In any case, this caught my eye just now on RPS... sounds interesting (and uncomfortable), and probably for that latter reason is not something I'll pick up, but still:
https://www.rockpapershotgun.com/2018/0 ... ld-sexism/
You might know developers Deconstructeam from games like The Red Strings Club, or Gods Will Be Watching, or from that time that they cloned themselves to satisfy Alice B’s burning curiosity about what happens when one meets one’s doppelganger. Anyway, they just released a short little game called Behind Every Great One, which began life as a prototype created for the Ludum Dare game jam, and it’s a bleak but poignant look at everyday sexism.
Behind Every Great One tells the story of Victorine, a housewife married to an artist called Gabriel. “Victorine doesn’t have any personal passions but supports Gabriel,” the game’s description reads. “They love each other.”
While Gabriel is hard at work painting in his studio, Victorine is expressly forbidden to enter. Instead, you control her as she wanders around the house, cooking, cleaning, maybe taking a break to read or smoke.
There’s never enough time in the day to do everything, and on the first day Gabriel showed up for dinner before I’d had a chance to sweep the dining room. He remarked upon how it was dusty, and Victorine promised to get to it tomorrow. “I wasn’t implying you should clean!” Gabriel protests.
Herein lies the core issue with their marriage. He might not have meant to put pressure on her, but he did anyway, because who else was going to clean? If he is worried about the dust, he (hopefully) knows how to tackle it, but he never makes any move to do so. At times he suggests that Victorine should get a hobby, but if she takes a break to read a book there are more complaints about the food not being well prepared, or his shirts not being ironed. He’s busy with his art, but neither is there enough time for her to finish everything alone either, let alone take time for herself.