D&D Campaign 2: D&D Harder

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Wrathbone
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Re: D&D Campaign 2: D&D Harder

Post by Wrathbone » Thu Nov 24, 2022 10:47 am

Bird wrote:
Thu Nov 24, 2022 10:35 am
Do we have sesh zero night folks?
The engineers are here now, so assuming there are no major issues and the Internet has been safely delivered in time from the top of Big Ben, I should be fine for 7pm.

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Bird
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Re: D&D Campaign 2: D&D Harder

Post by Bird » Thu Nov 24, 2022 10:49 am

Szechuan Zero here we come :D

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Sly Boots
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Re: D&D Campaign 2: D&D Harder

Post by Sly Boots » Thu Nov 24, 2022 10:50 am

Kung-po chicken-man will be reporting for duty

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Raid
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Re: D&D Campaign 2: D&D Harder

Post by Raid » Thu Nov 24, 2022 11:35 am

Yes, I'll be there.

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Wrathbone
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Re: D&D Campaign 2: D&D Harder

Post by Wrathbone » Thu Nov 24, 2022 11:53 am

All up and running now.

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Mantis
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Re: D&D Campaign 2: D&D Harder

Post by Mantis » Thu Nov 24, 2022 1:34 pm

Awesome.

We aiming for a 7pm start?

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Wrathbone
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Re: D&D Campaign 2: D&D Harder

Post by Wrathbone » Thu Nov 24, 2022 1:49 pm

Yeah, unless anyone objects. I reckon we'll be done in an hour or so.

I think the main things to figure out are:

- What we do about sidekicks
- Whether the party already knows each other or not
- Why each character is in the village of Halton's Rest*, where we'll start (possibly seeking help from a wise man for some reason - I'll get into that in the session)
- Long-term character goals
- Any NPCs the characters may be attached to in some way (e.g. family, friends, mortal enemies, etc)

Obviously you can message me privately if there are details you want to keep secret for now. ;)


*Edited as I originally put Banton, which is the village where my other campaign started. #-o
Last edited by Wrathbone on Thu Nov 24, 2022 6:41 pm, edited 1 time in total.

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Re: D&D Campaign 2: D&D Harder

Post by Sly Boots » Thu Nov 24, 2022 2:40 pm

Oh man... we really need one of us to get this and then we can play a game this xmas...


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Wrathbone
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Re: D&D Campaign 2: D&D Harder

Post by Wrathbone » Thu Nov 24, 2022 3:10 pm

:o

I'm in.

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Re: D&D Campaign 2: D&D Harder

Post by Sly Boots » Thu Nov 24, 2022 6:49 pm

Think I'm going to struggle to make it for 7. Late notice, I know, but any chance we can push it back to 8?

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Re: D&D Campaign 2: D&D Harder

Post by Raid » Thu Nov 24, 2022 6:52 pm

I'll be at my desk anyway so no problem for me.

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Mantis
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Re: D&D Campaign 2: D&D Harder

Post by Mantis » Thu Nov 24, 2022 6:55 pm

Could we say half 7? I've told my other half I'd be free from half 8 now.

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Wrathbone
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Re: D&D Campaign 2: D&D Harder

Post by Wrathbone » Thu Nov 24, 2022 6:57 pm

I'm easy for 7.30 or 8, whichever works best.

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Re: D&D Campaign 2: D&D Harder

Post by Sly Boots » Thu Nov 24, 2022 6:58 pm

Mantis wrote:
Thu Nov 24, 2022 6:55 pm
Could we say half 7? I've told my other half I'd be free from half 8 now.
We can try, good chance I'll be still eating/having to answer the door to collect food. Been trying to order something for me and the kids for over an hour, every time I put an order in 10 minutes later I get told there's no drivers at that location and have to go through the whole rigmarole again -_-

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Wrathbone
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Re: D&D Campaign 2: D&D Harder

Post by Wrathbone » Thu Nov 24, 2022 7:04 pm

Let's say 8 and we'll try and get through most stuff in half an hour. We can always have a 0.5 session next week!

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