The return of the D&D campaign: This time it's potatoes

Exciting adventures IRL.
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Wrathbone
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Re: The return of the D&D campaign: This time it's potatoes

Post by Wrathbone » Mon Mar 18, 2019 2:36 pm

Yeah, Wednesday's fine for me. The only day I can't do is Friday.

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Re: The return of the D&D campaign: This time it's potatoes

Post by Sly Boots » Mon Mar 18, 2019 2:40 pm

Cool, can do Wednesday :)

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Re: The return of the D&D campaign: This time it's potatoes

Post by Raid » Mon Mar 18, 2019 5:39 pm

I should be able to make wednesday.

Also "J'eph" is brilliant.

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Re: The return of the D&D campaign: This time it's potatoes

Post by Raid » Wed Mar 20, 2019 6:18 pm

I take it we're still on for tonight gents?

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Re: The return of the D&D campaign: This time it's potatoes

Post by Sly Boots » Wed Mar 20, 2019 6:37 pm

Yep, was just about to check in.

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Re: The return of the D&D campaign: This time it's potatoes

Post by Mantis » Wed Mar 20, 2019 6:40 pm

Do we normally do 7pm or 8pm? I've totally forgotten. -_-

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Re: The return of the D&D campaign: This time it's potatoes

Post by Raid » Wed Mar 20, 2019 6:43 pm

8.

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Re: The return of the D&D campaign: This time it's potatoes

Post by Wrathbone » Wed Mar 20, 2019 6:46 pm

Yep, good to go at 8.

In future we can start at 7 if that works better?

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Re: The return of the D&D campaign: This time it's potatoes

Post by Sly Boots » Wed Mar 20, 2019 6:47 pm

7-8 is basically full-scale chaos in our house as that's when we're getting the girls ready for bed, baths, stories etc. The 8pm start has been working out pretty well for me as they're pretty much contained by then :lol:

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Re: The return of the D&D campaign: This time it's potatoes

Post by Wrathbone » Wed Mar 20, 2019 6:49 pm

Cool, we’ll stick to 8! It’s handy for me as it gives me time to wind down after work and do any last minute game prep.

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Re: The return of the D&D campaign: This time it's potatoes

Post by Raid » Wed Mar 20, 2019 7:00 pm

Yeah, likewise, I have time to get dinner out of the way when we start at 8.

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Re: The return of the D&D campaign: This time it's potatoes

Post by Sly Boots » Wed Mar 20, 2019 10:39 pm

Thanks WB, another good session tonight. I must admit that flogging that shield none of us was going to use for 500gp is probably the easiest decision I've made yet :lol:

I still think we should call ourselves the Unmentionables... ¬_¬

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Re: The return of the D&D campaign: This time it's potatoes

Post by Wrathbone » Wed Mar 20, 2019 11:04 pm

It was a sweet shield, well worth 500gp! :)

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Re: The return of the D&D campaign: This time it's potatoes

Post by Wrathbone » Thu Mar 21, 2019 7:43 pm

Last night's recap:
As the 'Heroes' of Phandalin (AKA The Unmentionables; AKA The Bastards) brought a close to the terrible events surrounding the discovery of the Lost Mine, they began a new chapter of their own. Began, that is, by stealing blood for unknown nefarious purposes from the hanging body of the Townmaster whose death they had partially orchestrated. Seeking swift transport to Neverwinter, the party spoke to Linene Graywind, trader and postmaster, and agreed to deliver two letters and a parcel to a tiefling called Tombstone in the city in exchange for borrowing her horse (Biscuit) and cart. With the old, disgruntled nag huffing out every ounce of sweat it could muster by towing Charr, Sage and Slythe in the cart (Truss on foot), they began the journey north.

After a couple of uneventful days on the unusually quiet road, a ship with a black flag bearing a red cutlass was sighted off-coast by Sage's familiar, Raven. Later the next day, the party encountered a distraught woman and her two children at the side of the road, and her husband's dead body nearby. She described how two rough types - a man and a woman - had killed her husband and stolen their cart containing all their belongings, then rushed off west towards the coast. While the others debated the logistics of catching up to the bandits, Charr had no such hesitation and sprinted with thunderbolt alacrity into the fields. The others followed as best they could, Sage buying some time by sending Raven to fly in advance and harass their prey. Eventually, a mere half mile from the coast and the previously-sighted ship not far off-shore, Charr and Truss caught up to the bandits and launched a surprise assault which rendered the man unconscious and forced the woman to surrender. As Sage and Slythe arrived on the scene, Sage made a swift assessment of the situation and concluded that melting her head with Eldritch magic was the only viable solution.

The party woke and interrogated/tortured the man, who reluctantly identified himself as Felwin, a buccaneer from Luskan who had been ordered by his captain to raid the roads with his friend, Polly. There was mention of the five High Captains who rule Luskan, but nothing Felwin said could appease his captors, and they decided his fate by asking Truss to kill him. Truss dutifully accepted by stamping on Felwin's head with little mercy or dignity. It is said that two wrongs do not make a right, but Slythe attempted to subvert this by slipping 20gp into a crate on the stolen cart before it was returned to the widow, thereby demonstrating that two rights still somehow seem wrong. Unfettered by moral arithmetic, the party escorted the woman (Yenna) on the road to Neverwinter, with a stop at a small roadside tavern on the way.

Four days after leaving Phandalin, our heroes entered the gates of Neverwinter and proceeded to collect their reward from General Sabine at the Hall of Justice - a great fortress of white stone and marble serving as both barracks to the city guard (the Mintarn Mercenaries) and as the temple of Tyr, the god of Justice. The General was found in heated discussion with Lord Neverember (Lord Protector of the city) and Sir Carac, a renowned and noble paladin, and Sildar's superior. The party reported the success of their mission and were rewarded as agreed before being introduced to Neverember, who gladly greeted them. It appeared that the party's deeds had not gone unnoticed, such that Neverember seemed to want their help in another task, and he asked for them to meet back at the Hall of Justice later in the evening after he had spoken to the Council.

With their reward in pocket, the party proceeded to find Tombstone and deliver the post as agreed, while also spending some coin. Tombstone, it seemed, was a shopkeeper and detective who ran Cases and Curiosities, a tiny hovel filled to the brim with (as the bards say) 'phat loot'. After some bartering, Tombstone's salesmanship and unplaceable accent sold several items, including a Cloak of Billowing which billowed dramatically on command. Slythe also managed to sell the shield from the mine for a hefty sum, but Tombstone refused to buy the mace on the grounds that it was a holy relic of Lathander, and as a rule he tried not to get on the wrong side of gods. Before departing, the party enquired about any ongoing investigations they could help with, and Tombstone asked if they had ever heard of Iarno Albrek. They had, Slythe and his former friends having defeated him in the manor at Phandalin and allowing him to depart to an unknown (but probably deadly) fate. Tombstone asked if they would return in the morning after he had checked the mail they had delivered, as he may have questions for them.

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Re: The return of the D&D campaign: This time it's potatoes

Post by Sly Boots » Thu Mar 21, 2019 7:55 pm

:lol:

I love these epic retellings of our (mis)adventures. Keep them up, mate :)

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