S.T.A.L.K.E.R. 2
Re: S.T.A.L.K.E.R. 2
I have a Youtube channel now! https://www.youtube.com/channel/UC6kVsr ... Q/featured
Re: S.T.A.L.K.E.R. 2
That's fine, take your time lads and get it right.
08/10/2003 - 17/08/2018RCHD wrote:Snowy is my favourite. He's a metal God.
10501
Re: S.T.A.L.K.E.R. 2
Did you hear the noise? Quickly, check the detector. Developer Deep Dive is very close.
Behind-the-scene materials, lots of footage, and a full quest walkthrough. It is our biggest update on S.T.A.L.K.E.R. 2: Heart of Chornobyl so far, with over 30 mins of all-new information.
Developer Deep Dive will go live at 12.08.2024 5pm UK time/ 6pm EU/ 9am West Coast/ 12pm East Coast.
Get ready to join the broadcast at: https://www.twitch.tv/xbox
˙ƃuıʇıɹʍ ʎuıʇ ʎllɐǝɹ uʍop ǝpısdnEverything on the internet is 100% true.
– Abraham Lincoln
Re: S.T.A.L.K.E.R. 2
˙ƃuıʇıɹʍ ʎuıʇ ʎllɐǝɹ uʍop ǝpısdnEverything on the internet is 100% true.
– Abraham Lincoln
Re: S.T.A.L.K.E.R. 2
I sorta wish they'd showed off a more interesting mission than the one they'd chosen - stumbling around in a flat swamp taking pot-shots at wildlife and zombies isn't exactly selling the game. It also doesn't help that they're clearly playing with a controller, so the gameplay looks a little stiff at times. The bits they showed in the later section around motion capture are far more enticing.
Re: S.T.A.L.K.E.R. 2
˙ƃuıʇıɹʍ ʎuıʇ ʎllɐǝɹ uʍop ǝpısdnEverything on the internet is 100% true.
– Abraham Lincoln
- Animalmother
- Local
- Posts: 3109
- Joined: Fri Aug 10, 2018 3:44 pm
Re: S.T.A.L.K.E.R. 2
Combat still sounds a bit clumsy but I'm not sure if that's not deliberate. I get the impression it's going to be punishing so needs to be played methodically and slowly. A game this size won't be perfect out of the gate and it's a miracle it was even made. Looking forward to getting murdered by a mutant pig within the first 5 minutes
Re: S.T.A.L.K.E.R. 2
Yeah, the earlier Stalker games weren't really shooters... you had guns, sure, but any time you were required to use them to defend yourself it became a panicky, error-strewn fumble for survival, which is entirely in keeping with the atmosphere the game is going for. You aren't a hero straddling their world like a colossus, you're an insignificant speck barely surviving in a deadly Zone you hardly grasp the realities of.
I have a Youtube channel now! https://www.youtube.com/channel/UC6kVsr ... Q/featured
Re: S.T.A.L.K.E.R. 2
That crosshair is the first thing I am turning off, and the hardest difficulty from the outset. It is the way to play S.T.A.L.K.E.R. Live the world, treasure your life. I love how they have kept all the feel of both the games and also the vast Modiverse. I can't wait until this comes out.
˙ƃuıʇıɹʍ ʎuıʇ ʎllɐǝɹ uʍop ǝpısdnEverything on the internet is 100% true.
– Abraham Lincoln
Re: S.T.A.L.K.E.R. 2
I will be playing this one in much the same way, hopefully as much of it in co-op as possible (preferably all of it), in memory of Todd. I remember him talking to me about it, saying it was one of the things keeping him going when the cancer was biting hard, and is a crying shame that he never got to experience it. Semper Fi Todd.
08/10/2003 - 17/08/2018RCHD wrote:Snowy is my favourite. He's a metal God.
10501