Well not really, but it's the same kind of rating dance that goes on around most releases down under.
PC release this year maybe?
Re: Red Dead Redemption 2 [PS4, XBone] - October 26th
Posted: Tue Sep 24, 2019 4:36 pm
by Snowy
Really hope so. Enjoyed my time with the PS4 version, but I want to experience it properly on the PC, with every conceivable bell and whistle enabled.
Re: Red Dead Redemption 2 [PS4, XBone] - October 26th
Posted: Wed Sep 25, 2019 10:07 am
by Rusty
I've jumped back into GTA5 as I installed Rockstars new launcher so thought I ay as well. It is mindblowingly clever in it's little details. I've not appreciated it so much before.
It's sort of how I'm expectng RDR2 to play out but I haven't seen/read too much about it apart from some moans about how slow most things are 'for realism'.
Re: Red Dead Redemption 2 [PS4, XBone] - October 26th
Posted: Sun Sep 29, 2019 3:58 pm
by Snowy
Ignore any detractors you have read would be my advice from my experience with it on PS4. Everything in it, all that incidental detail - brushing your horse down, pitching camp in order to craft and cook, cleaning your weapons - is perfect. RDR2 is a game to immerse yourself in. If you want to rush it you have missed the point. I even like the lack of viable fast-travel (you can get trains/stages but they cost hard-earned cash), as travelling around the map on horseback is such a treat - you will always find something of interest.
I think it is a fabulous game.
Re: Red Dead Redemption 2 [PS4, XBone] - October 26th
Posted: Sun Sep 29, 2019 4:03 pm
by Mantis
I'm slowly getting into it. Whilst I'm a big fan of slow burner titles that you can really immerse yourself in, I am struggling with how horribly clunky the controls are.
Re: Red Dead Redemption 2 [PS4, XBone] - October 26th
Posted: Sun Sep 29, 2019 5:17 pm
by Raid
Constantly fighting the control system was one of the reasons I put the game down and never went back to it. If I've not managed to memorise the control system after ten or more hours of playing, I don't consider that to be my failing. I had pretty major issues with how incredibly limiting the mission design was too; when you go from limitless open world to missions that are so tightly scripted that not doing exactly what you're told to do means failing and needing to reload, I'm just not going to want to play the missions. It's a damn shame as the game is stunning in terms of production quality, I just get the impression that they tried to shoehorn an interactive movie into an open-world game, and it's too jarring to ignore. There's just nothing in the game that makes me think that fun gameplay was an important consideration, so once the impressive visuals, sound design and world design stop wowing, there just wasn't enough to keep my attention.
Re: Red Dead Redemption 2 [PS4, XBone] - October 26th
You are DarkSydePhil and I claim my five Twitch bits d00d
Ummm I don't know what any of that means
Regarding the missions, I have spent sooooo much time wandering compared to the (much shorter) time in anything scripted, I haven't noticed any constraining.
Re: Red Dead Redemption 2 [PS4, XBone] - October 26th
Posted: Mon Sep 30, 2019 7:07 pm
by Mantis
Rockstar have always designed their missions in the same way. It's the biggest pitfall they have as designers. I feel like they are limited in what they can allow players to do though due to how open they've built the world and how janky a lot of their mechanics and engine are. Give the players too much freedom in missions and they'd just break them or completely trivialise them.
Re: Red Dead Redemption 2 [PS4, XBone] - October 26th