Space Crusade Mission 3: Interception

Exciting adventures IRL.
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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Fri Jun 14, 2019 3:06 pm

Cheers, Animalmother. Your Assault Cannon marine has boarded.

There are no more blips in this sector now. It's just those 4 in the room.

But you can send a marine north if you want to scan the north west sector.

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Animalmother
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Re: Space Crusade Mission 3: Interception

Post by Animalmother » Fri Jun 14, 2019 4:13 pm

Plasma to A12 please

Does opening a sealed door count as a move again?

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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Fri Jun 14, 2019 4:19 pm

Just a little reminder, you're allowed to 'cut corners' when moving diagonally - past wall corners, doorways, other marines/enemies. Etc.

Unless you want to open a door, in which case you need to be standing directly in front of it first.

..

Your motion scanner lights up!

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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Fri Jun 14, 2019 4:23 pm

Animalmother wrote:
Fri Jun 14, 2019 4:13 pm

Does opening a sealed door count as a move again?
Opening doors is completely free and can be done mid-move. If there's a blip behind, you just need to wait for me to reveal what it is, then you can continue.
Last edited by Maturin on Fri Jun 14, 2019 4:24 pm, edited 1 time in total.

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Animalmother
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Re: Space Crusade Mission 3: Interception

Post by Animalmother » Fri Jun 14, 2019 4:23 pm

Commander to B10

Ah cool. I only asked as I was wondering if I would be able to rocket those 4 scum in that room. Too far though.

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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Fri Jun 14, 2019 4:27 pm

Commander has moved. Yeah, you have enough diagonal movement to reach the Northern door but not the other one.

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Animalmother
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Re: Space Crusade Mission 3: Interception

Post by Animalmother » Fri Jun 14, 2019 4:29 pm

Rocket D11 and bolter A13

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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Fri Jun 14, 2019 4:32 pm

Just to confirm, would you like to end your turn there? You're allowed to open doors at the end of a marine's move, so you'd be able to fire into that room if you wanted to.

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Animalmother
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Re: Space Crusade Mission 3: Interception

Post by Animalmother » Fri Jun 14, 2019 4:37 pm

Think I'll just finish my move there.

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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Fri Jun 14, 2019 4:39 pm

The Imperial Fists have all boarded, but unlike the Ultramarines they have a whole bunch of aliens to deal with:

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Sly Boots
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Re: Space Crusade Mission 3: Interception

Post by Sly Boots » Fri Jun 14, 2019 4:42 pm

Bolter Apone to L21!

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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Fri Jun 14, 2019 4:44 pm

Apone moves into position. (I assume you're reading the map right, the letters are hidden - L is still in your sector).

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Re: Space Crusade Mission 3: Interception

Post by Sly Boots » Fri Jun 14, 2019 4:46 pm

Crap, no belay that order :lol:

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Re: Space Crusade Mission 3: Interception

Post by Sly Boots » Fri Jun 14, 2019 4:47 pm

Bolter Apone moves to O22!

Door remains closed for now.

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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Fri Jun 14, 2019 4:49 pm

More blips. They're everywhere!

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