Few little bits of news and info:
Super Adventure Box is back! If you never got to play Super Mario 64 but wanted to experience a spiritual follow up to it then check this out! There's normal mode for someone wanting some old school platform fun, and Tribulation mode for the old school masochists who believe it's fine to die to invisible traps until you memorise the whole thing! It's fully accessible to everyone, even F2P accounts.
https://www.guildwars2.com/en/news/supe ... next-week/
Aside from that, a big quality of life change in the simple amendment of how loot drops:
And finally, a resource for those of you who like relaxed mmo-ing, but perhaps get frustrated by too much scavenger hunting without clues:We’ve been working on a few major changes to loot drops at level 80 which will provide both quality of life improvements and help with the long-term health of the economy. These will go into effect on March 26.
• Core Tyria and the Heart of Maguuma regions will now drop Unidentified Gear rather than individual fine, masterwork, and rare items.
• Magic find will no longer affect the results of identifying Unidentified Gear.
• Unidentified Gear reward tables are being changed to account for their availability across Tyria, including:
o Setting the frequency of rare item drops in the Crystal Desert region to the same frequency as rare items from the rest of Tyria
o Removal of Eyes of Kormir, Congealed Putrescence, and Pulsing Brandsparks from salvaging Unidentified Gear—they’ll now drop from the Crystal Desert region loot tables
o Addition of fine and masterwork Reclaimed Weapons from the Heart of Maguuma region to Unidentified Gear loot tables
This means Unidentified Gear has the same value to everyone once it has dropped, regardless of your current magic find.
If you’ve been playing in areas that dropped Unidentified Gear, and you were identifying those items, your overall chances to receive exotic gear and legendary precursors will decrease. If you’ve been playing in core Tyria or Heart of Thorns maps, your chances for exotic and precursor drops will increase if you choose to identify the Unidentified Gear you find. This equalizes your chances of getting those drops across any part of Tyria you like to play in.
To summarize the changes:
Before the 3/26 change
• Unidentified Gear drops are influenced by magic find twice—once when received as a drop and once when identified.
• Fine, masterwork, and rare equipment drops are influenced by magic find once, when received as a drop.
After the 3/26 change
• Unidentifed Gear drops are influenced by Magic Find once, when received as a drop. Exotic equipment still has the same chance it currently does to drop directly in addition to the rare chance to obtain it from identifying gear.
Guild Wars Taco is an overlay that enables you to enable tracking of collections and other items in the game. If you enable it, it will often lead you to efficient farming routes, map exploration or collection items you might otherwise miss.
It's not essential, certainly not for newer players, but if your playstyle is better enjoyed with breadcrumbs, you might want to consider it:
And while Taco itself is great, what Tekkit has done is a LOT of work saved into one marker pack:
If you care about DPS meters and the like, then ARCDPS is your add-on of choice:
Plonk the d3d9.dll file into your bin64 guild wars folder and it should start when you launch your game.