Elden Ring
- Hatredsheart
- Posts: 1458
- Joined: Fri Aug 10, 2018 7:43 am
- Location: Circling The Drain
Elden Ring
Formerly Dr@gon-UK, but still the Forum Fossil

π―ππ'π ππππ πΏππ π½πππππ

π―ππ'π ππππ πΏππ π½πππππ
Re: Elden Ring delayed
Delays to something that GRR Martin is involved in? Surely not...Hatredsheart wrote: βMon Oct 18, 2021 2:52 pmhttps://www.rockpapershotgun.com/elden- ... -25th-2022
He needs to crack on writing the end of his damned story, last book was released in 2011 ffs

08/10/2003 - 17/08/2018RCHD wrote:Snowy is my favourite. He's a metal God.
10501

Re: Elden Ring delayed
I think you hit the nail on the head ages ago when you suggested he'd taken his money and was skiing down mountains of cocaine into soft, pillowy hookers.

Get the skis out, George!
Re: Elden Ring delayed
Haha I am pleased that my image of Mr Martin made such an impression
I was actually just hoping to get a proper ending rather than the atrocity that Weiss and Benioff created. I mean, Robert Jordan finished the Wheel of Time and he died before the last three books were written, so what is GRR's excuse. OK - coke and hookers I suppose...

I was actually just hoping to get a proper ending rather than the atrocity that Weiss and Benioff created. I mean, Robert Jordan finished the Wheel of Time and he died before the last three books were written, so what is GRR's excuse. OK - coke and hookers I suppose...
08/10/2003 - 17/08/2018RCHD wrote:Snowy is my favourite. He's a metal God.
10501

Re: Elden Ring delayed
I'm over that series now, the enormous wait combined with the show absolutely butchering the finale has killed my interest entirely. Doubt I'll even read them.
GRRM said a while back that his work on Elden Ring was completed a long time ago, so at least the delay this time around isn't his usual dilly dallying.
I wasn't overly taken by all the announcements surrounding this anyway. Taking the Dark Souls format and making it a huge open world was never something I thought the series particularly needed, quite the opposite infact, rightly designed intricate worlds were always a big part of the series' allure.
GRRM said a while back that his work on Elden Ring was completed a long time ago, so at least the delay this time around isn't his usual dilly dallying.
I wasn't overly taken by all the announcements surrounding this anyway. Taking the Dark Souls format and making it a huge open world was never something I thought the series particularly needed, quite the opposite infact, rightly designed intricate worlds were always a big part of the series' allure.
- DjchunKfunK
- Bar Staff
- Posts: 2259
- Joined: Thu Aug 09, 2018 9:02 am
Re: Elden Ring delayed
From the stuff that came out earlier in the year I don't think it is going to be your standard open world, sounded like Miyazaki's take on an openworld.
Re: Elden Ring delayed
What does that mean exactly? The whole nature of an open world means that individual areas aren't going to have as much detail as in a linear one, unless you're hiring an unrealistic number of map builders. It's quantity over quality, which seldom in my experience makes for a better game. I'd still much rather have the suggestion of an open world than the practicalities of one.
I can't say I'm all that excited for Elden Ring anyway given that I'd much rather watch a Let's Play of a Soulsbourne game than actually play one (I love the design and the imagination on display, but the games just look massively frustrating for me).
I can't say I'm all that excited for Elden Ring anyway given that I'd much rather watch a Let's Play of a Soulsbourne game than actually play one (I love the design and the imagination on display, but the games just look massively frustrating for me).
Re: Elden Ring delayed
I think it depends on the game experience you're looking for. Take the open world of Fallout New Vegas compared to self-contained areas of The Outer Worlds - both Obsidian games, both with similar tones and gameplay, but I hugely prefer the sandbox of Fallout. I get how in theory a linear or more limited-scope RPG should result in higher detail and therefore quality, but I struggle to think of many examples where I actually find that to be the case. To some extent it's just horses for courses, but I don't think it's anywhere near as simple as saying open worlds are inherently less detailed and lower quality than more focused games. The design quality of how a game is presented within an open world is much more important to me.Raid wrote: βTue Oct 19, 2021 1:17 pmWhat does that mean exactly? The whole nature of an open world means that individual areas aren't going to have as much detail as in a linear one, unless you're hiring an unrealistic number of map builders. It's quantity over quality, which seldom in my experience makes for a better game.
- DjchunKfunK
- Bar Staff
- Posts: 2259
- Joined: Thu Aug 09, 2018 9:02 am
Re: Elden Ring delayed
That it isn't just Dark Souls but in an openworld. The world isn't truly open in the sense you would expect, there are areas that they are calling dungeons that are self contained things and it sounds more like the hub and spoke nature of previous games, just the hub is a lot larger than normal.Raid wrote: βTue Oct 19, 2021 1:17 pmWhat does that mean exactly? The whole nature of an open world means that individual areas aren't going to have as much detail as in a linear one, unless you're hiring an unrealistic number of map builders. It's quantity over quality, which seldom in my experience makes for a better game. I'd still much rather have the suggestion of an open world than the practicalities of one.
I can't say I'm all that excited for Elden Ring anyway given that I'd much rather watch a Let's Play of a Soulsbourne game than actually play one (I love the design and the imagination on display, but the games just look massively frustrating for me).
Re: Elden Ring delayed
My point is theoretical I suppose, as there's not an easy way of proving it. Fallout NV and Outer Worlds were developed so far apart that I don't think you can really compare them. I say that if you took the same development team with the same amount of time, and within the same era of software development, an open world is simply not going to be as detailed as a linear one. How could it be? You can't take the same resources and produce a much larger play area with the same detail as a smaller one. I should point out that I'm talking purely aesthetics and level design here, rather than quest design or atmosphere, although I think they can suffer too.Wrathbone wrote: βTue Oct 19, 2021 1:47 pmI get how in theory a linear or more limited-scope RPG should result in higher detail and therefore quality, but I struggle to think of many examples where I actually find that to be the case. To some extent it's just horses for courses, but I don't think it's anywhere near as simple as saying open worlds are inherently less detailed and lower quality than more focused games. The design quality of how a game is presented within an open world is much more important to me.
I just think "open world" is a marketing choice, and really doesn't make for a better game in the majority of cases. My thought is that a lot of companies try to produce open worlds on too small a budget or short a schedule. Rockstar seem to get it right, as there's enough detail in the environment and variety in their gameplay to make their worlds feel real and lived in, but they spend phenomenal amounts of money and time to produce them.
Right. "Miyazaki's take on an open world" is "open world with dungeons", hardly an original concept.DjchunKfunK wrote: βTue Oct 19, 2021 5:49 pmThat it isn't just Dark Souls but in an openworld. The world isn't truly open in the sense you would expect, there are areas that they are calling dungeons that are self contained things and it sounds more like the hub and spoke nature of previous games, just the hub is a lot larger than normal.

- DjchunKfunK
- Bar Staff
- Posts: 2259
- Joined: Thu Aug 09, 2018 9:02 am
Re: Elden Ring delayed
15 minutes of gameplay, looks great.
Re: Elden Ring delayed
Yep, now I'm interested again. It looks like far less of a departure from Dark Souls than the previous announcements led me to expect. It almost looks like one big mesh of all their experience over the last decade thrown into a huge, vibrant open world.
The only thing I'm not keen on is the crafting, but hopefully it'll be a fairly minor element.
The only thing I'm not keen on is the crafting, but hopefully it'll be a fairly minor element.
Re: Elden Ring delayed
Well it certainly looks like a Souls game, albeit significantly brighter and more colourful when outside. And crafting systems are one of the other hallmarks of an open world game I don't care for. There are just too many badly implemented or unnecessary ones that seem tacked on (we were literally just discussing this in our GR:Breakpoint squad). I think Breath of the Wild is the only crafting system I've really engaged with, partially because you can track specific items with the Sheikah sensor which takes a lot of the guesswork and slog out of it.
- Animalmother
- Local
- Posts: 3554
- Joined: Fri Aug 10, 2018 3:44 pm
Re: Elden Ring delayed
Just a cinematic but very pretty
Re: Elden Ring delayed
Anybody else diving in on Friday? For the longest time I've bounced off Soulsbourne games, but this last week I've finally "got gud" as it were and got through most of Demon's Souls (last night I somehow defeated 6 bosses, including Flamelurker and Maneater, which a couple of days ago seemed impossible). Now I'm genuinely excited for Elden Ring.