Re: General Gaming News
Posted: Thu Oct 03, 2019 5:51 pm
https://blog.eu.playstation.com/2019/10 ... -detailed/Medicine Man wrote: ↑Wed Aug 28, 2019 6:02 pmThe 16-bit Aladdin and Lion King are coming to PC and consoles in October..
With all the usual modern jazz: upscaled graphics, filters, rewind and all that.
Hilariously priced at $29.99
…no?!
https://www.rune2.com/topic/complaint-f ... ii-assets/It’s a rather bizarre turn of events given both companies worked together to release the title, and one that’s complicated by the fact that Human Head Studios is technically no more.
The studio announced its closure less than a month ago, before simultaneously revealing the entire team had been offered the chance to start afresh under the Bethesda Softworks umbrella as new company Roundhouse Studios.
The news caught evidently caught Ragnarok by surprise, with the publisher saying it was "shocked" to hear Human Head was shutting down and effectively joining Bethesda just one day after the launch of Rune II.
"Human Head Studios announced that they closed their doors and will be starting a new studio. This is shocking news to us, as there are several entities working on Rune II -- we found out about this news when you did," wrote the company at the time.
Although Ragnarok pledged to keep supporting Rune II by sticking to the established post-launch roadmap, the company claims it has been unable to make any headway because of Human Head’s refusal to play ball.
The publisher alleges the defunct studio is unwilling to produce the assets and source code it needs to support the title, forcing it to take legal action.
"As mentioned previously, we had no warning that our long term partner and friends in this project would abandon it during its most crucial moment, leaving our team at Ragnarok Game LLC to shoulder both the development and publishing burden of launch all on its own," reads a company statement.
"Since Human Head’s sudden closure, announcement, and discovering the active concealment of their acquisition, we have repeatedly requested access to the final launch build source code and Rune II game assets. This is so we can continue to support, update, and execute future DLC for our community. As part of the publishing agreement on Rune II, Ragnarok Game LLC has paid for the development of these assets and is the rightful owner of them.
"After repeated refusals by Human Head to produce these assets, we’ve had no choice but to file a legal complaint in order to obtain the Rune II game assets. We have exhausted all possible options before getting to this point. This is not the step we wanted to take, but it is necessary in order to fulfill our promises to our community."
Hi everyone. We wanted to give you an update on RUNE II and our current status. This message is from the RUNE II Dev Team:
As we’ve said before, we love this game and we at Ragnarok Game LLC will continue to support RUNE II. We’ve poured in two-and-a-half years worth of passion and work into this project. And after a successful launch on the Epic Games Store a few weeks ago, we have received so much feedback from this great community. Our plan is to update and develop future RUNE II content for months to come.
As mentioned previously, we had no warning that our long term partner and friends in this project would abandon it during its most crucial moment, leaving our team at Ragnarok Game LLC to shoulder both the development and publishing burden of launch all on its own.
Since Human Head’s sudden closure, announcement, and discovering the active concealment of their acquisition, we have repeatedly requested access to the final launch build source code and RUNE II game assets. This is so we can continue to support, update, and execute future DLC for our community. As part of the publishing agreement on RUNE II, Ragnarok Game LLC has paid for the development of these assets and is the rightful owner of them. After repeated refusals by Human Head to produce these assets, we’ve had no choice but to file a legal complaint in order to obtain the RUNE II game assets. We have exhausted all possible options before getting to this point. This is not the step we wanted to take, but it is necessary in order to fulfill our promises to our community.
Again, our plan remains to continue working on RUNE II and launch onto other PC platforms in 2020. Through sharing feedback, many of you have correctly guessed at our future content plans. We eagerly look forward to refocusing the conversation about RUNE II’s bright future and more details of what’s to come.
Thanks,