killing the Chaos Marine!

Spoiler
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Animalmother
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Animalmother » Sun Jun 09, 2019 12:03 pm

I really miss that rocket launcher now :|

Commander to T14
Plasma to R19
Bolter to S14

Be gentle with me..

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Sun Jun 09, 2019 12:08 pm

We pass over to the Ultramarines. Please choose an additional Order card when you're ready Mantis.

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Mantis
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Mantis » Sun Jun 09, 2019 12:55 pm

I'll take the Move It order and use it this turn.

Commander Valius to S4 and attack the enemy commander!

Roll(4d6)+0:
3,1,6,2,+0
Total:12

And I'll reroll that 6 on the white dice.

Roll(1d6)+0:
1,+0
Total:1

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Sun Jun 09, 2019 12:59 pm

You take the Chaos Commander completely by surprise. You've scored 7 damage and he can't possibly defend against your Power Glove & Sword attack. The objective has been completed.

The Ultramarines are awarded the Primary Mission Token! But will that be enough points to hold off the Blood Angels? There may be more work to be done here..

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Mantis
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Mantis » Sun Jun 09, 2019 1:17 pm

W9 to M9
W10 to M10
V14 to T6

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