Page 3 of 55

Re: General Gaming News

Posted: Thu Oct 03, 2019 5:51 pm
by Hatredsheart

Re: General Gaming News

Posted: Thu Oct 03, 2019 8:07 pm
by Medicine Man
Didn't they already do this with that nuke shaped box a while ago?

Re: General Gaming News

Posted: Tue Oct 15, 2019 7:41 pm
by Medicine Man
Volition have found the lost Saints Row 2 source code and have said they will fix the broken PC version...

https://www.eurogamer.net/articles/2019 ... ky-pc-port

Isn't that nice of them? :)

Re: General Gaming News

Posted: Thu Oct 17, 2019 8:40 pm
by Medicine Man
Westwood's Blade Runner is now supported by ScummVM as of the latest 2.1.0 release...

https://www.scummvm.org/downloads/

https://de2.eu.scummvm.net/scummvm/2.1. ... Notes.html

:D

Re: General Gaming News

Posted: Thu Oct 17, 2019 9:22 pm
by Strudel
I loved that game. I bet it's nowhere near as good as I remember... but that's not going to stop me checking it out again.

Re: General gaming news

Posted: Mon Oct 28, 2019 7:35 pm
by Medicine Man
Medicine Man wrote:
Wed Aug 28, 2019 6:02 pm
The 16-bit Aladdin and Lion King are coming to PC and consoles in October..



With all the usual modern jazz: upscaled graphics, filters, rewind and all that.

Hilariously priced at $29.99
https://blog.eu.playstation.com/2019/10 ... -detailed/

Re: General Gaming News

Posted: Thu Nov 07, 2019 7:33 pm
by Achtung Englander
https://www.pcgamer.com/china-cracks-do ... me-limits/

I thought the Chinese govt would like their your young adults and kids to lose their time in online gaming as it keeps them from thinking and turn into sheep

Re: General Gaming News

Posted: Fri Nov 08, 2019 9:18 am
by Lee
Quite the opposite there. Online gaming would expose them to stuff that the CCP don't want to show them.

Funny thing is all these publishers that were hoping to crack in with the mtx games their will be fucked :)

Re: General Gaming News

Posted: Tue Nov 26, 2019 2:24 pm
by Achtung Englander
anyone remember Battleborn ?

Its shutting down to the surprise of no one

https://www.gamesindustry.biz/articles/ ... battleborn

Re: General Gaming News

Posted: Tue Nov 26, 2019 4:15 pm
by Raid
Yeah.... launching in the same month as Blizzard's own hero shooter was not a good idea, at least back when Blizzard's reputation wasn't entirely in the toilet.

Re: General Gaming News

Posted: Tue Nov 26, 2019 6:34 pm
by Achtung Englander
Jim Sterling stole my opener !


Re: General Gaming News

Posted: Thu Nov 28, 2019 12:45 am
by Drarok
Achtung Englander wrote:
Tue Nov 26, 2019 2:24 pm
anyone remember Battleborn ?
…no?!

Re: General Gaming News

Posted: Thu Nov 28, 2019 11:44 am
by Lee
All I remember is the crippling performance on some maps if you looked a certain way. A hallmark of Gearbox games to be honest. Thought once more this was abandoned ages back as there was barely any playerbase for it.

Re: General Gaming News

Posted: Thu Dec 05, 2019 7:38 pm
by Lee
https://www.gamasutra.com/view/news/355 ... assets.php
It’s a rather bizarre turn of events given both companies worked together to release the title, and one that’s complicated by the fact that Human Head Studios is technically no more.

The studio announced its closure less than a month ago, before simultaneously revealing the entire team had been offered the chance to start afresh under the Bethesda Softworks umbrella as new company Roundhouse Studios.

The news caught evidently caught Ragnarok by surprise, with the publisher saying it was "shocked" to hear Human Head was shutting down and effectively joining Bethesda just one day after the launch of Rune II.

"Human Head Studios announced that they closed their doors and will be starting a new studio. This is shocking news to us, as there are several entities working on Rune II -- we found out about this news when you did," wrote the company at the time.

Although Ragnarok pledged to keep supporting Rune II by sticking to the established post-launch roadmap, the company claims it has been unable to make any headway because of Human Head’s refusal to play ball.

The publisher alleges the defunct studio is unwilling to produce the assets and source code it needs to support the title, forcing it to take legal action.

"As mentioned previously, we had no warning that our long term partner and friends in this project would abandon it during its most crucial moment, leaving our team at Ragnarok Game LLC to shoulder both the development and publishing burden of launch all on its own," reads a company statement.

"Since Human Head’s sudden closure, announcement, and discovering the active concealment of their acquisition, we have repeatedly requested access to the final launch build source code and Rune II game assets. This is so we can continue to support, update, and execute future DLC for our community. As part of the publishing agreement on Rune II, Ragnarok Game LLC has paid for the development of these assets and is the rightful owner of them.

"After repeated refusals by Human Head to produce these assets, we’ve had no choice but to file a legal complaint in order to obtain the Rune II game assets. We have exhausted all possible options before getting to this point. This is not the step we wanted to take, but it is necessary in order to fulfill our promises to our community."
https://www.rune2.com/topic/complaint-f ... ii-assets/
Hi everyone. We wanted to give you an update on RUNE II and our current status. This message is from the RUNE II Dev Team:

As we’ve said before, we love this game and we at Ragnarok Game LLC will continue to support RUNE II. We’ve poured in two-and-a-half years worth of passion and work into this project. And after a successful launch on the Epic Games Store a few weeks ago, we have received so much feedback from this great community. Our plan is to update and develop future RUNE II content for months to come.

As mentioned previously, we had no warning that our long term partner and friends in this project would abandon it during its most crucial moment, leaving our team at Ragnarok Game LLC to shoulder both the development and publishing burden of launch all on its own.

Since Human Head’s sudden closure, announcement, and discovering the active concealment of their acquisition, we have repeatedly requested access to the final launch build source code and RUNE II game assets. This is so we can continue to support, update, and execute future DLC for our community. As part of the publishing agreement on RUNE II, Ragnarok Game LLC has paid for the development of these assets and is the rightful owner of them. After repeated refusals by Human Head to produce these assets, we’ve had no choice but to file a legal complaint in order to obtain the RUNE II game assets. We have exhausted all possible options before getting to this point. This is not the step we wanted to take, but it is necessary in order to fulfill our promises to our community.

Again, our plan remains to continue working on RUNE II and launch onto other PC platforms in 2020. Through sharing feedback, many of you have correctly guessed at our future content plans. We eagerly look forward to refocusing the conversation about RUNE II’s bright future and more details of what’s to come.

Thanks,

Re: General Gaming News

Posted: Mon Dec 09, 2019 8:11 pm
by Achtung Englander