Divinity: Fallen Heroes

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Alan
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Divinity: Fallen Heroes

Post by Alan » Wed Mar 27, 2019 3:26 pm

We’re so happy to announce this one.

Divinity: Fallen Heroes is a game we’ve wanted to make for a long time. Ever since Dragon Commander, we toyed with the idea of mixing D:OS tactical turn-based combat with Dragon Commander’s decision-making elements. We thought there was a very cool game hiding in there, but we never had the resources to make it. Since then, the idea remained unexplored.

Until now.



Last year, we gave the D:OS2 engine to Danish studio Logic Artists and asked them to see where it’d take them. Their brief was to develop a game in which your narrative choices affect which missions you can play-- and where your performance during these missions would affect subsequent narrative options.

The result was truly awesome. Thus, some time later this year, there will be a new stand-alone Divinity game featuring all our favourite characters, tactical turn-based combat, and plenty of difficult decisions to make. There’s tons of new combos to discover, tons of combat enhancements and… you can play with a friend in co-op!

The story will see you take on the role of commanders in the Divine Order, charged with arresting the half-demon Malady for stealing the Order's doomsday weapons. Before you know it, you’ll be engaged in a high-stakes play for global domination against none other than the Lord of Chaos himself. Together with the former Godwoken and the unreliable half-demon, you’ll engage in a grand adventure that’ll see you become the last hope of the free world.

To get a first taste of Divinity: Fallen Heroes, check out our brand new shiny trailer. And if you’re lucky enough to attend PAX East, come to our booth and try out the game yourself. We’re demoing an early build to collect feedback.

It’s still early days and we have plenty of work left to do, but do let us know your thoughts and what you would hope to see in Divinity: Fallen Heroes. We’re listening, and as always, your feedback will help us make the game better.
Colour me interested!
A man who could tell more truth and eat fewer pies.

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DjchunKfunK
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Re: Divinity: Fallen Heroes

Post by DjchunKfunK » Wed Mar 27, 2019 3:30 pm

I'm not 100% clear on what kind of game this is but it sounds intriguing.

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Lee
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Re: Divinity: Fallen Heroes

Post by Lee » Wed Mar 27, 2019 3:56 pm

Nice :)
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DjchunKfunK
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Re: Divinity: Fallen Heroes

Post by DjchunKfunK » Wed Mar 27, 2019 4:20 pm

Turns out it's Original Sin crossed with XCOM.

https://www.rockpapershotgun.com/2019/0 ... irst-look/

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Medicine Man
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Re: Divinity: Fallen Heroes

Post by Medicine Man » Tue Oct 15, 2019 7:33 pm


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Alan
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Re: Divinity: Fallen Heroes

Post by Alan » Wed Oct 16, 2019 1:47 am

Balls
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DjchunKfunK
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Re: Divinity: Fallen Heroes

Post by DjchunKfunK » Wed Oct 16, 2019 9:11 am

Shame as it looked like it was going to be a lot of fun. Hopefully they can come back round to it after they complete Baldurs Gate 3.

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