Space Crusade Mission 3: Interception

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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Fri Jun 14, 2019 9:02 pm

Oooh. 2 damage is just enough to beat the Ork's 1 armour.

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Sly Boots
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Re: Space Crusade Mission 3: Interception

Post by Sly Boots » Fri Jun 14, 2019 9:06 pm

Gorman races to V13
Hudson (rocket) to T18
Vasquez to T22 and fire on the lonely gretchin.

Roll(2d6)+0:
3,4,+0
Total:7

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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Fri Jun 14, 2019 9:12 pm

Your plasma bolt burns a hole through the Gretchin as it screams in agony. Well, the Ultramarines and Blood Angels have made short work of the south west sector, although having to share the points between them in the process. Which could give the advantage to the Imperial Fists here. We shall see...!

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Animalmother
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Re: Space Crusade Mission 3: Interception

Post by Animalmother » Fri Jun 14, 2019 9:14 pm

Yes but I suspect my Imperials are about to get fisted :(

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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Fri Jun 14, 2019 9:37 pm

Animalmother wrote:
Fri Jun 14, 2019 9:14 pm
Yes but I suspect my Imperials are about to get fisted :(
Remember, this mission is all about the enemy points tally, not the overall points. So the team which loses the most marines could still get the primary objective (30 pts) if they've got the most enemy kills.

ALIEN TURN:

Event Card:

Image

I randomly roll for one of the squads and... it's the Ultramarines! Fortunately for you you're not surrounded by enemies at the moment. :lol:

In the south west sector, the Gretchin takes a potshot at the Assault Cannon (1&6) before scurrying away and hiding. The Ork moves into position and fires on the same marine, missing with a 5&4.

In the north west, the top Gretchin fires on the Plasma marine (1&6) before hiding in the corner, but then an Android clomps into view and fires its larger weapon (3 white dice) at the Missile Launcher marine:

Roll(3d6)+0:
2,5,2,+0
Total:9

The 4 damage is enough to penetrate his armour. I bid thee farewell, brave sir!

Another gretchin attacks and misses, while 6 more reinforcements appear from the north east!

Spoiler
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Last edited by Maturin on Mon Jun 17, 2019 9:46 am, edited 1 time in total.

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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Fri Jun 14, 2019 9:40 pm

I think that's probably a good spot to leave things for tonight.

So, the aliens are really piling up in the north east sector - plus you've yet to scan for the remaining enemy blips there. Loads of points still up for grabs!

Also, what is it with the Ultramarines? Last mission they run out of ammo for their Plasma gun; this mission, all their heavy weapons jam. Somebody is screwing up in maintenance...

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Animalmother
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Re: Space Crusade Mission 3: Interception

Post by Animalmother » Fri Jun 14, 2019 10:07 pm

First it was Krupp Wulframmer and now Thrace Sternshaft have fallen, that rocket launcher is cursed! Why must the most manly named men suffer? :cry:

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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Sat Jun 15, 2019 10:12 am

To be fair, he was living a charmed life with you leaving him so exposed. I must have had about 10 shots at him in total. :lol:


I hadn't considered how long the reinforcements would take to move out of that sector. Next time I'll be putting more blips elsewhere I think. The north east part of the map is going to be absolutely packed when the blips appear.


So when Mantis is ready, we can begin the next turn.

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Mantis
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Re: Space Crusade Mission 3: Interception

Post by Mantis » Mon Jun 17, 2019 12:46 pm

Didn't realise it was my turn, my bad!

By Sections!
Commander to Q8
Bolter to Q13
Missile to R18
Plasma to R21
Assault to Q21

And blind grenades!

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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Mon Jun 17, 2019 1:08 pm

Commander Valius advances into the final sector, revealing a host of new radar blips! The blind grenades ring out, rendering his squad invisible to the aliens in their next turn.

Spoiler
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We now pass over to Animalmother and Commander Trusst.

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Animalmother
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Re: Space Crusade Mission 3: Interception

Post by Animalmother » Mon Jun 17, 2019 5:41 pm

This is going to be suicidal but I can't miss the opportunity...

Plasma to G7
1 & 3

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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Mon Jun 17, 2019 6:34 pm

I had wondered whether you were going to go for that move - I'd completely ignored where your Plasma gunner was when I was sorting out my positions last turn.

Your 4 damage instantly kills all 3 Gretchins and the Ork!

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Animalmother
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Re: Space Crusade Mission 3: Interception

Post by Animalmother » Mon Jun 17, 2019 7:32 pm

Spatterfest! :P

Bolter to F16 and shoot ork

1 & 2

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Maturin
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Re: Space Crusade Mission 3: Interception

Post by Maturin » Mon Jun 17, 2019 7:36 pm

A perfect low score on both white dice, and the 3 total damage is more than enough to kill the Ork!

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Animalmother
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Re: Space Crusade Mission 3: Interception

Post by Animalmother » Mon Jun 17, 2019 7:50 pm

Assault to F13 and shoot enemy

2 & 4

Is there anyway my commander can get that droid at the top?
Last edited by Animalmother on Mon Jun 17, 2019 7:53 pm, edited 1 time in total.

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