Phoenix Point - new tactical strategy from original XCOM devs

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Sly Boots
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Phoenix Point - new tactical strategy from original XCOM devs

Post by Sly Boots » Wed Feb 06, 2019 12:48 pm

I couldn't see a pre-existing thread for this, but it's one I'm very much looking forward to so thought I'd start one for this - Julian Gollop has just announced the launch has been pushed back three months to September, so the game can be further polished:

https://www.pcgamer.com/uk/phoenix-poin ... n-delayed/

Happy for them to take all the time they need to get it right, all the previews for this have looked very promising.

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Lee
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Re: Phoenix Point - new tactical strategy from original XCOM devs

Post by Lee » Wed Feb 06, 2019 5:15 pm

I backed this and played the first playable build and loved it. I didn't play the other builds I got acess to, just to keep it all fresh on release :D
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Re: Phoenix Point - new tactical strategy from original XCOM devs

Post by Sly Boots » Tue Feb 12, 2019 7:57 am

Nice interview with Julian Gollop:

https://www.pcgamer.com/uk/phoenix-poin ... tegy-game/

Sounds really intriguing - different factions you can ally with or oppose, mutation system so that enemies can adapt to your combat tactics to keep changing things up... all very interesting.

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Re: Phoenix Point - new tactical strategy from original XCOM devs

Post by Mantis » Tue Feb 12, 2019 1:21 pm

It does look excellent. Hearing him describe the systems in detail and his ambitions for it at EGX was very interesting. He said it had always been his ideal to have all of the individual missions feed into one huge overworld simulation akin to a Civilization game.

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Re: Phoenix Point - new tactical strategy from original XCOM devs

Post by Lee » Tue Feb 12, 2019 1:45 pm

Gollop's desire for the game is what we really need in a lot of other genres :)
Mr Annoyed and Proud of it.

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