Space Crusade Mission 3: Interception

Exciting adventures IRL.
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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Mon Jun 17, 2019 8:46 pm

Wow, all 3 of you have made my next turn very difficult now. I'm going to have to think how best to set up my remaining aliens!

Spoiler
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ALIEN TURN:

Event Card:

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Ooooh. Lucky Space Marines. I can't target any of you because I can't see any of you!

Right, now to start planning my moves...

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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Mon Jun 17, 2019 9:09 pm

Okay, so the aliens are really confused right now. They could swear there were a bunch of Space Marines around here somewhere. They take up defensive positions and block some doorways.

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REINFORCEMENTS: 2 Gretchins and 2 Orks enter the map.

And it's Mantis to go next!

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Mantis
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Re: Space Crusade Mission 3: Interception

Post by Mantis » Mon Jun 17, 2019 9:20 pm

Bolter to P19
Missile to Q14
Plasma to T17
Assault to T18
And Commander to stay put

I don't think I have line of sight with anyone from those positions.

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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Mon Jun 17, 2019 9:22 pm

You could clip the Gretchin at T6 with your Missile Launcher from there. Gorman's force field makes him invulnerable to AOE damage.

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Mantis
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Re: Space Crusade Mission 3: Interception

Post by Mantis » Mon Jun 17, 2019 9:23 pm

And so that's what he shall do.

Roll(2d6)+0:
3,4,+0
Total:7

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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Mon Jun 17, 2019 9:27 pm

The 3 damage would normally kill an adjacent Marine, or wound a Commander, but Gorman withstands the detonation which hits the ground right next to him. The Gretchin is toast.

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So we are back with Animalmother. Lots of options here...

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Mantis
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Re: Space Crusade Mission 3: Interception

Post by Mantis » Mon Jun 17, 2019 9:29 pm

Those move locations for my marines don't seem to be right? The missile and bolter ones are in the wrong spots.

Ah bugger, I actually meant P9 for the bolter not P19, that's my bad. The missile guy is wrong though and needs to be one spot to the left.

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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Mon Jun 17, 2019 9:30 pm

Oh yeah, sorry, got the Missile wrong, although the Bolter is what you said.
Mantis wrote:
Mon Jun 17, 2019 9:20 pm
Bolter to P19
Missile to Q14
Plasma to T17
Assault to T18
And Commander to stay put
I'll undo the Missile Launcher stuff then and stick him in the correct spot. He can't hit the Gretchin from there.

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Mantis
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Re: Space Crusade Mission 3: Interception

Post by Mantis » Mon Jun 17, 2019 9:34 pm

See my edit too, the bolter move was a typo on my part. I meant P9, not P19.

Suits me to lose the Gretchin kill if it means I can get my chappie in the cover I initially planned.

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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Mon Jun 17, 2019 9:35 pm

Cool, we're all in position now:

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And it's over to Animalmother...

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Animalmother
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Re: Space Crusade Mission 3: Interception

Post by Animalmother » Mon Jun 17, 2019 9:44 pm

If my plasma zaps that ork on M6 will it get any of the scrots behind him?

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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Mon Jun 17, 2019 9:45 pm

If you mean firing from L7 then yes, you'll be able to fire through both Orks.

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Animalmother
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Re: Space Crusade Mission 3: Interception

Post by Animalmother » Mon Jun 17, 2019 9:51 pm

I was going to fire and then move, little bit crowded at the mo.

Bolter to G13 and fire on gretchen.
1 & 3

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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Mon Jun 17, 2019 9:53 pm

Your 1 damage is enough to kill that Gretchin!

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Animalmother
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Re: Space Crusade Mission 3: Interception

Post by Animalmother » Mon Jun 17, 2019 9:58 pm

Commander to A3 and fire dead ahead at gretchen and blip

2 & 6 fuck :?

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