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Re: Indie Game News/Releases

Posted: Fri Apr 12, 2019 8:12 am
by Achtung Englander

Re: Indie Game News/Releases

Posted: Tue Apr 16, 2019 4:22 pm
by Alan
Woop!



The first is actually one of my favourite 360 games! One of the few that made XBLIG worthwhile.

Re: Indie Game News/Releases

Posted: Tue Apr 23, 2019 6:40 pm
by Medicine Man
Medicine Man wrote:
Tue Sep 04, 2018 12:06 pm
Shakedown: Hawaii the Retro City Rampage follow-up gets a new trailer out of PAX...

Out May 7th for Switch, PS4, Vita, and PC.

Re: Indie Game News/Releases

Posted: Tue Apr 30, 2019 6:21 pm
by Medicine Man
World of Goo is 10 years old and has been patched to run better on modern hardware...

https://tomorrowcorporation.com/posts/w ... ears-later
To be super clear, there are no new levels, no new characters, no new battle royale deathmatch mode. This is just a gentle remastering we did for fun.

The framework has been replaced. This is the thing that draws all the graphics onto your screen, and sends all the audio to your speakers, etc. This means the Win / Mac / Linux version should work on modern computers again without freaking out, and you can run the game on modern displays at whatever resolution you want.

Game now runs at a hi-def widescreen 16:9 aspect ratio by default. The original ran at a squarer 4:3 ratio.

Resolution of graphics is doubled. The original game ran at 800×600, and the tiny graphic files didn’t scale to huge monitors very gracefully. We used a few different high quality upscaling tools to start, and then went over each image by hand, tweaking each image further as needed. In a few lucky cases, we still had the original source files and were able to use those. But if you still really want the original flavor, there’s a setting to use the original graphics, also included with the game.

Fabulous joke about looking good in hi-def has remained unchanged.

Brought over graphical and UI improvements from releases on other platforms, like Nintendo Switch.

No more encrypted assets or save files. We hope this makes the game more open and friendly to mod.

The config.user.txt file is now located wherever your save file is stored. So no more editing that file in your Program Files folder. It has a bunch of new config vars exposed as well.

We’ll be updating the game everywhere Win / Mac / Linux versions are available in the next few days.
:D

Re: Indie Game News/Releases

Posted: Tue May 07, 2019 10:35 pm
by Sly Boots
Collectible card game / RPG / tactical turn-based battler / choose your own adventure type game Trials of Fire just entered Early Access:



RPS liked it:

https://www.rockpapershotgun.com/2019/0 ... ss-review/

Only £12 and sounds like it's right up my alley, think I'll pick this one up.

Re: Indie Game News/Releases

Posted: Wed May 08, 2019 2:31 pm
by Sly Boots
Sly Boots wrote:
Tue May 07, 2019 10:35 pm
Collectible card game / RPG / tactical turn-based battler / choose your own adventure type game Trials of Fire just entered Early Access:



RPS liked it:

https://www.rockpapershotgun.com/2019/0 ... ss-review/

Only £12 and sounds like it's right up my alley, think I'll pick this one up.
I did buy this, and it's pretty good. I see it's on your wishlist, Dj - fwiw I think you'd enjoy it.

Re: Indie Game News/Releases

Posted: Wed May 08, 2019 3:51 pm
by DjchunKfunK
:D I might wait until it's been released.

Re: Indie Game News/Releases

Posted: Wed May 08, 2019 4:47 pm
by Sly Boots
DjchunKfunK wrote:
Wed May 08, 2019 3:51 pm
:D I might wait until it's been released.
It's already very polished and didn't notice any bugs so far, from what I gather the EA period is mostly about adding additional content, playable characters and the like.

I mainly bought it now after getting burned by the Fell Seal price increase!

Re: Indie Game News/Releases

Posted: Wed May 08, 2019 6:41 pm
by DjchunKfunK
Sly Boots wrote:
Wed May 08, 2019 4:47 pm
DjchunKfunK wrote:
Wed May 08, 2019 3:51 pm
:D I might wait until it's been released.
It's already very polished and didn't notice any bugs so far, from what I gather the EA period is mostly about adding additional content, playable characters and the like.

I mainly bought it now after getting burned by the Fell Seal price increase!
Hmm, OK might grab it then.

Re: Indie Game News/Releases

Posted: Tue May 21, 2019 5:40 pm
by Sly Boots
This sounds really cool - you play an AI aboard a space station trying to help the lone astronaut survive:

https://www.rockpapershotgun.com/2019/0 ... on-review/

Sadly a *£%!ing EGS timed exclusive so won't be playing it any time soon. Still, hopefully posting it here will mean I remember when it comes to other platforms!

Re: Kickstarters discoveries.

Posted: Wed Jun 19, 2019 6:24 am
by Snowy
Am not sure I can make my post look to purdy, but have played a few fun ones of late that are definitely indie and may or may not be kickstarters :)

Ape Out is good fun (and really hard). You are a gorilla that escapes captivity (from a large office, weirdly) and you have to get out. You are unarmed unlike everyone you come up against, but you are a gorilla so can bash, grab and hurl opponents as well as hold them up to be a one-shot shield. Very gory, quite fast-paced but also quite strategic, worth your time.

Oh, and it has an awesome jazz soundtrack which your kills add to...




American Fugitive is also worth a look, basically take the original GTA and bring it up to date graphically, tighten the gameplay up and add a mission-based story structure:


Re: Indie Game News/Releases

Posted: Wed Jun 19, 2019 7:02 am
by Sly Boots
Just moved your post into this thread mate.

Re: Indie Game News/Releases

Posted: Wed Jun 26, 2019 10:37 am
by Sly Boots
Very early days (there'll be a Kickstarter, apparently), but one for the RPG fans among us to keep an eye on potentially, and with some interesting new ideas for the genre:


Re: Indie Game News/Releases

Posted: Mon Jul 01, 2019 4:28 pm
by Achtung Englander

Re: Indie Game News/Releases

Posted: Sun Jul 28, 2019 2:22 pm
by Achtung Englander