Space Crusade: Mission 2 - Clearing Action - COMPLETED

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Animalmother
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Animalmother » Mon Jun 10, 2019 5:44 pm

If I use Move It card can I get my squad to the dreadnought and still attack?

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Mon Jun 10, 2019 5:56 pm

Yes, Move It! allows you to move twice. You can attack at the end of those moves.

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Animalmother
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Animalmother » Mon Jun 10, 2019 7:00 pm

Let's be 'aving the bastard!!

Assault to N8
3 & 1

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Mon Jun 10, 2019 7:02 pm

Your 4 damage pings off the Dreadnought's 4 armour!

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Animalmother
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Animalmother » Mon Jun 10, 2019 7:07 pm

Cock...

Bolter to N6 (pew pew pew)

3 white dice plus extra?

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Mon Jun 10, 2019 7:09 pm

Okay, your Bolt Pistols only give you one extra white dice n H2H combat, so you'll only have 2 white dice when firing. And since the Dreadnought has 4 Armour, it will be impossible to shoot it with that weapon. Are you firing or H2H? The Dreddie has 2 red & 2 white H2H dice.

I think there's only going to be one way for you to defeat him....

By the way, I've copy/pasted the Card info here for you (which is always in the opening post):
Spoiler
Orders:
Image

Equipment:
Image

And these are the equipment cards you have:
1.Melta Bomb - 2.Bolt Pistols - 3.Suspensors - 4.Blind Grenades - 5.Targeter (Missile)

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Animalmother
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Animalmother » Mon Jun 10, 2019 7:16 pm

Commander to 06

Ok with glove and sword I get 2 red and 2 white, plus 2 more red with a melta bomb

3 & 3 (I swear to all dear to me that's real!!)
3 & 1
4 & 2

And if that goes tits up I might need to use Fire!

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Mon Jun 10, 2019 7:24 pm

:lol:

Yeah that is well and truly more than enough to defeat him.

I roll...

Roll(4d6)+0:
4,4,3,2,+0
Total:13

Which is 2 damage, to your 12. Which easily takes all 3 life points.

The Imperial Fists make the final blow! An eerie silence falls around you; the Space Hulk has been cleansed.

Spoiler
Image

As before, I shall move you back to your docking claws and pull Event Cards along the way. (I've actually decided to remove the Genestealers & Booby Trap cards from the deck; they're far too unforgiving IMO and are a bit too random an event to make the difference between one team winning and another team losing).

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Animalmother
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Animalmother » Mon Jun 10, 2019 7:30 pm

My squad perform the ancient if unorthodox tradition of Ti' Bagge on the smouldering wreak of the dreadnought.

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Mon Jun 10, 2019 7:48 pm

So the final results:

Commander Valius, Ultramarines: 55 pts
Commander Trusst, Imperial Fists: 43 pts
Commander Gorman, Blood Angels: 39 pts

I didn't pull the Mothership Commo card, the Secondary mission was to kill the Heavy Weapons Chaos Marine - Blood Angels would have ended up on 54 points if I'd pulled that card. :o

All 3 squads did well. You all lost Marines here, but that is the harsh reality of the Imperium. The Blood Angels were quickest off the blocks, but were too far from the primary objective (and the Dreadnought).

Animalmother, you actually could have won this game! If you'd used your Move It order the previous turn you could have got your Assault Cannon into a position to shoot at the Chaos Commander before Mantis. Which would have given you the 30 points Primary Mission Token.
Last edited by Maturin on Mon Jun 10, 2019 8:09 pm, edited 1 time in total.

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Mon Jun 10, 2019 7:54 pm

Combat Effectiveness:

Blood Angels: 31-50 points. A commendable performance. You are awarded two Honour Badges.
Imperial fists: 31-50 points. A commendable performance. You are awarded two Honour Badges.
Ultramarines: 51 points or more. A heroic performance. You are awarded three Honour Badges.

Promotions:

Ultramarines: Commander Valius, you are hereby promoted to the rank of Lieutenant Primus. Outstanding.

As we stand in the campaign:

Image

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Mon Jun 10, 2019 8:00 pm

Finally, both Mantis and Sly have a decision to make. Here are your current Honour Badges (which equate to additional Equipment cards you can use on top of the standard 4):

Imperial Fists: 3 Honour Badges (7 Equipment cards next mission)
Ultramarines: 4 Honour Badges (8 Equipment cards next mission)
Blood Angels: 4 Honour Badges (8 Equipment cards next mission)

If you wish, you may give up 4 Honour Badges in exchange for another promotion, which would take you one step closer to winning the campaign. But this will of course mean you'll start the next mission with only 4 Equipment cards. It's hard to say what the best advice is here; it's a decision both Commanders Valius and Gorman must take.
Last edited by Maturin on Mon Jun 10, 2019 8:05 pm, edited 1 time in total.

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Animalmother
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Animalmother » Mon Jun 10, 2019 8:04 pm

Whilst my hardest decision is to come up with a new silly name for my replacement marine :-k

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Maturin
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Maturin » Mon Jun 10, 2019 8:06 pm

Afraid so. You'll have a nice range of extra equipment next mission though. More toys to play with.

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Sly Boots
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Re: Space Crusade: Mission 2 - Clearing Action

Post by Sly Boots » Mon Jun 10, 2019 8:09 pm

It's why I went down the clone pods route :lol:

Looks like I'll be hatching out another Vasquez and Drake for the next one.

I think I'll be hanging onto the 8 equipment cards for the next one.

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