
I'm a little excited to see how badly this goes wrong for the first few months. Schadenfreude, and all that.
I can't imagine starting a game and not going into the control options first. Even if you're happy with where thing are (supposed to be) it makes sense just to be sure and if there are new/removed features.Rusty wrote: ↑Sun Nov 04, 2018 1:22 amKey binds. I've just replayed Fallout 3 and Fallout NV and obviously I've been playing Fallout 4 a lot too. They've changed the key bindings for stuff. That video above points out some of them. vats has changed from V to q (it's not even the same type of VATs).
...wait, what?Escape brings up a map not the game menu.
That's my biggest fear about it confirmed, then. Oh well.Rusty wrote: ↑Sun Nov 04, 2018 1:22 amPlayed for about 2 hours with my son. We both gave up on it.
It's not fallout. Being multiplayer totally ruins it. It's all about running to and from things and not soaking up the atmosphere.
Loads of dicks being dicks. You're trying to talk to a quest giver and someone is punching you constantly. No damage is taken but it's just dang annoying.
Forget about the game itself for a minute - this rings every security alarm bell in my head.Welcome to 5 reasons not to use an engine that you made entirely open and provided all the tools needed to mod that engine in an online game. Oh and how to entirely not secure anything for your users.
I am as much a Fallout and Bethesda fan as everyone else, I've sunk around 4000 hours into Fallout4 and have been making mods for about 2 years. So when I got into the PC Beta and it allowed me to download the client and files, I started playing with them.
Number 1: There are no server checks to verify models or file integrity. Want to make trees smaller, or player models bright colors to see them easier? Go right ahead, here are the tools to do it!
Number 2: Terrain and invisible walls/collision is client side! Want to walk through walls? Open up that beautiful .esm file and edit it. The server doesn't care or check!
Number 3: Want to save money on server hardware and make ping a little more manageable? Go ahead and open up client to client communication but don't encrypt it or obfuscate it in anyway. Open up Wireshark while playing and nab anyone's IP you want! Send packets to the server to auto use consumables, all very nicely and in plain text! Even get health info and player location, why waste time injecting the executable and getting nabbed by anti-cheat when you can get all info from the network!
Number 4: Want to grief people and be a God? Go ahead and keep looping the packet captured in Wireshark reporting you gave full HP. Why would the server care about something as little and not game breaking like this?!?! It's a great idea to let the client tell the server it's state and the server not check anything it's being told! The possibilities with this are endless and probably able to just give yourself items by telling the server you picked it up!
Number 5: Someone in your game being mean? Again have Wireshark? Well let's just forge a packet with the disconnect command in it and knock them offline!
In conclusion: Bethesda should not have just made Fallout76 by throwing mods on it from Nexus and sold it as a new game. Have fun in the wasteland gamers.
Both of those only apply to us though, not 'Mrrka (unless it's interacting with us).