S.T.A.L.K.E.R. 2
- ManBearSquid
- Posts: 280
- Joined: Sun Aug 19, 2018 5:46 pm
Re: S.T.A.L.K.E.R. 2
I haven't had anything stop working yet, at least not that I've noticed.
Yet to play again after this latest patch. I'm also not using much in the way of gameplay changes other than that A-life style mod I posted before.
Yet to play again after this latest patch. I'm also not using much in the way of gameplay changes other than that A-life style mod I posted before.
Re: S.T.A.L.K.E.R. 2
Cool, might take a look later today, Game Pass downloading the new patch now.
I have a Youtube channel now! https://www.youtube.com/channel/UC6kVsr ... Q/featured
Re: S.T.A.L.K.E.R. 2
I had my day length revert after the first patch, so just downloaded the newer version with lighter carry weight and haven't had any further probs. Most of the mods are just config edits anyway, so shouldn't really be affected by patches much. When they release the SDK kit we will be able to unpack and do our own edits, to a degree. QoL is the majority work of modding, so we have interface, inventory ordering, PDA alerts all to look forward to.
˙ƃuıʇıɹʍ ʎuıʇ ʎllɐǝɹ uʍop ǝpısdnEverything on the internet is 100% true.
– Abraham Lincoln
Re: S.T.A.L.K.E.R. 2
Just fired it up, all mods working as far as I could tell.
Also, confirmed that the electrobastards are unaffected by bolts!
Also, confirmed that the electrobastards are unaffected by bolts!
I have a Youtube channel now! https://www.youtube.com/channel/UC6kVsr ... Q/featured
Re: S.T.A.L.K.E.R. 2
Electrobastards are looking for the artifacts you are wearing, remove them....works for the ones that follow a set route, anyway.
˙ƃuıʇıɹʍ ʎuıʇ ʎllɐǝɹ uʍop ǝpısdnEverything on the internet is 100% true.
– Abraham Lincoln
Re: S.T.A.L.K.E.R. 2
Oh, now that's interesting! Will have to give that a try
I have a Youtube channel now! https://www.youtube.com/channel/UC6kVsr ... Q/featured
- Animalmother
- Local
- Posts: 3227
- Joined: Fri Aug 10, 2018 3:44 pm
Re: S.T.A.L.K.E.R. 2
The cost of repair and upgrade is soooo much more reasonable now. I upgraded my Cracker as much as I could ...but then found the version with the magazine about 10 minutes later. Decided to take the red dot off and sell it, the gun then vanished into thin air.
Re: S.T.A.L.K.E.R. 2
I still mourn the loss of my clip-loaded shottie (or rather, the clip-loading element of it) some 30 hours later. I've not found another one or mod to upgrade the one I'm using in all that time, and the one downside of the shottie is how loooong it takes to reload
I have a Youtube channel now! https://www.youtube.com/channel/UC6kVsr ... Q/featured
- ManBearSquid
- Posts: 280
- Joined: Sun Aug 19, 2018 5:46 pm
Re: S.T.A.L.K.E.R. 2
I had the opposite issue, two guns appeared in my inventory that I should never had had - a sniper and a vintar. I reloaded as I hadn't earned them...
Only disappearance was my upgraded ak74u type gun, which I wasn't actually using anyway.
Only disappearance was my upgraded ak74u type gun, which I wasn't actually using anyway.
- Animalmother
- Local
- Posts: 3227
- Joined: Fri Aug 10, 2018 3:44 pm
Re: S.T.A.L.K.E.R. 2
The barman in Garbage sent me to kill a bandit leader. I pop some guy in the head at the location when suddenly hordes of fuckers pour out of the woodwork and start chasing me. I'm dropping them and slinging grenades but they eventually catch up with me. Just in time another random group appears and starts fighting them. I lost count of the amount of bodies littering the area. Still can't find the bandit leader though.
Re: S.T.A.L.K.E.R. 2
Was that Roosevelt, to the West? There is a way to slip in along the pipes, shoot him, then sneak out through the sewer...
˙ƃuıʇıɹʍ ʎuıʇ ʎllɐǝɹ uʍop ǝpısdnEverything on the internet is 100% true.
– Abraham Lincoln
- Animalmother
- Local
- Posts: 3227
- Joined: Fri Aug 10, 2018 3:44 pm
Re: S.T.A.L.K.E.R. 2
No I think his name was Kingpin, very close to the Garbage base. I eventually found his body on top of a shipping container. Also went to the cement works and got myself a Integral smg, it broke after firing 2 magazines. Killed my first dwarf, horrible little bastard. And finally got chased down by a pack of these things that wear gas masks and move really fast.
Re: S.T.A.L.K.E.R. 2
Those are snorks, and they are utter bastards lol.
The dwarfs are horrid too - as best I can tell they're invulnerable to damage when they have their psi-field thing active, so I mainly dip in and out of cover when fighting them timing shots in between those.
The dwarfs are horrid too - as best I can tell they're invulnerable to damage when they have their psi-field thing active, so I mainly dip in and out of cover when fighting them timing shots in between those.
I have a Youtube channel now! https://www.youtube.com/channel/UC6kVsr ... Q/featured
Re: S.T.A.L.K.E.R. 2
Yeah Snorks I usually kite to an anomaly field, and deal with them that way. But shotty and mutants go together well. I had 2 Bloodsuckers together yesterday, on my way to Wild Island, that Ram served me well there...Burers are indeed immune in their field, as they raise their arm you will have your gun pulled from you if you are line of sight...then they will shoot you with it. Cover, shotty when they are unshielded, then cover again.
˙ƃuıʇıɹʍ ʎuıʇ ʎllɐǝɹ uʍop ǝpısdnEverything on the internet is 100% true.
– Abraham Lincoln
Re: S.T.A.L.K.E.R. 2
There was quite a fun scripted fight with two dwarfs/burers at one point, in a basement filled with discarded weaponry, they basically jump you and kill you in a hail of bullets. And by fun, I mean evil lol.
Ended up finding a high walkway with a room attached that provided cover, and spammed grenades until I'd got one of the little bastards, then jumped down, sprinted to the second and unloaded a shotgun in its face...
Ended up finding a high walkway with a room attached that provided cover, and spammed grenades until I'd got one of the little bastards, then jumped down, sprinted to the second and unloaded a shotgun in its face...
I have a Youtube channel now! https://www.youtube.com/channel/UC6kVsr ... Q/featured