S.T.A.L.K.E.R. 2

Mouse and Keyboard Warriors
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ManBearSquid
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Re: S.T.A.L.K.E.R. 2

Post by ManBearSquid » Thu Dec 05, 2024 12:08 pm

I've found grenades to be largely inaffective. Maybe I just suck with them.

I tried to lead dogs into the sphere anomalies but they just skirted them the same as I did. Bastards.

Yet to face a snork.

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Animalmother
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Re: S.T.A.L.K.E.R. 2

Post by Animalmother » Thu Dec 05, 2024 12:12 pm

The one I meet grabbed the gun out of my hand then ventilated me with 3 AK's that were on the ground. I reloaded, ran in and collected the guns before he could act, then got in behind and emptied a full magazine into his face. Evil little bastards.

The update has definitely improved some things but the ridiculous accuracy of enemies is still a pain.

The snorks were a very unpleasant shock, they gallop along so fast and seem really tough.

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eny
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Re: S.T.A.L.K.E.R. 2

Post by eny » Thu Dec 05, 2024 4:05 pm

Apparently, if you switch to a knife as he raises his arm, he won't pull that from you...when his guard is down, back to weapon and mince and repeat.
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Sly Boots
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Re: S.T.A.L.K.E.R. 2

Post by Sly Boots » Thu Dec 05, 2024 4:10 pm

Animalmother wrote:
Thu Dec 05, 2024 12:12 pm
The one I meet grabbed the gun out of my hand then ventilated me with 3 AK's that were on the ground. I reloaded, ran in and collected the guns before he could act, then got in behind and emptied a full magazine into his face. Evil little bastards.

The update has definitely improved some things but the ridiculous accuracy of enemies is still a pain.

The snorks were a very unpleasant shock, they gallop along so fast and seem really tough.
The snorks aren't too tough - I've found a couple of shotgun blasts to be enough - the main issue is they move so fast they're tough to hit. Had an unpleasant surprise yesterday when I got jumped (literally) by a pack of them, scaled to the top of a nearby digger to try to pick them off from safety, and found they were able to jump up to where I was and start kicking the shit out of me from there :lol:

Had quite a fun bit of A-Life in action yesterday. I was in an abandoned site in the west of the map, when I got ambushed by a couple of pseudodogs (the ones that create a dozen clones of themselves that can all do you damage). Again fell back on my standard practice of taking some high ground, when a roar erupted across the plaza and a bloodsucker decided to join the fray. It turns out that the different types of mutant actually don't like each other very much, and the two groups spent a while attacking each other while I watched on from the bonnet of a nearby truck. Eventually the clone-dogs took down the bloodsucker to spare me the trouble, which was nice of them.

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eny
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Re: S.T.A.L.K.E.R. 2

Post by eny » Thu Dec 05, 2024 4:34 pm

Everything on the internet is 100% true.

– Abraham Lincoln
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ManBearSquid
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Re: S.T.A.L.K.E.R. 2

Post by ManBearSquid » Thu Dec 05, 2024 4:42 pm

That body of water tip is very cool, but also completely situational. Shall have to keep it in mind.

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eny
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Re: S.T.A.L.K.E.R. 2

Post by eny » Thu Dec 05, 2024 5:05 pm

My biggest piece of advice for Bloodsuckers is to crouch peak in a corner cover ( at least two sides of cover) with a narrow angle of approach. It defends you against their pounce damage, and you can time your shots and health accordingly. If out in the open, sidestep...but it is not so effective at getting a bead on them.
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Animalmother
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Re: S.T.A.L.K.E.R. 2

Post by Animalmother » Fri Dec 06, 2024 11:48 am

I did a job yesterday where I was asked to assassinate 2 rival bandit leaders, one was easy the other devolved into a cluster fuck. Brought their PDA's back as proof and was told I could interrogate a prisoner. A few moments after the scripted chat with the boss his goons turn aggro on me without warning. This happens frequently during missions where I should be safe. Had to run for my life, straight into a bloodsucker... Killed that and moved to a nearby village with a stash I'd missed. A rolling gunfight with random groups ensued that really got out of hand. The gunfire kept attracting more to show up until I was last man standing. I also unlocked a shed full of giant rats that added to the chaos, fucking mental few minutes! Did find the extended mag for the AK in the shed though.

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Animalmother
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Re: S.T.A.L.K.E.R. 2

Post by Animalmother » Sun Dec 08, 2024 3:29 pm

I've found the base at the cement works, the trader there has some really cool gear but I can't afford any of it yet. I think the actual Chernobyl reactor is nearby but I'm not going near it until the story sends me there.

I meet a random guy who asked me to recover his gun from a sewer. He mentioned mutants had grabbed it so I assumed there would be a dwarf. A horde of giants rats, 2 dwarfs and an electric ball anomaly later I got his broken gun. I was so annoyed I shot him in the face and kept the gun :lol:

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Re: S.T.A.L.K.E.R. 2

Post by eny » Sun Dec 08, 2024 8:13 pm

:lol:

This fight was hell!

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Animalmother
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Re: S.T.A.L.K.E.R. 2

Post by Animalmother » Tue Dec 10, 2024 4:30 pm

I'm really enjoying this but I must admit I haven't being paying any attention to the story and truth be told I've no idea what's going on or what I'm doing anything. The great thing is that doesn't really matter, I'm just having fun exploring the map

I was attacked by a cat thing mutant, I'm not sure if it was a sound glitch but I think it was talking...

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Rusty
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Re: S.T.A.L.K.E.R. 2

Post by Rusty » Tue Dec 10, 2024 6:36 pm

I feel ya. I was in a chat with someone when another group attacked. I was asked to help out but both sides showed green on my reticule no idea who was who.
I just shot the ones with slightly different outfits on. I think I got it right :)

I have no idea in general which group is what and who I actually want to side with.
-- To be completed at some point --

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ManBearSquid
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Re: S.T.A.L.K.E.R. 2

Post by ManBearSquid » Wed Dec 11, 2024 8:59 am

Flashbang anomalies...Eh, they're just not very fun after the initial panic.

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Animalmother
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Re: S.T.A.L.K.E.R. 2

Post by Animalmother » Wed Dec 11, 2024 11:49 am

ManBearSquid wrote:
Wed Dec 11, 2024 8:59 am
Flashbang anomalies...Eh, they're just not very fun after the initial panic.
They the electric ones that follow you? I really hate the glass anomaly, it's more of a fucking nuisance but your detector doesn't pick them up.

I had a new assault rifle just appear in my inventory during a gun fight. I kept it as it was pretty good. I've also had guns I'm carrying in my backpack intended for selling suddenly equip during a fight. As they're unloaded this is rather alarming.

The grenade launcher attachment is great for solving standoffs :lol:

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ManBearSquid
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Re: S.T.A.L.K.E.R. 2

Post by ManBearSquid » Wed Dec 11, 2024 1:38 pm

Nah, they're ones that just appear (no detection method) and blow up in your face, blinding you and setting you on fire. If you know they're there you can spam bolts around the area but they're still a total ball ache and leave very little time to react.

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