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Beyond A Steel Sky

Posted: Tue Mar 26, 2019 4:22 pm
by Medicine Man
A brief glimpse at the start of that Apple thing the other day...



https://variety.com/2019/gaming/news/be ... 203171160/

Moist. :D

Re: Beyond A Steel Sky

Posted: Tue Mar 26, 2019 4:25 pm
by Sly Boots
Really enjoyed the first game. Was a bit underwhelmed by the footage of a man slowly pottering around doing the same mini-game over and over to no real great effect.

Re: Beyond A Steel Sky

Posted: Thu Dec 05, 2019 9:12 pm
by Medicine Man

Re: Beyond A Steel Sky

Posted: Thu Dec 05, 2019 10:02 pm
by Stormbringer
Ugh. Should have made another 2D point and click.

Re: Beyond A Steel Sky

Posted: Fri Dec 06, 2019 12:08 pm
by Lee
Forgot that this was even a thing.

Re: Beyond A Steel Sky

Posted: Tue Jun 09, 2020 10:04 pm
by Medicine Man

Re: Beyond A Steel Sky

Posted: Wed Jun 10, 2020 1:44 am
by Asherons
i played the orignal a few years ago, ended up getting stuck...so i watched a playthough on youtube

Re: Beyond A Steel Sky

Posted: Tue Jul 14, 2020 8:32 am
by Sly Boots
Out in a couple of days' time, and I'd completely forgotten it was a thing.

Anyway, it seems it's quite good:

PCG 81% - https://www.pcgamer.com/uk/beyond-a-steel-sky-review

Sounds like there are some technical issues, to hopefully be patched, so may be one worth waiting a while on.

Re: Beyond A Steel Sky

Posted: Mon Jun 21, 2021 12:31 pm
by Sly Boots
Just finished this.

Overall enjoyed it, story-wise it feels like a continuation of the first game and a fair few call-backs to the original BASS.

The switch to 3D is obviously the big change, and it works fine and actually it's quite nice to explore the environments in another dimension. If you've played any of Telltale's games that you get the gist.

In fact, it reminded me of Telltale's style in a lot of ways; lots of talking, puzzles for the most part are pretty rudimentary though with a couple of instances where I used the in-game hints system to give my brain a nudge. I feel like the puzzle-solving leant a bit too heavily on the game's hacking mechanic, where using a hand-held device you can crack into a nearby machine and switch some of its functions around.

The system itself is fine and experimenting with the various possibilities until you hit on the solution was often pretty neat. In particular there's a segment in a museum where I found myself just playing around with the different effects I could cause, when I'd already guessed what the solution to get to the next area would be. But by the end I'd got a bit tired of it being the go-to solution for nearly every puzzle.

Lengthwise it took my just shy of 10 hours, which is the main reason I'd recommend against getting it at full price, as at £30 10 hours of entertainment feels quite steep. I got it for less than half that though at CDkeys.com and that felt about right.