Dead Cells
Posted: Mon Sep 10, 2018 1:30 pm
Well this is incredibly moreish. Even when I get annoyed after an incredibly catastrophic run and swear off it I start feeling the need to give it another quick go soon after.
The movement feels great, the combat is fast and satisfying, the weapon selection is massive, enemies fun and varied, the graphics and animation are real nice. It’s a damn shame that all this goodness is trapped in a rogue lite. Don’t get me wrong, I’m clearly enjoying playing it but there’s always thing pang of “man if this was a metroidvania.....”. I don’t even think it does a randomised map nearly as good as Rogue Legacy, though it does do the combat way better.
In the end it’s a game about grinding, very enjoyable grind but grinding all the same. I don’t think it holds a candle to Guacamelee 2 in the best platformer stakes but I seem to be alone in this the gushing that Dead Cells seems to be getting.
The movement feels great, the combat is fast and satisfying, the weapon selection is massive, enemies fun and varied, the graphics and animation are real nice. It’s a damn shame that all this goodness is trapped in a rogue lite. Don’t get me wrong, I’m clearly enjoying playing it but there’s always thing pang of “man if this was a metroidvania.....”. I don’t even think it does a randomised map nearly as good as Rogue Legacy, though it does do the combat way better.
In the end it’s a game about grinding, very enjoyable grind but grinding all the same. I don’t think it holds a candle to Guacamelee 2 in the best platformer stakes but I seem to be alone in this the gushing that Dead Cells seems to be getting.