Space Crusade Mission 1: Seek & Destroy - COMPLETED
Re: Space Crusade Mission 1: Seek & Destroy
Damn this is hotting up!
Edit: we're leaving the house in about 30 mins... should hopefully get to do my turn beforehand.
Edit: we're leaving the house in about 30 mins... should hopefully get to do my turn beforehand.
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Re: Space Crusade Mission 1: Seek & Destroy
Yep, mission 2 is much kinder on the Ultramarines.
Plus, you will earn Honour Badges for your points score at the end of this mission. So you'll be able to carry an extra Equipment card or two next time.
Also, there is actually a Secondary Mission here, but I can only reveal that with the relevant Event Card. You may end up getting the points for that automatically if I pull that card (it was the Android).
Map Update:
Blood Angels turn!
Plus, you will earn Honour Badges for your points score at the end of this mission. So you'll be able to carry an extra Equipment card or two next time.
Also, there is actually a Secondary Mission here, but I can only reveal that with the relevant Event Card. You may end up getting the points for that automatically if I pull that card (it was the Android).
Map Update:
Spoiler
Blood Angels turn!
Re: Space Crusade Mission 1: Seek & Destroy
What are the points right now? They must be close with Animal taking out two higher scoring enemies and losing a unit?
Re: Space Crusade Mission 1: Seek & Destroy
First off, can I ask if there are any restrictions on how many order cards you play in a turn, ditto equipment cards, and if there's a set order for doing those? Or can I slap them down as I need them during the turn?
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Re: Space Crusade Mission 1: Seek & Destroy
He lost two, in fact ¬_¬
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Re: Space Crusade Mission 1: Seek & Destroy
Oh yeah, didn't notice that among all the chaos. I guess it's not quite as close as I thought. -_-
Re: Space Crusade Mission 1: Seek & Destroy
The points are at the bottom of the map image. Quite close really.
You can play 1 Order card at the very start of the turn and any number of Equipment cards throughout a turn Sly. No restriction on those (until they're used up obviously).
You can play 1 Order card at the very start of the turn and any number of Equipment cards throughout a turn Sly. No restriction on those (until they're used up obviously).
Re: Space Crusade Mission 1: Seek & Destroy
Sgt Gormless stares helplessly as the dreadnought bears down on his depleted unit.
F-F-F-FIRE! he stammers, as they launch into the fray.
Marine Drake (cannon) to T8 and open the door.
F-F-F-FIRE! he stammers, as they launch into the fray.
Marine Drake (cannon) to T8 and open the door.
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Re: Space Crusade Mission 1: Seek & Destroy
Cool, so you can fire twice here then.
Re: Space Crusade Mission 1: Seek & Destroy
Drake opens up with his assault cannon, screaming like a maniac.
2 +1
I'll use that up taking the chaos commander out.
The smoke clears, and another volleys rings out
3 + 6
I don't think that's enough to do any damage to dreaddie, so take out the gretchin.
2 +1
I'll use that up taking the chaos commander out.
The smoke clears, and another volleys rings out
3 + 6
I don't think that's enough to do any damage to dreaddie, so take out the gretchin.
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Re: Space Crusade Mission 1: Seek & Destroy
Yes, Dready has 4 Armour, but you manage to wipe out the Gretchin and the Chaos Commander!
All that remains now is the big guy.
All that remains now is the big guy.
Re: Space Crusade Mission 1: Seek & Destroy
Gormless didn't ask for this. It'll be a milk run, his superiors tell him.
Now Hudson's dead, and it's his fault.
But seeing Drake step up heroically finally breaks the Sgt out of his paralysis. He grits his teeth and charges up to the dreadnought and chucks a melta bomb under its hulking carapace.
Now Hudson's dead, and it's his fault.
But seeing Drake step up heroically finally breaks the Sgt out of his paralysis. He grits his teeth and charges up to the dreadnought and chucks a melta bomb under its hulking carapace.
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Re: Space Crusade Mission 1: Seek & Destroy
So, if I have this right, I can roll 4 x red die and 2 x white die on this turn, with the benefit of a reroll due to my bionic arm?
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Re: Space Crusade Mission 1: Seek & Destroy
I'll stick you in T6. Yep you've got that all correct. So the first 4 results will be the red dice and the final 2 will be the white dice.
Jeez that's a lot of dice!
Jeez that's a lot of dice!
Re: Space Crusade Mission 1: Seek & Destroy
Red - 6, 5, 3, 2
White - 3, 2
Before I reroll any of those, does the 6 count towards my total, or is it only the 3 and 2 for the red and the 2 for the white (I'm unsure if it's the full total of all the dice)...
White - 3, 2
Before I reroll any of those, does the 6 count towards my total, or is it only the 3 and 2 for the red and the 2 for the white (I'm unsure if it's the full total of all the dice)...
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