S.T.A.L.K.E.R. 2

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eny
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Re: S.T.A.L.K.E.R. 2

Post by eny » Thu Dec 19, 2024 10:27 am

Carry on, I don't think it needs a new save. The file size is large because every file modified is redownloaded again as part of verification...from what I gather. I am pre-Duga, just at Rostok getting kit in order before I join them.


Easily Game of the Year for me. This is everything we hoped for all these years, I have had the most sublime discovery and firefights I've ever experienced in a game — veteran, no cross hair or threat indicators etc. is just so immersive.
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Re: S.T.A.L.K.E.R. 2

Post by Animalmother » Thu Dec 19, 2024 11:08 am

The Xbox update is only 12GB which seems odd.

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Re: S.T.A.L.K.E.R. 2

Post by Rusty » Thu Dec 19, 2024 12:04 pm

First serious crash in this game since the patch. Out of memory.
I couldn't even open a browser window without an error.

Sigh, everything else seems fine though with the patch on.

I shall persevere.
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Re: S.T.A.L.K.E.R. 2

Post by eny » Thu Dec 19, 2024 12:39 pm

Weirdly, I had my first one of those yesterday...managed to open TM and close GoG and the game...
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Re: S.T.A.L.K.E.R. 2

Post by Snowy » Thu Dec 19, 2024 5:59 pm

OK I am blatantly posting a spoiler here, because I simply don't get how you could know how to do this without a guide. It was my first and only ragequit so far and even when I managed it, it was a close run thing.

For those spoiler avoidant, no need to read unless you are tearing your hair out on the mission Ad Astra Per Aspera:
Spoiler
OK - having shut down each of the PSI beacons, you are given a marker to head to. You head mostly East (I did the pumping station by with the zombies and controller last) until you enter a large clearing - well, large by the standard of the swamps anyway. When you do, you will get attacked by a Chimera, which is absolutely bastard hard. At the same time, an emission begins. Now I happened to have some pokey weaponry with me and took it down pretty fast, but I have reloaded since and tried it with a shotgun and an assault rifle and it takes forever to go down, plus keeps knocking you over and causing you to bleed, then keeps attacking while you try to bandage/reload, so I recommend that unless you are seriously packing heat to run. As you keep headed east, there is a heavily irradiated hut. This will not protect you from the emission, but if you try to make your way any other way the water will stop you making progress. You need to run through the irradiated house and exit at the back, then keep running, ensuring you don't stray from the path. There is a zigzagging walkway leading to a shelter which, when entered, triggers a cutscene. When you get there, you can breathe again. Honestly how anyone is expected to work this out on their own is beyond me. Even when I completed it, I was taking massive burn damage from the emission at the point I dropped into the shelter.
Fuck the swamps, seriously.
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Re: S.T.A.L.K.E.R. 2

Post by Animalmother » Thu Dec 19, 2024 6:44 pm

Yeah that mission was a pile of steaming horseshit. I had to look up a video to get through it in the end. Pretty much all the comments on said video mirrored the frustration you just described. There's a few bits in the game that I was stumped on due to either not being able to locate an object/switch/doorway or because of a ridiculously OP enemy spawning and repeatedly killing me.

Also could they please put a few holes in walls and fences so you don't have to spend 15 fucking minutes trying to find a way into or out of an enclosed area.

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Re: S.T.A.L.K.E.R. 2

Post by Snowy » Thu Dec 19, 2024 7:56 pm

I was just about to post 'parkour mod' but then remembered - yeah you are on console...
RCHD wrote:Snowy is my favourite. He's a metal God.
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Re: S.T.A.L.K.E.R. 2

Post by Can't think of one » Thu Dec 19, 2024 11:27 pm

Snowy wrote:
Thu Dec 19, 2024 5:59 pm
OK I am blatantly posting a spoiler here, because I simply don't get how you could know how to do this without a guide. It was my first and only ragequit so far and even when I managed it, it was a close run thing.

For those spoiler avoidant, no need to read unless you are tearing your hair out on the mission Ad Astra Per Aspera:
Spoiler
OK - having shut down each of the PSI beacons, you are given a marker to head to. You head mostly East (I did the pumping station by with the zombies and controller last) until you enter a large clearing - well, large by the standard of the swamps anyway. When you do, you will get attacked by a Chimera, which is absolutely bastard hard. At the same time, an emission begins. Now I happened to have some pokey weaponry with me and took it down pretty fast, but I have reloaded since and tried it with a shotgun and an assault rifle and it takes forever to go down, plus keeps knocking you over and causing you to bleed, then keeps attacking while you try to bandage/reload, so I recommend that unless you are seriously packing heat to run. As you keep headed east, there is a heavily irradiated hut. This will not protect you from the emission, but if you try to make your way any other way the water will stop you making progress. You need to run through the irradiated house and exit at the back, then keep running, ensuring you don't stray from the path. There is a zigzagging walkway leading to a shelter which, when entered, triggers a cutscene. When you get there, you can breathe again. Honestly how anyone is expected to work this out on their own is beyond me. Even when I completed it, I was taking massive burn damage from the emission at the point I dropped into the shelter.
Fuck the swamps, seriously.

I did this whole section last night and I nearly rage quit a couple of times, that fucking chimera kept killing me and just like you I had an emission at the same time, I reloaded a save about five minutes before that and luckily the chimera didn't spawn. Awful section of the game! The amount of times I kept getting stuck in the swamps was really pissing me off ](*,) ](*,) ](*,)

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Re: S.T.A.L.K.E.R. 2

Post by Snowy » Fri Dec 20, 2024 7:52 am

Can't think of one wrote:
Thu Dec 19, 2024 11:27 pm
I did this whole section last night and I nearly rage quit a couple of times, that fucking chimera kept killing me and just like you I had an emission at the same time, I reloaded a save about five minutes before that and luckily the chimera didn't spawn. Awful section of the game! The amount of times I kept getting stuck in the swamps was really pissing me off ](*,) ](*,) ](*,)
From what I have read since, the Chimera spawn and the emission are a scripted part of the quest. That it didn't spawn for you is an extremely lucky break! And yes, the swamps are a nightmare to navigate even when you don't have a fucking huge monster leaping at you while the skies turn blood red! I am going to file that one next to 'that race in Mafia' as gaming moments I never want to revisit.
RCHD wrote:Snowy is my favourite. He's a metal God.
08/10/2003 - 17/08/2018
10501 :-({|=

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Re: S.T.A.L.K.E.R. 2

Post by Rusty » Fri Dec 20, 2024 8:11 am

Yup, I've done that section twice now. I was so annoyed the first time I installed a cheat to get through. It was then I sussed it's scripted.
On my second playthrough I also didn't get the chimera which made it so much easier knowing I just had to navigate and then run a bit.
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Re: S.T.A.L.K.E.R. 2

Post by eny » Fri Dec 20, 2024 10:43 am

Run!

Seriously, just run from the Chimera...there is a teleport house that moves you on when you get to it and walk through to the other door. (there are actually 3 teleport houses), but yes, I have no love for The Swamps, and have zero intention of collecting the stashes etc. that are still there. When you leave, keep East...and an eye on the highest ground...
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Re: S.T.A.L.K.E.R. 2

Post by Animalmother » Fri Dec 20, 2024 2:27 pm

I do love how fun fights can just devolve into utter chaos in this. Both sides slinging hand grenades at each other and usually finishing with a brutal up close and personal blast from a shotgun.

I do wonder if some of developers have our their own combat experience into this.

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Re: S.T.A.L.K.E.R. 2

Post by Hatredsheart » Fri Dec 20, 2024 7:14 pm

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Re: S.T.A.L.K.E.R. 2

Post by Snowy » Sat Dec 21, 2024 9:52 am

Animalmother wrote:
Fri Dec 20, 2024 2:27 pm
I do love how fun fights can just devolve into utter chaos in this. Both sides slinging hand grenades at each other and usually finishing with a brutal up close and personal blast from a shotgun.

I do wonder if some of developers have our their own combat experience into this.
Hugely improved by the recent patches to the A-life system too I have found.
RCHD wrote:Snowy is my favourite. He's a metal God.
08/10/2003 - 17/08/2018
10501 :-({|=

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Re: S.T.A.L.K.E.R. 2

Post by ManBearSquid » Sat Dec 21, 2024 10:48 am

Have you removed your a-life mod now, Ian?

I've given the game a break for now.

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