Space Crusade Mission 1: Seek & Destroy - COMPLETED

Exciting adventures IRL.
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Sly Boots
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Sly Boots » Sun Jun 02, 2019 10:40 am

Damn this is hotting up!

Edit: we're leaving the house in about 30 mins... should hopefully get to do my turn beforehand.

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Maturin
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Sun Jun 02, 2019 10:46 am

Yep, mission 2 is much kinder on the Ultramarines.

Plus, you will earn Honour Badges for your points score at the end of this mission. So you'll be able to carry an extra Equipment card or two next time.

Also, there is actually a Secondary Mission here, but I can only reveal that with the relevant Event Card. You may end up getting the points for that automatically if I pull that card (it was the Android).

Map Update:

Spoiler
Image

Blood Angels turn!

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Mantis
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Mantis » Sun Jun 02, 2019 10:48 am

What are the points right now? They must be close with Animal taking out two higher scoring enemies and losing a unit?

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Re: Space Crusade Mission 1: Seek & Destroy

Post by Sly Boots » Sun Jun 02, 2019 10:48 am

First off, can I ask if there are any restrictions on how many order cards you play in a turn, ditto equipment cards, and if there's a set order for doing those? Or can I slap them down as I need them during the turn?

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Re: Space Crusade Mission 1: Seek & Destroy

Post by Sly Boots » Sun Jun 02, 2019 10:49 am

Mantis wrote:
Sun Jun 02, 2019 10:48 am
What are the points right now? They must be close with Animal taking out two higher scoring enemies and losing a unit?
He lost two, in fact ¬_¬

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Re: Space Crusade Mission 1: Seek & Destroy

Post by Mantis » Sun Jun 02, 2019 10:50 am

Oh yeah, didn't notice that among all the chaos. I guess it's not quite as close as I thought. -_-

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Maturin
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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Sun Jun 02, 2019 10:50 am

The points are at the bottom of the map image. Quite close really.

You can play 1 Order card at the very start of the turn and any number of Equipment cards throughout a turn Sly. No restriction on those (until they're used up obviously).

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Re: Space Crusade Mission 1: Seek & Destroy

Post by Sly Boots » Sun Jun 02, 2019 10:54 am

Sgt Gormless stares helplessly as the dreadnought bears down on his depleted unit.

F-F-F-FIRE! he stammers, as they launch into the fray.

Marine Drake (cannon) to T8 and open the door.

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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Sun Jun 02, 2019 10:56 am

Cool, so you can fire twice here then.

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Re: Space Crusade Mission 1: Seek & Destroy

Post by Sly Boots » Sun Jun 02, 2019 10:57 am

Drake opens up with his assault cannon, screaming like a maniac.

2 +1

I'll use that up taking the chaos commander out.

The smoke clears, and another volleys rings out

3 + 6

I don't think that's enough to do any damage to dreaddie, so take out the gretchin.

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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Sun Jun 02, 2019 11:00 am

Yes, Dready has 4 Armour, but you manage to wipe out the Gretchin and the Chaos Commander!

All that remains now is the big guy.

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Re: Space Crusade Mission 1: Seek & Destroy

Post by Sly Boots » Sun Jun 02, 2019 11:01 am

Gormless didn't ask for this. It'll be a milk run, his superiors tell him.

Now Hudson's dead, and it's his fault.

But seeing Drake step up heroically finally breaks the Sgt out of his paralysis. He grits his teeth and charges up to the dreadnought and chucks a melta bomb under its hulking carapace.

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Re: Space Crusade Mission 1: Seek & Destroy

Post by Sly Boots » Sun Jun 02, 2019 11:02 am

So, if I have this right, I can roll 4 x red die and 2 x white die on this turn, with the benefit of a reroll due to my bionic arm?

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Re: Space Crusade Mission 1: Seek & Destroy

Post by Maturin » Sun Jun 02, 2019 11:04 am

I'll stick you in T6. Yep you've got that all correct. So the first 4 results will be the red dice and the final 2 will be the white dice.

Jeez that's a lot of dice!

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Re: Space Crusade Mission 1: Seek & Destroy

Post by Sly Boots » Sun Jun 02, 2019 11:06 am

Red - 6, 5, 3, 2

White - 3, 2

Before I reroll any of those, does the 6 count towards my total, or is it only the 3 and 2 for the red and the 2 for the white (I'm unsure if it's the full total of all the dice)...

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