I couldn't see a pre-existing thread for this, but it's one I'm very much looking forward to so thought I'd start one for this - Julian Gollop has just announced the launch has been pushed back three months to September, so the game can be further polished:
https://www.pcgamer.com/uk/phoenix-poin ... n-delayed/
Happy for them to take all the time they need to get it right, all the previews for this have looked very promising.
Phoenix Point - new tactical strategy from original XCOM devs
Re: Phoenix Point - new tactical strategy from original XCOM devs
I backed this and played the first playable build and loved it. I didn't play the other builds I got acess to, just to keep it all fresh on release 

Mr Annoyed and Proud of it.
Re: Phoenix Point - new tactical strategy from original XCOM devs
Nice interview with Julian Gollop:
https://www.pcgamer.com/uk/phoenix-poin ... tegy-game/
Sounds really intriguing - different factions you can ally with or oppose, mutation system so that enemies can adapt to your combat tactics to keep changing things up... all very interesting.
https://www.pcgamer.com/uk/phoenix-poin ... tegy-game/
Sounds really intriguing - different factions you can ally with or oppose, mutation system so that enemies can adapt to your combat tactics to keep changing things up... all very interesting.
Re: Phoenix Point - new tactical strategy from original XCOM devs
It does look excellent. Hearing him describe the systems in detail and his ambitions for it at EGX was very interesting. He said it had always been his ideal to have all of the individual missions feed into one huge overworld simulation akin to a Civilization game.
Re: Phoenix Point - new tactical strategy from original XCOM devs
Gollop's desire for the game is what we really need in a lot of other genres 

Mr Annoyed and Proud of it.