DjchunKfunK wrote: ↑Sun Sep 30, 2018 7:17 pm
I think the fatigue system isn't balanced properly for a computer game. It might be that it's correctly within the rules of the RPG, but it's not fun in game as you get tired too quickly. Also the walking speed in this is glacial.
The fatigue hasn't bothered me because I quite like the resting system where you assign party members to roles (cooking, lookouts, hunting, etc) based on their skills. The movement speed is the only thing that's really annoyed me, but I'm starting to understand when and why it occurs and how to deal with that:
- Exhaustion makes you walk rather than run; fixed by lesser restoration spell or resting.
- Rough terrain makes you walk. This can also be caused by heavy rain. I don't think there's anything you can do other than wait for the rain to end, which is silly in a real-time game (which wouldn't be the case in the tabletop version).
- Certain spells or injuries make you walk. I think this depends on the difficulty settings, but healing or resting seems to fix it.
To be honest I'd rather there was an option to just move at a consistent speed unless you're hit by a slow spell or similar. I expect that will be modded soon.
Jez, I'd say the combat doesn't have the same dynamic environmental logic as DOS2 (e.g. water puts out fire, etc), but there's a tonne of depth to most of the systems in the game. The parts of it which are over-complicated (and there are a few) haven't spoiled the experience for me so far. If you don't expect anything revolutionary and just want a good BG-style RPG romp, it's spot on.