Space Crusade Mission 3: Interception

Exciting adventures IRL.
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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Fri Jun 14, 2019 8:15 pm

The wall is blocking, so you would have to go to C8 to hit that square. Is that okay?

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Animalmother
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Re: Space Crusade Mission 3: Interception

Post by Animalmother » Fri Jun 14, 2019 8:17 pm

I meant C8 :oops:

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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Fri Jun 14, 2019 8:19 pm

Cool, so I can reveal the other blip was an Ork, and your 3 damage on 1 dice is enough to kill both of them:

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Animalmother
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Re: Space Crusade Mission 3: Interception

Post by Animalmother » Fri Jun 14, 2019 8:27 pm

Lovely :P

Silly questions. With the targeter can I roll another dice to splatter that other green fellow?

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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Fri Jun 14, 2019 8:29 pm

No, all it can do is reroll one of the existing dice. It doesn't give you an extra shot at another target.

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Animalmother
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Re: Space Crusade Mission 3: Interception

Post by Animalmother » Fri Jun 14, 2019 8:34 pm

Pish
Bolter to F15 to shoot at K13

1 & 2

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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Fri Jun 14, 2019 8:37 pm

Yep, a close to perfect dice roll on your 2 white dice. The Gretchin falls to your Bolter fire!

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Animalmother
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Re: Space Crusade Mission 3: Interception

Post by Animalmother » Fri Jun 14, 2019 8:39 pm

Plasma to E12 and fire at gretchin above
2 & 5

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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Fri Jun 14, 2019 8:43 pm

2 damage nets you another Greenskin kill.

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Animalmother
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Re: Space Crusade Mission 3: Interception

Post by Animalmother » Fri Jun 14, 2019 8:46 pm

Commander goes to B11 and paints the wall at H11 a glistening shade of heresy.

4 & 3

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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Fri Jun 14, 2019 8:49 pm

And that concludes the Imperial Fists turn. A decent haul, with yet another dead Gretchin, but there are still some aliens nearby and some exposed marines...

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It is time for the Blood Angels to do their stuff.

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Sly Boots
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Re: Space Crusade Mission 3: Interception

Post by Sly Boots » Fri Jun 14, 2019 8:54 pm

It seems like there's rather less to do on my turn than I was expecting :/

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Re: Space Crusade Mission 3: Interception

Post by Sly Boots » Fri Jun 14, 2019 8:57 pm

Gorman activates the Move it! protocol.

Cannoneer Drake races to V16 and opens the door (I can fire from point-blank, right?)

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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Fri Jun 14, 2019 8:58 pm

You can indeed! I can reveal the enemy you've taken by surprise is an Ork..

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Re: Space Crusade Mission 3: Interception

Post by Sly Boots » Fri Jun 14, 2019 9:01 pm

Drake opens fire!

Roll(2d6)+0:
2,6,+0
Total:8

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