Let's Play... XCOM 2 (War of the Chosen)!

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Mantis
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Re: Let's Play... XCOM 2 (War of the Chosen)!

Post by Mantis » Tue Dec 11, 2018 1:21 pm

We seem to be doing very well at the moment. How uncharacteristic for XCOM.

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Re: Let's Play... XCOM 2 (War of the Chosen)!

Post by Sly Boots » Tue Dec 11, 2018 2:57 pm

We have had one KIA, but fortunately it was no-one we cared about ¬_¬

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Re: Let's Play... XCOM 2 (War of the Chosen)!

Post by Raid » Tue Dec 11, 2018 2:59 pm

I always assumed that the game was partially balanced around the mission timers, and it's one of the reasons I don't like to mess with them. If you need to rush to meet an objective, you're going to leave yourself a little more open and that's going to lead to mistakes. They're definitely the reason I had problems early on in my recent playthrough.

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Re: Let's Play... XCOM 2 (War of the Chosen)!

Post by Sly Boots » Thu Dec 13, 2018 12:23 pm

New entry! :o

https://imgur.com/a/GxJlefQ

Feels like we're starting to find a nice rhythm in the missions.

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Re: Let's Play... XCOM 2 (War of the Chosen)!

Post by Snowy » Thu Dec 13, 2018 5:45 pm

Sly Boots wrote:but with only Snowy left to go we don't have enough firepower to kill them
Pffft, you don't know me at all ;)
RCHD wrote:Snowy is my favourite. He's a metal God.
08/10/2003 - 17/08/2018
10501 :-({|=

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Re: Let's Play... XCOM 2 (War of the Chosen)!

Post by Sly Boots » Fri Dec 14, 2018 8:36 am

Soooo.... remember what Mantis said about things going well? ¬_¬

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Re: Let's Play... XCOM 2 (War of the Chosen)!

Post by Sly Boots » Fri Dec 14, 2018 4:21 pm

Another entry! :o

https://imgur.com/a/gHd4OVy

A short one this time. But I've played on a bit, and we will come to remember this as the good times I fear.

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Re: Let's Play... XCOM 2 (War of the Chosen)!

Post by Raid » Fri Dec 14, 2018 6:32 pm

You can call your new Reaper "Troi" as much as you like, we remember you exploding the first one. They're not like a child's goldfish, you can't just replace them without anyone noticing. ¬_¬

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Re: Let's Play... XCOM 2 (War of the Chosen)!

Post by Sly Boots » Fri Dec 14, 2018 7:03 pm

Raid wrote:
Fri Dec 14, 2018 6:32 pm
You can call your new Reaper "Troi" as much as you like, we remember you exploding the first one. They're not like a child's goldfish, you can't just replace them without anyone noticing. ¬_¬
:oops:

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Re: Let's Play... XCOM 2 (War of the Chosen)!

Post by arqueturus » Sat Dec 15, 2018 8:47 pm

So, I've been getting the itch to play something turn based and despite getting through 3/4 of the game in the past I deceided on a restart as it's been close to a year since I last played.

I can remember how disapointed in Xcom 2 was after loving the first the first time round - it just seems to layer on the unfair handicaps to make the game challenging and I've been radically reaqquainted with that feeling again this evening. Bear in mind I'm playing 'vanilla' not war of the chosen.

I don't see the point of hacking. Very little to win and and so much to lose. I know Xcom is a game of RNG but something that can radically alter the chance of success on a 'dice roll' just seem utter pointless. Literally flipping a coin.

Timers and concealment. Timers 'encourage' you move faster. I've yet to work out how to predict how to know that I will break concealemnt when rushing forwards. Again this seem like something that was designed to increase challenge artificially.

So, I find myself struggling to play the game tactically as there are so many factors that force you to ignore tactics in the game. It all feels like an artificial hump to get over to be able to enjoy the more complex abilities and experimentaion that those bring.

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Re: Let's Play... XCOM 2 (War of the Chosen)!

Post by Sly Boots » Mon Dec 17, 2018 10:55 am


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Re: Let's Play... XCOM 2 (War of the Chosen)!

Post by DjchunKfunK » Mon Dec 17, 2018 1:04 pm

arqueturus there are mods that make it easier, there is even one to remove timers. Take a look at the link below for some ideas of mods you could use.


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Re: Let's Play... XCOM 2 (War of the Chosen)!

Post by Sly Boots » Mon Dec 17, 2018 1:05 pm

DjchunKfunK wrote:
Mon Dec 17, 2018 1:04 pm
arqueturus there are mods that make it easier, there is even one to remove timers. Take a look at the link below for some ideas of mods you could use.

To be honest there's an option when starting a campaign to lengthen the timers, and doing so I've never once had the slightest concern about them running out. I'm not sure if that's a patch or a WOTC addition, though, tbf.

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Re: Let's Play... XCOM 2 (War of the Chosen)!

Post by Raid » Mon Dec 17, 2018 1:53 pm

I like how I got a promotion having taken a shot at a teammate. You may want to change my nickname to Frag.

Also kudos to actually going on to complete the mission.

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Re: Let's Play... XCOM 2 (War of the Chosen)!

Post by Sly Boots » Mon Dec 17, 2018 2:47 pm

Raid wrote:
Mon Dec 17, 2018 1:53 pm
I like how I got a promotion having taken a shot at a teammate. You may want to change my nickname to Frag.

Also kudos to actually going on to complete the mission.
I did think about it after I'd called down the extraction point... but I knew you guys were too professional to ditch ;)

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