Diablo 4

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Medicine Man
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Re: Diablo 4

Post by Medicine Man » Wed Nov 06, 2019 7:05 pm

Alan wrote:
Wed Nov 06, 2019 6:00 pm
Never got into Torchlight 2. I just don’t really care for sprawling land maps since Lut Gholein made D2 crap just like whatever the sand area is D3 makes it crap. The constant dungeon descent is more focused and just more fun for me. I would utterly love if they remade Diablo 1 in the Diablo 2 engine with all the D2 classes and drops etc. In the later games I’m generally always bored on the map hoping the next area is a dungeon.

I guess I just like going down.
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Re: Diablo 4

Post by Medicine Man » Thu Feb 27, 2020 3:22 pm


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Alan
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Re: Diablo 4

Post by Alan » Sat Dec 10, 2022 1:54 pm

Good news! Theyre fixing everyones biggest problem with Diablo 3. The lack of a fucking battlepass.


https://www.eurogamer.net/diablo-4-90-u ... attle-pass


Hate these things more than I ever did loot boxes. Theyre just as if not more predatory and insidous.
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Re: Diablo 4

Post by Medicine Man » Sat Dec 10, 2022 3:27 pm

An expensive collectors edition that doesn’t actually include the game is pretty fun too.

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Re: Diablo 4

Post by Snowy » Sun Dec 11, 2022 10:21 am

Actiblizz is not so much a race to the bottom as a nose-dive head first off a cliff.
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Re: Diablo 4

Post by Raid » Wed Dec 14, 2022 5:42 pm

Eurogamer's Zoe did a rundown of the online features.



She sounds about as positive about them as I am. Buying a new Actiblizz game in 2022/23 requires a certain amount of nose-holding anyway, but if they don't allow private worlds where I won't see xxn00bf\/ck3rzxx running around, then it makes the choice significantly easier, because I abhor forced-public-multiplayer environments. In a game like Diablo, where they make such a fuss over the atmosphere and tone, it's completely ruinous.

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Re: Diablo 4

Post by Wrathbone » Thu Dec 15, 2022 6:41 am

Yep, I feel the same. I hope they’ve underestimated the backlash they’ll get for it and reconsider, but I doubt it.

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Re: Diablo 4

Post by DjchunKfunK » Fri Dec 16, 2022 10:19 am

Wrathbone wrote:
Thu Dec 15, 2022 6:41 am
Yep, I feel the same. I hope they’ve underestimated the backlash they’ll get for it and reconsider, but I doubt it.
It's not going back from being a shared openworld and I think in general most players are happy that it is going this way.

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Re: Diablo 4

Post by Wrathbone » Fri Dec 16, 2022 10:24 am

I'd accept it if there was the option for a private server. Why they won't do that is beyond me.

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Re: Diablo 4

Post by DjchunKfunK » Fri Dec 16, 2022 10:39 am

Wrathbone wrote:
Fri Dec 16, 2022 10:24 am
I'd accept it if there was the option for a private server. Why they won't do that is beyond me.
Resources. That would require a separate set of infrastructure and ultimately this game isn't being designed to be played like that. Pretty much from the start they have said this is going to be a shared world game akin to stuff like Destiny and even some MMOs.

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Re: Diablo 4

Post by Wrathbone » Fri Dec 16, 2022 3:20 pm

DjchunKfunK wrote:
Fri Dec 16, 2022 10:39 am
Wrathbone wrote:
Fri Dec 16, 2022 10:24 am
I'd accept it if there was the option for a private server. Why they won't do that is beyond me.
Resources. That would require a separate set of infrastructure
It was perfectly possible in Diablo 3 so I don’t buy that argument at all.

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Re: Diablo 4

Post by DjchunKfunK » Mon Dec 19, 2022 8:14 pm

Wrathbone wrote:
Fri Dec 16, 2022 3:20 pm
DjchunKfunK wrote:
Fri Dec 16, 2022 10:39 am
Wrathbone wrote:
Fri Dec 16, 2022 10:24 am
I'd accept it if there was the option for a private server. Why they won't do that is beyond me.
Resources. That would require a separate set of infrastructure
It was perfectly possible in Diablo 3 so I don’t buy that argument at all.
Diablo 4 has been developed as a different game from the ground up, it's meant to be a multiplayer game.

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Re: Diablo 4

Post by Wrathbone » Tue Dec 20, 2022 6:54 am

And yet Blizzard insist it can be played entirely as a single player game. Technologically there’s no plausible reason which means they couldn’t allow local servers that verify things like loot, etc, with an online server, much like Diablo 3 did. It’s a design choice, and I think it’s a poor one.

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Re: Diablo 4

Post by Alan » Tue Dec 20, 2022 10:04 am

If you’re online you can see the super rad stuff people payed extra for which makes you want it and want to pay extra. Why would you not want to be able to see the catalogue of crap virally fed to you? You haven’t filled your battlepass? Loser! Your mates all have but if you slip us a few bucks we’ll boost up your levels and you can be cool too!

If you’re offline you won’t engage in that which is 100% the reason, not a chance it’s technical.
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Re: Diablo 4

Post by Mantis » Tue Dec 20, 2022 12:21 pm

I don't mind the constant connectivity requirement, as an old school Diablo 2 diehard it's not exactly a new thing to be always online whilst playing, as anyone heavily invested in the original would almost certainly be playing on Battle.Net to take part in runs and have access to the ladder runes and whatnot. Even in 2001, I never made a single player offline character.

I am dead set against a shared open world though. That's not what I want from a Diablo game, period. I want large maps to explore in isolation to churn through enemies at my own leisure and soak up the atmospheric sense of dread the aesthetic piles on. I don't want some dodgy pseudo MMO experience where I have to be constantly exposed to other players. I prefer to choose when I want to engage with the multiplayer element.

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