S.T.A.L.K.E.R. 2

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eny
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Re: S.T.A.L.K.E.R. 2

Post by eny » Fri Nov 29, 2024 4:57 pm

1.01 patch is out apparently (10.39GB). I have only been running the timescale mod and UE dev tools so far, so will see what the game is like after the patch and go from there.
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Re: S.T.A.L.K.E.R. 2

Post by eny » Fri Nov 29, 2024 6:34 pm

Fuck me if it aint downloading the entire game again... :shock:
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Re: S.T.A.L.K.E.R. 2

Post by Animalmother » Fri Nov 29, 2024 7:01 pm

https://gamerant.com/stalker-2-bug-fix- ... mber-2024/
Over 650 issues fixed.
Woooo!!!
Many players had complained that STALKER 2 was too hard, and this patch has taken solid steps to address this. Weapon and armor repair costs have been decreased, while armor durability across the board has been increased by 12.5%. Damage from several STALKER 2 enemies has also been moderately reduced, including Controllers, Burers, Boars, and Fleshes. Damage dealt to these enemies has been increased, while Bloodsuckers have had their HP regeneration outside of combat nerfed.

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Re: S.T.A.L.K.E.R. 2

Post by eny » Sat Nov 30, 2024 11:50 am

Haven't even played the new game I downloaded last night because of the patch...and now there is a 1.0.2 patch...fuck that shit, I will play as is, I ain't d/ling it all a fucking gain.
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Re: S.T.A.L.K.E.R. 2

Post by Animalmother » Sat Nov 30, 2024 1:10 pm

I believe the patch broke a bunch of stuff and affected modded games so they had to release a new patch to fix that. It's probably going to be like this for a good while until they get it right.

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Re: S.T.A.L.K.E.R. 2

Post by Sly Boots » Sat Nov 30, 2024 1:27 pm

I guess I'll set this aside for a little while then :(

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Re: S.T.A.L.K.E.R. 2

Post by ManBearSquid » Sat Nov 30, 2024 3:04 pm

From what I've played, it's mostly great and has offered some really memorable moments so far. My major gripe is the spawn distance for enemies, was walking near the Sphere base and had been scoping it out, noticed the watch towers were empty up until I got within 100m or so. Did some reading and this is a known thing. You can't even see the enemy from tower to tower.

So, scoping out a base to make a plan of attack is a bit up in the air, but I have been loving the closer quarters encounters and exploring the lesser zone.

There are a couple mods to aid this issue, but apparently performance heavy and can mess with quests down the line. I may also put the game down for a bit as I've plenty more to play anyway, and I've also just finished a replay of the Metro series, so I've had a good fill of Eastern desolation and mutants/bandits.

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Re: S.T.A.L.K.E.R. 2

Post by ManBearSquid » Sat Nov 30, 2024 3:32 pm


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Re: S.T.A.L.K.E.R. 2

Post by eny » Sat Nov 30, 2024 5:41 pm

I just had a trip over to Rostok. My, what memories! They have done a brilliant job of the original areas in this game. Everything feels in the right place and size. Barkeep is still at the Bar! I went out back and had a fun worm jump to a blueprint, which was more than amusing!
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Re: S.T.A.L.K.E.R. 2

Post by Animalmother » Sun Dec 01, 2024 2:23 pm


Where to find some of the better weapons and armor in Garbage.

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Re: S.T.A.L.K.E.R. 2

Post by eny » Sun Dec 01, 2024 5:12 pm

I got a Saiga 12 from the junkyard west of Rostok, did the anomaly dodge to get the bag too, great punchy shotty that. Off up into Yanov atm to get the traders open and upgrade it a little.
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Re: S.T.A.L.K.E.R. 2

Post by Sly Boots » Sun Dec 01, 2024 6:02 pm

eny wrote:
Sun Dec 01, 2024 5:12 pm
I got a Saiga 12 from the junkyard west of Rostok, did the anomaly dodge to get the bag too, great punchy shotty that. Off up into Yanov atm to get the traders open and upgrade it a little.
Can they definitely do it? Because I stashed one of those in my storage all game and ended up selling it when I'd explored 80% of the map and still hadn't found anywhere that could do it :lol:

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Re: S.T.A.L.K.E.R. 2

Post by Animalmother » Sun Dec 01, 2024 6:33 pm

Has the update improved game play or is everyone pretty much running it modded? I'm not at home for a few days so won't get to play it for a bit.

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Re: S.T.A.L.K.E.R. 2

Post by eny » Sun Dec 01, 2024 7:26 pm

Sly Boots wrote:
Sun Dec 01, 2024 6:02 pm
eny wrote:
Sun Dec 01, 2024 5:12 pm
I got a Saiga 12 from the junkyard west of Rostok, did the anomaly dodge to get the bag too, great punchy shotty that. Off up into Yanov atm to get the traders open and upgrade it a little.
Can they definitely do it? Because I stashed one of those in my storage all game and ended up selling it when I'd explored 80% of the map and still hadn't found anywhere that could do it :lol:
Yes, it's a good gun...the trader there has a Ram too, even better!
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Re: S.T.A.L.K.E.R. 2

Post by Snowy » Mon Dec 02, 2024 7:22 am

Haha I can't join gun discussions since patching in the irl names of them, not sure which ones you are talking about :)

I found a SPAS 12 shotty on a dead bad guy which I have kept, even thought the magazine reload version has more utility.
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