Scene II: Horsehead Ranch

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Sly Boots
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Re: Frontier Scum, Scene II: Horsehead Ranch

Post by Sly Boots » Wed May 28, 2025 9:06 am

Stormbringer wrote:
Wed May 28, 2025 8:45 am
All right, roll 2d6!

Re-roll any 6s you roll and add them to the total.
A 3 and a 5

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Stormbringer
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Re: Frontier Scum, Scene II: Horsehead Ranch

Post by Stormbringer » Wed May 28, 2025 9:12 am

Sly Boots wrote:
Wed May 28, 2025 9:06 am
Stormbringer wrote:
Wed May 28, 2025 8:45 am
All right, roll 2d6!

Re-roll any 6s you roll and add them to the total.
A 3 and a 5
Noticing (in the corner of his eye) the Clown dash into the main entrance hall, leap over the broken table and chairs, and attempt to open the double-doors leading to the northern half of the building, Doc spins about with both revolvers and opens fire. The Clown's body jerks as his blood spatters onto the doors.

Cumflutter's tomahawk comes sailing through the air and hits the back of his head, just before he collapses to the floor.
My fire is more than can be made with forests,
My state more base than are the basest valleys;
I wish no evenings more to see, each evening;
Shamed, I hate myself in sight of mountains,
And stop mine ears, lest I grow mad with music.

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Animalmother
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Re: Frontier Scum, Scene II: Horsehead Ranch

Post by Animalmother » Wed May 28, 2025 9:23 am

I rolled a 3 on the D6 but no matter.

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Re: Frontier Scum, Scene II: Horsehead Ranch

Post by Stormbringer » Wed May 28, 2025 9:26 am

Now we just need Roach to roll his SLICK and GRIT tests to see if he took damage from the explosion and was affected by the laughing gas.

And also LUCK to see if his hat survived.


Then you're free to carry on as normal!
My fire is more than can be made with forests,
My state more base than are the basest valleys;
I wish no evenings more to see, each evening;
Shamed, I hate myself in sight of mountains,
And stop mine ears, lest I grow mad with music.

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Animalmother
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Re: Frontier Scum, Scene II: Horsehead Ranch

Post by Animalmother » Wed May 28, 2025 9:41 am

Or as normal as this world is.

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Re: Frontier Scum, Scene II: Horsehead Ranch

Post by Stormbringer » Wed May 28, 2025 9:47 am

Yes, utterly screwed up normal.
My fire is more than can be made with forests,
My state more base than are the basest valleys;
I wish no evenings more to see, each evening;
Shamed, I hate myself in sight of mountains,
And stop mine ears, lest I grow mad with music.

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Animalmother
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Re: Frontier Scum, Scene II: Horsehead Ranch

Post by Animalmother » Wed May 28, 2025 10:31 am

Does clown boy have any interesting loot?

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Sly Boots
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Re: Frontier Scum, Scene II: Horsehead Ranch

Post by Sly Boots » Wed May 28, 2025 10:33 am

So am I right in saying we've now completely cleared the south end of the building, from the central hallway down?

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Re: Frontier Scum, Scene II: Horsehead Ranch

Post by Stormbringer » Wed May 28, 2025 10:52 am

Sly Boots wrote:
Wed May 28, 2025 10:33 am
So am I right in saying we've now completely cleared the south end of the building, from the central hallway down?

You are right! Every room is clear, you've found the Loudmouth's safe, you've got two numbers for the combination, and you've killed one of the Loudmouth leaders. There's two Loudmouth leaders left, and one missing number.

If you loot the Clowns you find the following:

Four sets of home-made body-armour, constructed from wooden barrels (-1 damage)
Four clubs, wrapped in barbed wire
A bottle of lighter oil
A pack of cigarettes
A flip-knife (d4* damage)
A checker-patterned bandana (black and white)

In the kitchen, four badgers are roaming about, trying to scavenge the food supplies littered about. On the stove-top, some stinky home-made beer is brewing.
My fire is more than can be made with forests,
My state more base than are the basest valleys;
I wish no evenings more to see, each evening;
Shamed, I hate myself in sight of mountains,
And stop mine ears, lest I grow mad with music.

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Sly Boots
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Re: Frontier Scum, Scene II: Horsehead Ranch

Post by Sly Boots » Wed May 28, 2025 10:56 am

I'll nab the lighter oil and bandana... never know when you might need another molotov ¬_¬

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Re: Frontier Scum, Scene II: Horsehead Ranch

Post by Wrathbone » Wed May 28, 2025 10:58 am

I'll take the flip-knife - could be handy.

I'm inclined to leave the badgers to do their thing, so long as they're not actively coming at us.

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Animalmother
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Re: Frontier Scum, Scene II: Horsehead Ranch

Post by Animalmother » Wed May 28, 2025 11:02 am

I'll just pull the axe from his skull

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Re: Frontier Scum, Scene II: Horsehead Ranch

Post by Stormbringer » Wed May 28, 2025 11:17 am

Wrathbone wrote:
Wed May 28, 2025 10:58 am
I'll take the flip-knife - could be handy.
You do have a knife already, and your pockets are stuffed, so I might replace the knife you have with the flip-knife, if you like? Or you can discard some of your other pocket-lint.
My fire is more than can be made with forests,
My state more base than are the basest valleys;
I wish no evenings more to see, each evening;
Shamed, I hate myself in sight of mountains,
And stop mine ears, lest I grow mad with music.

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Wrathbone
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Joined: Fri Aug 10, 2018 6:08 am

Re: Frontier Scum, Scene II: Horsehead Ranch

Post by Wrathbone » Wed May 28, 2025 11:55 am

Oh, didn’t realise I already have a knife! In that case someone else should have the flip-knife.

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Re: Frontier Scum, Scene II: Horsehead Ranch

Post by Sly Boots » Wed May 28, 2025 12:00 pm

Doc looted a knife earlier in the mission, so he's good.

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