Few more thoughts on Control. It's a good game with a few things that prevent it from being a great one. Firstly the checkpointing system means when facing off against 'bosses' there is a bit of a run back to them after you die which quickly becomes tiresome, especially as there is no peril between the checkpoint and the boss so it feels like a waste of time.
Secondly some of the weapons feel a bit off, both the shotgun and grenade launcher equivalent feel under-powered and the way the sniper works, having to hold to charge up shots is a bit too finicky. This coupled with the issues I mentioned earlier about headshots means the gun combat doesn't quite hit the heights you want, however the inclusion of the powers means combat overall is still fun to play.
Putting these aside I think the game is a technical marvel with Ray Tracing being the shining star. Between the way light casts shadows and refracts, the use of red light and the way mirrors/windows and screens look more realistic with the reflections that they cast, it really is a great showcase of what the tech can do.
The story has picked up and the incidental side stuff and world build really are excellent. Things may change between now and when I finish the game but right now if you have even a passing interest in Remedy's games and want something that shows off the new Ray Tracing tech, you should pick this game up.
Mouse and Keyboard Warriors